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July 10, 2020
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Wick Perry's Blog


Hi! I'm a multiclass neurobiologist/indie developer from the Pacific Northwest. Science is awesome (in the fullest sense of the word), and games are some of the most engaging media to ever exist. It's high time to bring some of that wonder & education into a form that people want to play with.

See more at


Crescent Loom: Spore meets Kerbal Space Program, but with neuroscience!

Starship Rubicon: modernized roguelite Asteroids.




Member Blogs

Posted by Wick Perry on Mon, 30 Apr 2018 06:18:00 EDT in Business/Marketing, Console/PC, Serious, Indie
While working on my neuroscience simulator, I ran up against that eternal question: "how do I get paid?" I interviewed a handful of very smart developers working in educational games & assembled a comprehensive list of funding avenues.

Posted by Wick Perry on Wed, 30 Aug 2017 09:22:00 EDT in Business/Marketing, Design, Indie
Notes on getting money, and the strings that come with it.

Posted by Wick Perry on Tue, 21 Mar 2017 09:45:00 EDT in Business/Marketing, Serious, Indie
How I got funding to make a game about my neuroscience research. Real-world connections ended up mattering a lot more than "making it" in the larger internet ecosystem, but I still had to activate them.

Posted by Wick Perry on Mon, 27 Jun 2016 10:47:00 EDT in Business/Marketing, Design, Indie
Names are important. Besides art style, they are people's first point of contact with your game. Names set expectations, and used well can capture the imagination. This is my attempt at making some functional categories for a handful of names I found.

Posted by Wick Perry on Wed, 16 Dec 2015 02:41:00 EST in Business/Marketing, Indie
A report on Starship Rubicon's participation in a deep-discount bundle.

Wick Perry's Comments

Comment In: [Blog - 12/31/1969 - 07:00]

Whoa, that was a lot. ...

Whoa, that was a lot. Thanks a lot for writing this

Comment In: [Blog - 09/11/2017 - 09:11]

Whoa This looks like a ...

Whoa This looks like a great resource. Thank you

Comment In: [Blog - 03/10/2016 - 03:14]

The way we 've handled ...

The way we 've handled event sales with Starship Rubicon is by setting up a bunch of gift links through the Humble store widget, shortening them through make sure they 're set to private , printing cutting the shortened links out, then taping each one to the back of ...

Comment In: [Blog - 12/16/2015 - 02:41]

I feel a little bad ...

I feel a little bad going public with their estimate, but I feel that in the end it serves the development community better to be transparent about this sort of stuff.

Comment In: [News - 05/07/2012 - 05:05]

Speaking as a person running ...

Speaking as a person running one of those 314 projects, it seems like it goes without saying that Kickstarter will be unsustainable at the pace it 's at going. I 'm not going to say the words viral or meme , but it seems like it 's spreading in a ...