Tynan Sylvester's Blog
I'm a game designer. I worked on BioShock Infinite. I also wrote Designing Games and got it published by O'Reilly Media. I'm currently working on RimWorld with my company, Ludeon Studios.
Games like Dwarf Fortress, Prison Architect, and SimCity promise you a rich, simulated world where stories can come to life. But is this dream real? And if not, how can we save it?
What if game design isn't a process of creation, but of exploration? How do we navigate this strange design landscape?
How many assumptions spring from a name?
The concept of narrative is not absolute. It is merely a label for a cluster of emotional triggers which games happen to share with certain traditional media.
A way to measure the depth of games: Answer this question: How much can a player theoretically improve their skill at this game before there is no way to get better?
I donít like lugging around the cultural legacy of Space Invaders whenever I try to explain to laypeople exactly what Iíve chosen to spend my life creating.
Tynan Sylvester's Comments
[Blog - 06/01/2015 - 02:29]
Nothing to say besides: Congratulations ...
Nothing to say besides: Congratulations on writing an amazing article. You nailed this one. This is something that needs to be read. r n r nThe insights in this would be worth billions and billions of dollars if they were widely deployed but they won 't be .
[Blog - 10/23/2013 - 06:16]
I 'm the developer of ...
I 'm the developer of RimWorld. If you want to compare stats, here are outs which were frozen when the game was greenlit : http://puu.sh/51ZSh.png
[News - 06/13/2013 - 04:46]
Forget about money for a ...
Forget about money for a second and focus on the physical reality. r n r nUsed game trading is a massively negative-sum economic activity. All those trading shops have to be built and staffed. People have to travel there and back. People have to spend mental effort to hunt around ...
[Blog - 06/04/2013 - 12:43]
Huh. Interesting analysis. Interesting to ...
Huh. Interesting analysis. Interesting to see that Muslims are overrepresented in games. I suppose it makes sense I think I read somewhere that American Muslims are better-educated and more prosocial than the general population anyway. r n r nIt 's too bad there aren 't more conservative voices in the ...
[Blog - 06/03/2013 - 09:15]
First off, I love the ...
First off, I love the fact that you attacked this problem and wrote about it I also have a closely-related article today about the dangers of this kind of complexity: http://www.gamasutra.com/blogs/TynanSylvester/20130602/193462/The Simulation Dream.php r n r nA few thoughts about this: r n r n-Hasn 't this problem been addressed ...
[Blog - 06/02/2013 - 04:09]
Interesting note about real war ...
Interesting note about real war kill rate. I think the kill count in real war may actually be far lower than even you 're estimating. Most kills in war are accomplished with long-range weapons like artillery and bombs. You never see who you killed. Even gunfights are usually fought outdoors ...