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July 21, 2018
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Veerdhawal Khanvilkar's Blog


I am a game and level designer working in the mobile space as of now. The only quest I have now is to be able to create an awesome game that I would love to play forever and so do others. I want to push the game industry forward and go where no man has gone before...


Member Blogs

Posted by Veerdhawal Khanvilkar on Tue, 27 Feb 2018 09:35:00 EST in Design, Indie
In this article I discuss a new way of looking at a game and designing its feature during the beginning of the design phase and also a way to organize your thoughts while deciding which features to include in the game.

Posted by Veerdhawal Khanvilkar on Mon, 16 Nov 2015 01:27:00 EST in Design, Indie
A simple workflow to bring a level layout designed in Photoshop into Unity for greyboxing

Veerdhawal Khanvilkar's Comments

Comment In: [Blog - 10/20/2016 - 09:48]

This is an absolute delight ...

This is an absolute delight to read Brothers is one of the most brilliant narrative game I have ever played. The younger brother swimming at the end on his own is a work of a genius. Although when I played it, somehow when I reached that point I realized what ...

Comment In: [Blog - 11/16/2015 - 01:27]

The Pro Builder Basic does ...

The Pro Builder Basic does allow me to do what I mentioned in my workflow except for one thing. Pro Builder Basic does not add box collider to its geometry. One of the things I wanted for my workflow was to have box colliders for my map since it is ...

Comment In: [Blog - 08/25/2015 - 01:22]

I think you are talking ...

I think you are talking about the talk from Ben Cousins on Battlefield Heroes. It 's available on youtube if you search for Paying to Win: Battlefield Heroes, Virtual Goods and Paying For Gameplay Advantages . It 's a great talk.

Comment In: [Blog - 09/09/2014 - 05:13]

I guess the lite version ...

I guess the lite version on android platform helped in conversion to a paid customer. Trying out the game before buying definitely helps provided you have a solid game in place which seems to be in case of Shadow Blade. r n r nI have been following the game for ...

Comment In: [Blog - 04/27/2014 - 11:57]

I recently started using LibreOffice ...

I recently started using LibreOffice in my work and it quite good for designing purposes. Also down the line I think it might even help me in designing levels for my game. I was looking for a free alternative for Visio and after searching and trying various free tools, LibreOffice ...

Comment In: [Blog - 01/11/2014 - 07:14]

Lately, lots of articles that ...

Lately, lots of articles that are been posted on Gamasutra related to mobile games make it feel as if the mobile market is no longer a viable market for indie developers. This is driving my team more towards PC game development. r n r nAbout the game: r n1. I ...