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December 4, 2021
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Tony Yotes's Blog


   I am Tony Yotes of Yotes Games. I am a college grad and indie developer writing a blog to show other young hopefuls the ups and downs of game development. On that blog I write weekly devlogs detailing the progress I've made on my current project.

  Visit to follow all my crazy adventures and look at my current and future projects as I build up the experience I need in order to make a career out of doing whatever I want. (Which is mostly to make awesome games)



Member Blogs

Posted by Tony Yotes on Fri, 19 Dec 2014 01:27:00 EST in Design, Production, Indie
I finished up the HUD and stared at it. I pulled up the app icon and stared at that too. I finally gave into the voice that kept saying "This isn't going well." and imagined how much happier I'd be if I could just start my dream project. Why stop myself?

Posted by Tony Yotes on Fri, 19 Sep 2014 11:44:00 EDT in Design, Production, Indie
I hosted the first game development club meeting at the Pennsylvania College of Technology on Thursday and it went really well. Students are excited to focus on aspects of development not covered in our generic IT classes.

Posted by Tony Yotes on Thu, 04 Sep 2014 09:27:00 EDT in Design, Programming, Production, Art, Indie
When I first came to PCT I expected there to be other Gaming & Simulation students to learn from. Sadly, such an environment does not exist yet. If someone doesn't act, it’ll never get done. So I'm starting an official school club.

Posted by Tony Yotes on Wed, 03 Sep 2014 10:28:00 EDT in Design, Production, Indie
Founding a school club means writing a constitution defining what the club is. I wrote a description for the GameDev club I'm starting so I have something to show people who will help me get this thing off the ground.

Posted by Tony Yotes on Wed, 03 Sep 2014 11:28:00 EDT in Design, Indie, Smartphone/Tablet
I know I have talent because I willed it into existence with practice. With the appstores getting harder and harder to survive in it seems like I'm setting myself up for failure. I hope to grow enough to make a living right after graduation.

Posted by Tony Yotes on Wed, 03 Sep 2014 11:20:00 EDT in Production, Indie
School work is certainly going to be an intrusive pain but I'll do what I can to minimize the amount of time my classes consume. Game dev is infinitely more important to me. I learned and accomplished more over summer than 2 years in college classes.

Tony Yotes's Comments

Comment In: [News - 12/22/2016 - 10:15]

This is so amazing and ...

This is so amazing and inspiring because it 's exactly how I dream games up. Bust out some graph paper and draw out a world, sketch some characters, make a few HUD overlays then convert the doodles to pixel art and see it all come together.

Comment In: [Blog - 01/08/2018 - 10:13]

Super useful article and exactly ...

Super useful article and exactly what I needed to read today, thanks r n and see you at Magfest 2019

Comment In: [News - 12/08/2017 - 09:50]

Such a good year, I ...

Such a good year, I 've never been happier to empty my bank account. Kinda Sad Sonic Mania didn 't win anything, but I suppose being the bestselling Sonic title since Sonic 2 is a reward in itself.

Comment In: [News - 07/03/2017 - 11:35]

Good for him. Enjoy that ...

Good for him. Enjoy that success, recharge those creative batteries, and come back better than ever

Comment In: [News - 02/02/2017 - 10:47]

I don 't think it ...

I don 't think it can without bundling 1, 2, Switch with the console. Wii Sports sold the Wii at launch. Wii Fit pushed it further towards the end. r n r nHow is the mass market going to know what Switch can do if there aren 't widespread free ...

Comment In: [News - 08/29/2016 - 03:06]

How do we get devs ...

How do we get devs and players to agree on the philosophy of what makes a video game a defective product r nDid No Man 's Sky not deliver what it promised or did the gamer expect too much