Tyler S. Brown's Blog
Tyler S. Brown is a game designer focusing on developing narrative systems and embedding them into gamplay. His latest project Smashy Brick can be downloaded for free on the iOS and Android app store. For more information, visit his website at tylersbrown.com
Successful games are almost NEVER born on the first, second, or third try. In this post, Tyler Brown of Bulldozer Games shares his observations on methods he's learned in the Indie Games Industry to help developers find their "hit game" faster.
For developers of narrative focused games, let's play videos can be a financial nightmare - but they don't have to be. In this article, I'll suggest three design practices we can use to transform lets play into lets pay.
Tyler S. Brown's Comments
[Blog - 05/24/2016 - 02:02]
As Jordan Weisman of Harebrained ...
As Jordan Weisman of Harebrained Schemes once said after completing his third multi-million dollar kickstarter, timing is everything. If a studio can develop a game that generates fogotten nostalgia for a niche audience while also delivering something fresh, I think they will have a legitimate change at generating a hit ...