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September 18, 2019
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Tristan Moore's Blog


I'm a game designer who likes to think about life, experiences and tough problems. I've worked in games and simulations for about 6 years. I'm currently the co-founder and creative director of Broken Window Studios, where we are developing Grave and Reflections Steam, Xbox One and PS4.

I usually call myself a designer, though it's safe to say I wear many many hats. I've also decided taht the best way to be is to be unflappingly honest, so I use my blog as a place where I can say things that are rarely said. Hopefully a few of these are thought or felt by more than a few people who thought that they were the only one.

I also like to rant about game design whenever given the chance.


Member Blogs

Posted by Tristan Moore on Mon, 06 Aug 2018 09:48:00 EDT in Business/Marketing, Production, Indie
In this post, I'm providing a transcript of a video series I'm making on the overall experience of running a Kickstarter game over the last 4 years. In this part, I'm offering an introduction to our game and why we actually started to consider Kickstarter

Posted by Tristan Moore on Mon, 21 Sep 2015 02:00:00 EDT in Business/Marketing, Production, Indie
We launched our Indie studio in early 2014 after a successful Kickstarter, and the road has been rockier than we had hoped. Here are some thoughts on where we are, how far we've come, and some challenges few see from the outside.

Posted by Tristan Moore on Mon, 21 Apr 2014 05:20:00 EDT in Business/Marketing, Production, Console/PC, Indie
In the wake of a rocky Kickstarter launch, I've decided to share my thoughts on the process, as well as the good and the bad of the experience.

Tristan Moore's Comments

Comment In: [Blog - 09/21/2015 - 02:00]

Thanks David I think most ...

Thanks David I think most people see either the blow-out successes or the total failures, but they don 't usually see the slow burn or the struggling of a fledgling studio. I would assume our experience isn 't unique, where it 's not as wildly successful as big-name indies, but ...

Comment In: [Blog - 04/21/2014 - 05:20]

Hey Rachel Glad the article ...

Hey Rachel Glad the article was helpful to you. As a post script, we actually reached our goal yesterday and are currently at 116 funding, with 24 hours left on the campaign. I 'll make an update with the spoiler: We won part once we have our final total, so ...

Comment In: [Blog - 10/22/2013 - 08:30]

It 's hard not to ...

It 's hard not to see the irony in the reviewer 's statements about livelihood, considering that 's what being a game developer is all about. However, there 's really two more important issues than understanding what it 's like to be us do we make good products that deserve ...