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December 11, 2019
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Tom Safarov's Blog


I'm a part of a small indie studio with a passion for the retro and pixel-art games. At the moment we are working on our first PC game. In my articles, I share my own experience, thoughts and solutions with a hope that it may help someone else to make a better game or a more successful product. However, everything I write is solely my own opinion that I do not try to impose on others. Feel free to comment and leave your feedback to my posts! I'm always looking forward to making new connections and engage in constructive discussions. Cheers ;)

P.S. Our game art outsourcing studio in case your team needs cool graphics for the upcoming project.


Member Blogs

Posted by Tom Safarov on Wed, 30 Oct 2019 10:39:00 EDT in
Tips for game developers contemplating outsourcing their game art production to the external studio.

Posted by Tom Safarov on Mon, 16 Sep 2019 11:34:00 EDT in Design, Production, Art, Console/PC, Smartphone/Tablet
Explaining the process of game art outsourcing project estimation in a small step-by-step guide in order to help companies that think about outsourcing their game art production to the third party art studio.

Posted by Tom Safarov on Mon, 10 Jun 2019 10:32:00 EDT in Art
In this post originally published on RocketBrush Studio's Blog, you will find a simple tutorial on creating your game character from the idea to the completed work.

Posted by Tom Safarov on Sun, 16 Dec 2018 10:42:00 EST in Business/Marketing, Production, Console/PC, Indie
This post was inspired by the game dev who was trying to find $1.25kk to finance his very first indie game. I explain why focusing on what your team can achieve with the resources in hand is a more rational approach, than aiming for a BF-like monster.