Tom Curtis, Gamasutra news editor
After playing hours and hours of Firaxis' XCOM: Enemy Unknown, I've come to appreciate games that allow, and even encourage their players to fail.
[News - 06/28/2012 - 07:22]
Hey William, r n r ...
Hey William, r n r nUnfortunately, the original story had it wrong. As noted above, the grant went directly to the Glass Lab instead of EA or the ESA. Hopefully that clears things up a bit.
[News - 05/24/2012 - 04:11]
[News - 04/23/2012 - 06:05]
[News - 03/28/2012 - 06:09]
@Ben r n r nThanks ...
@Ben r n r nThanks for pointing that out. We 've since updated the article to reflect the terms and restrictions.
[News - 05/05/2011 - 04:22]