Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Tommy Thompson's Blog   Expert Blogs

 

Dr Tommy Thompson is the writer and producer of AI and Games: a crowdfunded YouTube series on research and applications of artificial intelligence in video games. Tommy is a senior lecturer in computer science and researcher in artificial intelligence with applications in video games. He's also an independant game AI programmer working as a consultant to existing studios as well as developing his own projects at Table Flip Games. Because y'know... fella's gotta keep himself busy.

You can follow me, the AI and Games series and Table Flip Games over on twitter.

 

 

Expert Blogs

Posted by Tommy Thompson on Mon, 05 Mar 2018 10:35:00 EST in Design, Programming
In part 5 of my series on Total War, I look at the modern-day combat systems and specifically the Siege AI subsystem in 2016's Total War: Warhammer.


Posted by Tommy Thompson on Mon, 26 Feb 2018 09:42:00 EST in Design, Programming
In part 4 of my series on Total War, I look at the innovations in campaign and diplomacy AI in 2015's Total War: Attila.


Posted by Tommy Thompson on Mon, 12 Feb 2018 09:14:00 EST in Design, Programming
In part 3 of my series on Total War, I look at the campaign AI of 2013's 'Total War: Rome II'.


Posted by Tommy Thompson on Mon, 05 Feb 2018 10:27:00 EST in Design, Programming
In my second article on the AI of Total War, I look at the rise of modding for AI behaviour, as well as the complete engine rewrite in 2009's Empire: Total War.


Posted by Tommy Thompson on Wed, 31 Jan 2018 09:14:00 EST in Programming
Real-time strategy games are some of the most taxing for AI systems to build responsive and dynamic opponents. In this first in a series I look at the AI innovations and features of The Creative Assembly's 'Total War' franchise.


Posted by Tommy Thompson on Tue, 31 Oct 2017 10:06:00 EDT in Design, Programming, Console/PC
The xenomorph AI in Alien: Isolation set the benchmark for antagonists in horror games. I take a look at the AI techniques used and the design choices made to maintain the terror throughout the campaign experience.