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November 27, 2020
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Tobias Hendricks's Blog


Who Am I?

Hi, thank you for visiting this profile. I'm a student studying Computer Science, Music and Product Design for A level in Sixth Form (or High school for people in the states). When I'm not studying I enjoy making, analysing and blogging about videogames, as well as composing music.

I've been growing up in London for the past 17 years and I've spent 13 of those years playing the Piano, 7 of them writing music and 4 of them releasing games. I've always had a desire to travel the world and to work/study abroad especially in the US (I hear they like British accents).

My favourite game is probably Rocket League (choosing a favourite game is hard, there are so many) purely because I've been playing since the original on PS3 (I shan't mention its name) and I'm still having a blast.

About my Work

As of now I take much greater pride in my musical ability than my gamemaking abilities. But with every release being a learning experience and with sites like this offering plenty of learning resources for me to improve my skills, I'm hoping that will change.

If you'd like to listen to some of my compositions feel free to visit my sound cloud:

I've released a handful of games in my youth, my most recent of which being Neon Tanks on google play store: ;

About my Future

After A levels I hope to achieve a Masters degree in computer science at university (or college for people in the states). I've developed a passion for programming but I wouldn't hesitate to consider a career in design or music for videogames. Post university I hope to work at a variety of studios, from big to small so I can experience the industry as much as possible and perhaps even own a studio one day.

Am I Open For Bussiness?

I'm happy to compose music externally or to consult as a designer, I'm not open for studio employment as of now due to my education.

How can You Contact Me?

If you want to contact me for any reason my personal e-mail: [email protected] is the most effective solution.


Member Blogs

Posted by Tobias Hendricks on Mon, 16 Sep 2019 10:43:00 EDT in Design, Programming, Console/PC, Serious, Indie, Smartphone/Tablet
Neural Networks have exploded in the tech world, but are still gaining traction in games. In this blog I dive into performant ways of using Neural Networks as well as exploring what's holding them back.

Posted by Tobias Hendricks on Tue, 08 Aug 2017 09:15:00 EDT in Design, Console/PC, Indie
Doom and Downwell, two very different games, but despite their differences they still achieve a similar feeling. In this blog I'm going to break down what makes these games feel so similar as well as how we can enhance our games by focusing on feeling.

Tobias Hendricks's Comments

Comment In: [Blog - 02/06/2018 - 10:07]

An amazing article, thank you ...

An amazing article, thank you so much.

Comment In: [Blog - 10/12/2017 - 09:31]

Great article. I find that ...

Great article. I find that using the pillar system is a great way to find out what players are doing most, allowing me to add depth and gameplay to that activity. Zelda is a great example because, while combat is important, for the most part the player will be traversing ...

Comment In: [Blog - 09/01/2017 - 09:48]

A good read, when it ...

A good read, when it comes to culling persistent AI, I often simplify their calculations based on how far away from the player they are. Things like real-time collision detection can be taxing when being done by 30 different units. I managed to gain several frames by simply adding a ...