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Tom Curtis, Gamasutra news editor

(@ThomasCurtis)

 

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Posted by Tom Curtis on Mon, 29 Oct 2012 02:18:00 EDT in Design, Console/PC
After playing hours and hours of Firaxis' XCOM: Enemy Unknown, I've come to appreciate games that allow, and even encourage their players to fail.



Tom Curtis's Comments

Comment In: [News - 06/28/2012 - 07:22]

Hey William, r n r ...

Hey William, r n r nUnfortunately, the original story had it wrong. As noted above, the grant went directly to the Glass Lab instead of EA or the ESA. Hopefully that clears things up a bit.

Comment In: [News - 05/24/2012 - 04:11]

Hey there Thanks for pointing ...

Hey there Thanks for pointing that out -- we 've since updated the article.

Comment In: [News - 04/23/2012 - 06:05]

You 're right, Jori. We ...

You 're right, Jori. We 've added that information to the story.

Comment In: [News - 03/28/2012 - 06:09]

@Ben r n r nThanks ...

@Ben r n r nThanks for pointing that out. We 've since updated the article to reflect the terms and restrictions.

Comment In: [News - 05/05/2011 - 04:22]

Good catch We looked into ...

Good catch We looked into it and adjusted the story accordingly.