Tommy Thompson's Blog
Dr Tommy Thompson is the writer and producer of AI and Games: a crowdfunded YouTube series on research and applications of artificial intelligence in video games. Tommy is a senior lecturer in computer science and researcher in artificial intelligence with applications in video games. He's also an independant game AI programmer working as a consultant to existing studios as well as developing his own projects at Table Flip Games. Because y'know... fella's gotta keep himself busy.
You can follow me, the AI and Games series and Table Flip Games over on twitter.
Eight years in development, 2016's DOOM was a long awaited return for the franchise. I take a look at the AI toolchain adopted in the game, where it comes from and the secrets that reinforce the game's 'Push Forward Combat' philosophy.
2012's Spec Ops: The Line is a cult classic third-person cover shooter by Yager Development. In this article I explore how the horrific story of Spec Ops is held aloft by smart AI systems and designers exploiting them to full effect.
Building scalable and flexible level generation isn't easy. So I started a research project and wound up launching a game on Steam.
In part 5 of my series on Total War, I look at the modern-day combat systems and specifically the Siege AI subsystem in 2016's Total War: Warhammer.
In part 4 of my series on Total War, I look at the innovations in campaign and diplomacy AI in 2015's Total War: Attila.
In part 3 of my series on Total War, I look at the campaign AI of 2013's 'Total War: Rome II'.