Tommy Thompson's Expert Blogs
Continuing my interview with Massive's lead AI programmer Philip Dunstan, we discuss the weird problems that arose when balancing systemic game design in the new Washington D.C. map.
Insights from The Division's lead AI programmer on evolving enemy AI design.
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work?
The 220 unique AI personalities in Halo Wars 2.
One of the most complex simulations in AAA games, IO Interactive's Hitman titles are laced with AI systems that helped bring their fictional worlds to life.
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
How Rare playtest Sea of Thieves using automated testing, enabling over 100 internal deployments before public launch.
Meet Megan, Karen and Skevin: the three boss AI systems in Sea of Thieves.
Skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.
In this first of a four-part series, I explore the numerous AI systems running under the hood of Rare's online pirate adventure game and the work required to maintain the experience for players across the Sea of Thieves.
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