Wick Perry's Blog
Hi! I'm a multiclass neurobiologist/indie developer from the Pacific Northwest. Science is awesome (in the fullest sense of the word), and games are some of the most engaging media to ever exist. It's high time to bring some of that wonder & education into a form that people want to play with.
See more at www.wick.works
Crescent Loom: Spore meets Kerbal Space Program, but with neuroscience!
Starship Rubicon: modernized roguelite Asteroids.
Notes on getting money, and the strings that come with it.
How I got funding to make a game about my neuroscience research. Real-world connections ended up mattering a lot more than "making it" in the larger internet ecosystem, but I still had to activate them.
Names are important. Besides art style, they are people's first point of contact with your game. Names set expectations, and used well can capture the imagination.
This is my attempt at making some functional categories for a handful of names I found.
A report on Starship Rubicon's participation in a deep-discount bundle.
Wick Perry's Comments
[Blog - 12/31/1969 - 07:00]
[Blog - 09/11/2017 - 09:11]
[Blog - 03/10/2016 - 03:14]
The way we 've handled ...
The way we 've handled event sales with Starship Rubicon is by setting up a bunch of gift links through the Humble store widget, shortening them through bit.ly make sure they 're set to private , printing cutting the shortened links out, then taping each one to the back of ...
[Blog - 12/16/2015 - 02:41]
I feel a little bad ...
I feel a little bad going public with their estimate, but I feel that in the end it serves the development community better to be transparent about this sort of stuff.
[News - 05/07/2012 - 05:05]
Speaking as a person running ...
Speaking as a person running one of those 314 projects, it seems like it goes without saying that Kickstarter will be unsustainable at the pace it 's at going. I 'm not going to say the words viral or meme , but it seems like it 's spreading in a ...