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Travis Hawks's Blog

 

I am a game developer and programmer working at Post Asylum | Element X Creative and create my own games independently.

Independent projects are largely PC games, whereas other work often centers on mobile, AR, and VR for various devices. Most projects use Unity, but I have created games and experiences for the web with JavaScript and dabble in Unreal and other engines.

In a previous life, I performed crack growth analysis on military airframes.

Sometimes, I update my website at whogas.net.

 

Member Blogs

Posted by Travis Hawks on Mon, 24 Feb 2020 10:23:00 EST in Programming
Unity's HDRP can create some beautiful projects, but in cases where you need to incorporate world-space UI elements, things don't look how you would expect. It was a challenge to find information about this online, but the fixes are actually pretty easy!



Travis Hawks's Comments

Comment In: [Blog - 02/24/2020 - 10:23]

I am just responding here ...

I am just responding here to clarify for anyone else. I discussed this over on the Unity Forums with Eric. r n r nWhen you create your shader, ensure that you are doing so via Create - Shader - HDRP - Unlit Graph and not the option that lets you ...