Fresh faced designer/developer working with Inkle in Cambridge. Studied Interactive Media Production at Bournemouth University, nominated for student of the year British Interactive Media Association award.
A few short design lenses, focusing on Chess.
This article breaks down what the designers of Mario Kart 8 gained from the inclusion of the coin, and why not explaining its effects to players doesn't detract from its effects.
[News - 12/05/2016 - 02:26]
[News - 10/11/2016 - 04:00]
[Blog - 05/09/2016 - 08:06]
I found this really interesting. ...
I found this really interesting. On reflection I feel that the redemption model has been seen in plenty of other games too, but in different ways - an example I really like is Bloodborne 's regain system. It 's interesting how it changes game 's aesthetic
[Blog - 04/08/2016 - 01:30]
If you can share, I ...
If you can share, I 'm interested to hear about the process of getting a free weekend. Did you contact Valve, or did they contact you
[News - 11/03/2015 - 04:06]
Personally, I found this worked ...
Personally, I found this worked better in practice than execution. Because all three options ultimately shared the same mechanics they never felt different than the traditional swords/spears/mounts model and in many ways was more confusing for it . It felt like a shame to me that diplomacy was never a ...
[Blog - 08/31/2015 - 01:07]