Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Tommy Thompson's Blog


Dr Tommy Thompson is the writer and producer of AI and Games: a crowdfunded YouTube series on research and applications of artificial intelligence in video games. Tommy is a senior lecturer in computer science and researcher in artificial intelligence with applications in video games. He's also an independant game AI programmer working as a consultant to existing studios as well as developing his own projects at Table Flip Games. Because y'know... fella's gotta keep himself busy.

You can follow me, the AI and Games series and Table Flip Games over on twitter.



Member Blogs

Posted by Tommy Thompson on Tue, 31 Oct 2017 10:06:00 EDT in Design, Programming, Console/PC
The xenomorph AI in Alien: Isolation set the benchmark for antagonists in horror games. I take a look at the AI techniques used and the design choices made to maintain the terror throughout the campaign experience.

Posted by Tommy Thompson on Fri, 13 Oct 2017 10:24:00 EDT in Programming, Console/PC
Season 2 of the 2013 reboot of Killer Instinct brought with it the Shadow AI system: a method of replicating human performance in-game to control AI opponents. We take a look at how it works.

Posted by Tommy Thompson on Thu, 12 Oct 2017 09:31:00 EDT in Programming, Console/PC
Far Cry is a AAA video game franchise built on the principles of systemic gameplay and behaviour. We take a look at how this is managed by AI systems in both Far Cry 3 and 4.