Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 20, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Tony Hua's Blog


Tony Hua is an indie developer and former modder. He previously worked on a persistency mod for Company of Heroes called Operation Market Garden but has since transitioned to working as a developer. His current titles includes Skirmish Line available now on Steam Early Access and another unnamed product still in development.


Member Blogs

Posted by Tony Hua on Sun, 21 Apr 2019 11:04:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie
Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what I've learned making my first game, and how new and old indies can get some pointers for their own projects.

Posted by Tony Hua on Mon, 16 Apr 2018 09:52:00 EDT in Design
In this article, I will be analyzing Dead by Daylight's Emblem system, a recently released scoring system which aims to redefine how players succeed in the game. In particular, I will be looking at how the rules will define the future meta of the game.

Posted by Tony Hua on Wed, 14 Mar 2018 10:16:00 EDT in Production, Indie
For the past 2 years, I have been working on a game called Skirmish Line, inspired by the classic flash game: Mud and Blood 2. This is not a post-mortem about for the game, but rather a cautionary tale about developing games.