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January 26, 2022
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Will Ooi's Blog


An aspiring writer, Japan enthusiast and psychology graduate, Will loves the escapism of the video game medium and its powerful capacity to make us feel


Member Blogs

Posted by Will Ooi on Thu, 13 Dec 2012 04:09:00 EST
How the human interactions of Dark Souls are similar to having an open Facebook profile, but more so a representation of life itself. Or something like that.

Posted by Will Ooi on Tue, 29 May 2012 11:59:00 EDT
The second part of a Dead Rising retrospective, this time we'll assess closer the game design and mechanics that made, but for others, broke, Dead Rising, along with the incredible demands of the unlockable, almost-as-crazy-as-it-sounds, Infinity Mode

Posted by Will Ooi on Thu, 26 Apr 2012 10:50:00 EDT
This multi-part series offers a retrospective look at the original Dead Rising, its influence on the reinvigorated, recent popularity of the zombie genre, and the controversial design decisions that defined its core identity.

Posted by Will Ooi on Tue, 17 Jan 2012 01:33:00 EST
A memory/discussion of player integrity when presented with seemingly insurmountable difficulty levels, as well as game exploits and how we - as the player - deal with them.

Posted by Will Ooi on Wed, 09 Nov 2011 05:53:00 EST
An observation of modern day game consumerism, and the influences of hype and aggregate review scores.

Posted by Will Ooi on Wed, 26 Oct 2011 02:40:00 EDT
Unmasking the Gamers: An interview with Tim Cain on the evolution of the game industry over his three decades of experience, his thoughts on setting up the now-defunct Troika Games studio, career highlights, and a bit more about the man himself.

Will Ooi's Comments

Comment In: [Blog - 12/13/2012 - 04:09]

Hi Ara, thanks for your ...

Hi Ara, thanks for your thoughts. r n r nIt 's more so the combination of the nature of the game itself, the boundaries of the online gameplay, and the resultant player behaviour within these confines that make it stand out for me: r n r nFor sure most online ...

Comment In: [Blog - 09/19/2012 - 01:05]

Definitely agree about the GTAIV ...

Definitely agree about the GTAIV scavenger hunt. I loved their equivalents in GTAIII, Vice City, and San Andreas because doing so would reward you with new weapons or other tangible bonuses for every 10 hidden packages you found. The world sizes of the previous gen GTA games bar San Andreas ...

Comment In: [Blog - 08/02/2012 - 11:51]

I actually tried several times ...

I actually tried several times to get the '7 Day Survivor ' achievement for Dead Rising, failing by the smallest, most painful margins each time, so when I finally did unlock it I was delighted yet also vowed never to play the game ever again. About once a year, though, ...

Comment In: [Blog - 04/26/2012 - 10:50]

Thanks for commenting Isn 't ...

Thanks for commenting Isn 't it interesting - the contrast between both of your views on DR2. I 'll definitely go into a comparison between the original and all its follow-ups especially the changes seen in Off The Record in the next parts. r n r [email protected]: Carlos driving the ...

Comment In: [Blog - 04/23/2012 - 02:45]

Great article as usual, Eric. ...

Great article as usual, Eric. I especially like the way in which the opening hours of the game reward the player for experimentation and exploration, with the various methods to recruit Dogmeat perhaps the culmination of that acquired knowledge of the game 's options and items, e.g. finding the odd ...

Comment In: [Blog - 03/14/2012 - 12:42]

Nice comment, Jonathan. Totally agree ...

Nice comment, Jonathan. Totally agree with the benefits of co-op gameplay with a common goal, so I suppose it 's just a question of getting the setting right. Class-based multiplayer in, say, Team Fortress 2 and Battlefield certainly went a fair way in terms of reaching that potential - but ...