Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 13, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Wai Yen Tang's Member Blogs

Posted by Wai Yen Tang on Mon, 30 Mar 2015 01:30:00 EDT in Business/Marketing, Social/Online
A review of studies in how computer science stereotypes act as psychological barriers to women from majoring to computer science. These barriers are extended to videogames.

Posted by Wai Yen Tang on Mon, 16 Mar 2015 01:02:00 EDT in Business/Marketing, Console/PC
The study examined if there is a relation between video game preferences and career interests.

Posted by Wai Yen Tang on Tue, 17 Feb 2015 06:52:00 EST in Social/Online
To examine whether clan membership mediates observed associations between violent game content and externalizing behaviors among youth who play massively multiplayer online games (MMOGs).

Posted by Wai Yen Tang on Fri, 30 Jan 2015 01:30:00 EST in Console/PC, Social/Online
An experiment analyzed the effects of playing a violent video game on player’s sensitivity to victimized people by measuring the involuntary pupil dilation responses to images and examining its mediating role on aggression.

Posted by Wai Yen Tang on Mon, 19 Jan 2015 01:19:00 EST in Serious
Two studies about the effectiveness of a serious game for laparoscopic surgery.

Posted by Wai Yen Tang on Mon, 01 Dec 2014 01:17:00 EST in Social/Online
The current study explored the nature of problematic (addictive) video gaming (PVG) and the association with game type, psychosocial health, and substance use.

Posted by Wai Yen Tang on Mon, 17 Nov 2014 01:39:00 EST in Business/Marketing, Console/PC, Social/Online
Players with escapist motivation endorsed stronger game realism beliefs and spent more time playing MMORPGs, in turn increased online support but decreased offline social support. Well-being was affected by both online and offline social support

Posted by Wai Yen Tang on Mon, 03 Nov 2014 03:43:00 EST in Business/Marketing, Social/Online
The current study addresses this question by evaluating the link between gaming-related friendships and shyness, as quantified by emotional sensitivity.

Posted by Wai Yen Tang on Fri, 17 Oct 2014 12:17:00 EDT in Console/PC, Social/Online
Two studies investigate the psychological processes underlying short- and long-term effects of video game violence on interpersonal trust.

Posted by Wai Yen Tang on Mon, 06 Oct 2014 05:38:00 EDT in Console/PC, Social/Online
This study compared gamers and nongamers in task switching ability, visual short-term memory, mental rotation, enumeration, and flanker interference, as well as investigated the influence of self-reported problematic video game use

[Previous] | [Next]