Wick Perry's Blog
I'm a solo indie dev from Portland -- just one of the recent flood who've recently gotten their game (Starship Rubicon!) on Steam.
I'm responding to the insanity of the flooded marketplace by focusing on another niche of mine; neuroscience. The Kickstarter was funded!
See more at www.wick.works
Notes on getting money, and the strings that come with it.
How I got funding to make a game about my neuroscience research. Real-world connections ended up mattering a lot more than "making it" in the larger internet ecosystem, but I still had to activate them.
Names are important. Besides art style, they are people's first point of contact with your game. Names set expectations, and used well can capture the imagination.
This is my attempt at making some functional categories for a handful of names I found.
A report on Starship Rubicon's participation in a deep-discount bundle.
Wick Perry's Comments
[Blog - 09/11/2017 - 09:11]
[Blog - 03/10/2016 - 03:14]
The way we 've handled ...
The way we 've handled event sales with Starship Rubicon is by setting up a bunch of gift links through the Humble store widget, shortening them through bit.ly make sure they 're set to private , printing cutting the shortened links out, then taping each one to the back of ...
[Blog - 12/16/2015 - 02:41]
I feel a little bad ...
I feel a little bad going public with their estimate, but I feel that in the end it serves the development community better to be transparent about this sort of stuff.
[News - 05/07/2012 - 05:05]
Speaking as a person running ...
Speaking as a person running one of those 314 projects, it seems like it goes without saying that Kickstarter will be unsustainable at the pace it 's at going. I 'm not going to say the words viral or meme , but it seems like it 's spreading in a ...