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October 28, 2021
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Tommy Thompson's Expert Blogs

Posted by Tommy Thompson on Tue, 31 Aug 2021 01:03:00 EDT in Design, Programming, Production, Art, Console/PC
Mass Effect Legendary Edition is one of the first high-profile titles to use AI texture upscaling, but how does it work?


Posted by Tommy Thompson on Tue, 01 Jun 2021 12:35:00 EDT in Design, Programming, Production, Console/PC
The Drivatar system is designed to reproduce how people race in the Forza series. But how does it actually work?


Posted by Tommy Thompson on Thu, 29 Apr 2021 04:10:00 EDT in Design, Programming, Console/PC
Ensuring players can follow the action is critical to turn-based strategy, and in Gears Tactics, AI helps make that happen.


Posted by Tommy Thompson on Thu, 08 Apr 2021 10:59:00 EDT in Design, Programming, Art, Serious, Indie
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.


Posted by Tommy Thompson on Thu, 28 Jan 2021 11:14:00 EST in Design, Programming, Console/PC, Indie
2017's dungeon crawler Unexplored pioneered a new approach to procedural dungeon generation, by designing cycles of gameplay that are translated into level designs.


Posted by Tommy Thompson on Wed, 09 Dec 2020 10:11:00 EST in Design, Programming, Console/PC
In an exclusive interview with developers at Ubisoft Toronto, we discuss the challenges of making the Legion's 'Play as Anyone' simulation come to life.


Posted by Tommy Thompson on Wed, 04 Nov 2020 08:53:00 EST in Design, Programming, Console/PC
How a fuzzy logic system combined with thousands of rules powers the civilian NPCs in Watch Dogs.


Posted by Tommy Thompson on Fri, 11 Sep 2020 11:26:00 EDT in Design, Programming, Production, Console/PC, Indie
As the game launches on PC, we sit down with developers Awe Interactive find out how AI design and level generation are built to support this rhythm-focussed first-person shooter.


Posted by Tommy Thompson on Thu, 27 Aug 2020 05:53:00 EDT in Design, Programming, Console/PC, Indie
The most challenging part of development, let's explore the inner workings of Cities: Skylines citizen and traffic systems.


Posted by Tommy Thompson on Thu, 30 Jul 2020 11:04:00 EDT in Design, Programming, Console/PC
The release of Command and Conquer Remastered comes with an added bonus: the release of the source code. So let's dive in and find out how enemy AI works in Tiberian Dawn and Red Alert.


[More Tommy Thompson Blogs]