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Tommy Thompson's Blog   Expert Blogs

 

Dr Tommy Thompson is the director of AI and Games Ltd.: a company dedicated to providing consultancy and bespoke software solutions for artificial intelligence technologies in the video games industry.  All in an effort to help studios to refine the designs, tools and architecture required to elevate AI within their games.  The company is largely known for it's crowdfunded YouTube series of the same name that explores research and applications of artificial intelligence in video games.

Tommy is a part-time senior lecturer in computer science and researcher in artificial intelligence applications in video games and has authored over 30 academic publications in areas such as artificial general intelligence, machine learning for non-player characters and procedural content generation.  Tommy has been an active participant in the academic community for over 10 years as reviewer and chair for numerous conferences and workshops.

Tommy also develops his own game projects at indie company Table Flip Games,

You can follow Tommy, the AI and Games series and Table Flip Games over on twitter.

 

 

Expert Blogs

Posted by Tommy Thompson on Wed, 20 May 2020 11:17:00 EDT in Design, Programming, Console/PC
Five years since its release, there are still secrets to uncover in the AI of Alien: Isolation. So in this blog I revisit my most popular topic.


Posted by Tommy Thompson on Thu, 07 May 2020 11:29:00 EDT in Design, Programming, Console/PC
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's revisit what made it so special and explore how it works in detail.


Posted by Tommy Thompson on Thu, 23 Apr 2020 10:44:00 EDT in Design, Programming, Console/PC
Facade became an internet sensation during the Lets Play boom on YouTube, but how does it work?


Posted by Tommy Thompson on Wed, 04 Mar 2020 10:24:00 EST in Design, Programming, Production, Console/PC
In this final part on the AI of the Division 2, I chat with lead AI programmer Philip Dunstan about the secret AI testers that help playtest the Division 2 and the story behind their creation.


Posted by Tommy Thompson on Mon, 02 Mar 2020 10:14:00 EST in Design, Programming, Console/PC
Continuing my interview with Massive's lead AI programmer Philip Dunstan, we discuss the weird problems that arose when balancing systemic game design in the new Washington D.C. map.


Posted by Tommy Thompson on Fri, 28 Feb 2020 10:21:00 EST in Design, Programming, Console/PC
Insights from The Division's lead AI programmer on evolving enemy AI design.



Tommy Thompson's Comments

Comment In: [Blog - 01/30/2019 - 04:59]

Yeah... I just correct that. ...

Yeah... I just correct that. Didn 't spot it until after I published it, but I appear to have invented a new machine type. Whoops