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June 12, 2021
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Urbain Bruno's Blog   Expert Blogs


CEO of Fishing Cactus ( I'll update this blog with recent news and thoughts about game design, game programming, management(SCRUM) inside Fishing Cactus but also with other game related news.


Expert Blogs

Posted by Urbain Bruno on Thu, 31 May 2018 09:12:00 EDT in Audio, Production, Indie
Why we decided to work with two different music composers on Shift Quantum holding strong to one of our core pillar: binary conflict at the core of both our mechanic but also our black and white art style.

Posted by Urbain Bruno on Thu, 23 Mar 2017 05:51:00 EDT in Business/Marketing, Design, Production, Art, Indie
A bit of a post-mortem, a bit of marketing article, a bit of art. We were lost but ultimately found our way, it was the best of time, it was the worst of time. A retrospective of the development of our typing adventure game Epistory.

Posted by Urbain Bruno on Fri, 01 Apr 2016 07:37:00 EDT in Design, Art, Indie
How we structured the narrative arc of Epistory to build towards a climactic ending, a revelatory final act. We hint and prod and poke and pry and suggest.

Posted by Urbain Bruno on Mon, 28 Mar 2016 08:43:00 EDT
In Epistory, typing is the sole interaction the player has with the game. As you get to type a lot of words, in fun, varied ways, it also introduces challenges regarding translation work.

Posted by Urbain Bruno on Mon, 07 Mar 2016 02:36:00 EST in Design, Art
The difficulty of maintaining Art Direction consistency when project's scope and visual quality increase.

Posted by Urbain Bruno on Mon, 29 Feb 2016 09:24:00 EST in Business/Marketing
Showcasing our game at PAX South was an amazing experience. Here’s a little debrief of the event and 5 useful tips for other indie developers who want to attend a show abroad.

Urbain Bruno's Comments

Comment In: [Blog - 06/29/2018 - 03:05]

Thanks for sharing your experience ...

Thanks for sharing your experience with us Tanya. I can relate as our own Epistory had a relatively slow start despite being in EA for almost 8 months. After 2 years we are enjoying better sales than we did at launch... We have released another game since then and we ...

Comment In: [News - 10/18/2016 - 04:01]

@Stuart most games usually have ...

@Stuart most games usually have a DRM free version ask the developer , however EDU licensing is a bit different as many players will play the game on a single computer over time. So the seat licensing applies instead of a per person licensing like it is on Steam . ...

Comment In: [News - 04/07/2016 - 05:49]

Difference between strategy and tactics ...

Difference between strategy and tactics I would say. I think the strategy word has been misused for quite some time in games.

Comment In: [Blog - 02/29/2016 - 09:24]

And it looks like a ...

And it looks like a nice fox artwork as avatar

Comment In: [Blog - 03/28/2016 - 08:43]

Thank you. ...

Thank you.

Comment In: [Blog - 03/07/2016 - 02:36]

Well usually extra budget with ...

Well usually extra budget with an already setup art direction can be very messy and lead to a lot of redo. I think our article shows how to avoid that redo at least to some extend .