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Tom Hermans's Blog


I’m Tom Hermans, and I’m a Game Designer that specializes in User Interfaces, User Experience, Puzzles, Narrative, Level Design & Game accessibility. My passion is to help make meaningful game experiences for a global audience. I also have knowledge about marketing, psychology, and UI implementation in Unreal. In my free time, I read books, take a walk, go swimming, or play games and write about them.


Member Blogs

Posted by Tom Hermans on Tue, 15 Oct 2019 10:23:00 EDT in Design, Programming, Indie
I made a game for js13k, in which you have to deliver a 13kb browser game. I talk about how I designed around this limitation in my entry Backflipped!

Posted by Tom Hermans on Wed, 29 Aug 2018 09:57:00 EDT in Design
The Rubik's Cube. Sudoku's. Video games. Puzzles are everywhere, but just how do you make a good puzzle—one that's fun, and satisfying to solve? I'll explain this with playable (!) levels from Sokoban in this interactive article.

Posted by Tom Hermans on Tue, 26 Jun 2018 10:12:00 EDT in Design, Indie
For the past year, I've been responsible for the UI and UX for Arboreal. It falls into multiple genre boxes, including "adventure", "open world", "zelda-like", "farming", and more. How do you make UI for such a game? I explain my iteration process.

Posted by Tom Hermans on Mon, 23 Apr 2018 10:01:00 EDT in Design, Indie
Two years ago, I had an idea for a platforming game. Would my design skills finally be good enough to make a game that would reach an audience? Little did I know that the game’s reception would go well over any expectations I had.

Tom Hermans's Comments

Comment In: [Blog - 06/26/2018 - 10:12]

Ah, I should 've included ...

Ah, I should 've included a link to my newsletter signup in that last sentence. Here it is: