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July 29, 2021
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Tom Kail's Blog


Fresh faced developer working on Heaven's Vault with Inkle in Cambridge. GDC/Unite speaker, hobbyist designer of minimal strategy games.



Member Blogs

Posted by Tom Kail on Mon, 21 May 2018 09:59:00 EDT in Design
In a strategy game, reading is the process of parsing the information on the board, allowing players to identify threats and opportunities. This article offers a new lens to help understand designing games which are interesting to "read".

Posted by Tom Kail on Mon, 20 Mar 2017 09:25:00 EDT in Design
A few short design lenses, focusing on Chess.

Posted by Tom Kail on Tue, 28 Apr 2015 02:44:00 EDT in Design, Console/PC
This article breaks down what the designers of Mario Kart 8 gained from the inclusion of the coin, and why not explaining its effects to players doesn't detract from its effects.

Tom Kail's Comments

Comment In: [Blog - 10/03/2019 - 10:12]

Thanks for this ...

Thanks for this

Comment In: [Blog - 04/01/2018 - 01:31]

Hey thanks for writing this. ...

Hey thanks for writing this. I 'd heard of this project from a few places over the years and it 's a real loss that it was never realized.

Comment In: [News - 12/05/2016 - 02:26]

His talk last year was ...

His talk last year was a real highlight - I 'll definitely be there.

Comment In: [News - 10/11/2016 - 04:00]

As someone with basically no ...

As someone with basically no knowledge of the game, this is an excellent introduction - thanks

Comment In: [Blog - 05/09/2016 - 08:06]

I found this really interesting. ...

I found this really interesting. On reflection I feel that the redemption model has been seen in plenty of other games too, but in different ways - an example I really like is Bloodborne 's regain system. It 's interesting how it changes game 's aesthetic

Comment In: [Blog - 04/08/2016 - 01:30]

If you can share, I ...

If you can share, I 'm interested to hear about the process of getting a free weekend. Did you contact Valve, or did they contact you