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Tony Celentano's Comments

Comment In: [Blog - 08/30/2011 - 01:03]

Great stuff. I wrote a ...

Great stuff. I wrote a short article on rewarding your existing playerbase to Digg and 1 your content using trackers, hope you check it out

Comment In: [Blog - 08/30/2011 - 09:11]

Good post. Encouraging new players ...

Good post. Encouraging new players to stick around can be a challenge. One way to ensure new players feel welcomed is to have players fill guide roles, answering newbie questions for some sort of hourly wage in game-currency.

Comment In: [Blog - 08/31/2011 - 01:48]

What's interesting is that a ...

What's interesting is that a used game is just a concept in your head. The idea that the game is of lesser value because it's been previously opened. You can't go on Steam and sell your used cd-keys.

Comment In: [Blog - 08/30/2011 - 10:14]

For an indie developer who ...

For an indie developer who can't afford commercial advertisements, it's essential to a: improve player morale and b: give your players a way of spreading the word about your game. I talk about it in another article, but basically you can incentivize your players to promote your product on social ...

Comment In: [Blog - 05/19/2011 - 05:33]

lol my friend had this ...

lol my friend had this game for his Sega I had the SNES . Was always wondering the name of it.

Comment In: [News - 08/03/2011 - 04:52]

Were any of the winners ...

Were any of the winners MUDs It would be very easy to create a text game that uses sounds and reads itself aloud to the player. Many visually impaired gamers play text games like Achaea because they can set their screen readers to filter out chat spam and focus on ...

Comment In: [News - 08/30/2011 - 05:30]

Fantastic article, I agree with ...

Fantastic article, I agree with all points. Incorrect monetization strategies can cripple a game, it's amazing how many developers try to cash in on the pay for perks model while creating a humongous gap between paying versus non-paying players. I wrote an article on this very topic that I hope ...

Comment In: [Blog - 08/30/2011 - 01:02]

I manage a team of ...

I manage a team of writers for an MMORPG-themed blog, and balancing responsibility with accountability can be difficult. For example, it's my responsibility to ensure fresh content goes on the website. But sometimes I get some pretty bad submissions, which leads to accountability - I need to hold the author ...

Comment In: [Blog - 08/19/2011 - 05:05]

Companies that rely on 60 ...

Companies that rely on 60 titles every couple years are selling themselves short in the long run. Companies that use a free-to-play, pay-for-perks model are flourishing in today's piracy market. Take Iron Realms for example, they could bring in 6 digits annually with a player base of less than 1,000 ...

Comment In: [Feature - 07/29/2011 - 04:45]

I appreciate PopCap's boldness, and ...

I appreciate PopCap's boldness, and I hope EA embraces the little creative beehive they acquired.

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