Wai Yen Tang's Member Blogs
A review of studies in how computer science stereotypes act as psychological barriers to women from majoring to computer science. These barriers are extended to videogames.
The study examined if there is a relation between video game preferences and career interests.
To examine whether clan membership mediates observed associations between violent game content and externalizing behaviors among youth who play massively multiplayer online games (MMOGs).
An experiment analyzed the effects of playing a violent video game on player’s sensitivity to victimized people by measuring the involuntary pupil dilation responses to images and examining its mediating role on aggression.
Two studies about the effectiveness of a serious game for laparoscopic surgery.
The current study explored the nature of problematic (addictive) video gaming (PVG) and the association with game type, psychosocial health, and substance use.
Players with escapist motivation endorsed stronger game realism beliefs and spent more time playing MMORPGs, in turn increased online support but decreased offline social support. Well-being was affected by both online and offline social support
The current study addresses this question by evaluating the link between gaming-related friendships and shyness, as quantified by emotional sensitivity.
Two studies investigate the psychological processes underlying short- and long-term effects of video game violence on interpersonal trust.
This study compared gamers and nongamers in task switching ability, visual short-term memory, mental rotation, enumeration, and flanker interference, as well as investigated the influence of self-reported problematic video game use
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