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Wendelin Reich's Blog   Expert Blogs

 

CEO of Virtual Beings - we're a game AI startup based in France. We're developers of RASCAL, a complete solution for creating believable non-player characters, and we're currently working on our first mobile game. We're also working with companies to help them create awesome NPC's for their own games.

Before co-founding Virtual Beings I was a research fellow in artificial behavior at Stanford as well as researcher in social psychology at the University of Cambridge and Uppsala University. I'm also a long-term Unity developer and I teach procedural animation at ENJMIN.

 

Expert Blogs

Posted by Wendelin Reich on Fri, 02 Jul 2021 09:59:00 EDT in Design, Production, Smartphone/Tablet, VR
In this final post, we discuss four reasons why games need better NPCs: 1) players want them, 2) bad character AI is a creative bottleneck, 3) better collaborative NPCs can make games more inclusive, 4) they're a necessary part of our 3D & XR future.


Posted by Wendelin Reich on Thu, 01 Jul 2021 10:15:00 EDT in Design, Production, Smartphone/Tablet, VR
Developers and players agree that innovation in character AI has largely come to a halt. In this third post we discuss data and research which confirm that players really want non-player characters to be more believable and meaningful.


Posted by Wendelin Reich on Wed, 30 Jun 2021 10:16:00 EDT in Design, Production, Smartphone/Tablet, VR
Developers and players agree that innovation in character AI has largely come to a halt. In this second post we suggest that developers should should strive to create NPCs that are "believable", and discuss psychological research that backs up our claim.


Posted by Wendelin Reich on Tue, 29 Jun 2021 10:17:00 EDT in Design, Production, Smartphone/Tablet, VR
Developers and players agree that innovation in character AI has largely come to a halt. This four-part series is about finding a way forward, and here we start by a close look at the concept of 'behavior' (which, if you think about it, is all NPCs do).


Posted by Wendelin Reich on Tue, 27 Jan 2015 01:29:00 EST in Programming, Console/PC, Indie
Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution.


Posted by Wendelin Reich on Wed, 27 Nov 2013 09:57:00 EST in Programming
If you've read the previous parts of this series, you know how important it is to avoid heap deallocations in your C# code in Unity. Object pooling is the main technique for preventing deallocations, and constitutes the topic of this third and final post.



Wendelin Reich's Comments

Comment In: [Blog - 07/01/2021 - 10:15]

You are not, but the ...

You are not, but the scary part is that a lot of industry folks seem to think so It 's a real disconnect between industry and players, and more people need to start seeing it as an opportunity see post 4 .

Comment In: [Blog - 06/30/2021 - 10:16]

Thanks for this thoughtful comment ...

Thanks for this thoughtful comment Jannis, I totally agree that exaggerated or stylized animation makes it far easier to achieve believability, especially in combination with a stylized look. In my view this is works because it sets player 's expectations in the right way.Graphics provides an interesting analogy here. There ...

Comment In: [News - 07/06/2016 - 05:06]

Very insightful article about the ...

Very insightful article about the struggles of people with ASD:s in games and other industries. r n r nBut as the article confirms, very few nerdy or socially inept programmers in the games industry will actually fall in the autism spectrum. So what explains the truth if any behind the ...

Comment In: [News - 02/03/2016 - 08:11]

Highly, highly recommended. I was ...

Highly, highly recommended. I was part of the 2015 batch, and though this will sound clich d, it really was the best thing ever. r n r nStugan is a game-dev acceleration program with world-class mentors, excellent food and lodging, and no costs or equity. Plus, Jana is the nicest ...

Comment In: [News - 11/19/2015 - 04:03]

What distinguishes blockbuster action movies ...

What distinguishes blockbuster action movies from blockbuster action games is that the relationship of the former with bad writing is only accidental. There are enough examples of well-written action flicks. Between Tarantino and Michael Bay, we can safely say that the bad writing of Transformers XY is the responsibility of ...

Comment In: [Blog - 07/09/2015 - 02:02]

Thanks for this useful overview ...

Thanks for this useful overview Could you elaborate on how IAP-attacks and tamper-proofing of a game binary are related I 'd also like to know if the solution you 're working on gameup does or will offer tamper-proofing. BTW, the only product I know which offers the latter is AppSealing, ...