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Will Ooi's Member Blogs

Posted by Will Ooi on Thu, 20 Oct 2011 01:35:00 EDT in
An appraisal of the personality psychology in Deus Ex: Human Revolution, and trying to get Adam Jensen to open up. *Spoilers*


Posted by Will Ooi on Sun, 25 Sep 2011 11:40:00 EDT in Design
This edition of the Unmasking the Gamers series features a chat with Obsidian project director J.E. Sawyer about getting into the industry, linking in-game worlds with real life, religion, overcoming game cancellation disappointment...and cats =)


Posted by Will Ooi on Sun, 18 Sep 2011 07:31:00 EDT in Design
As we near the release of Fallout: New Vegas' fourth and final DLC, Lonesome Road, in this last instalment of a discussion with Chris Avellone, we chat about the Fallout series, creating mythical characters, and writing an interweaving story through DLCs


Posted by Will Ooi on Thu, 18 Aug 2011 09:43:00 EDT in Production
The latest interview in Unmasking the Gamers features Bethesda Producer Jason Bergman. Here, we discussed his role in liaising with Obsidian for Fallout: New Vegas, promoting the title and its DLCs, along with his thoughts on family and Superman


Posted by Will Ooi on Mon, 15 Aug 2011 10:40:00 EDT in Design
In Part 2 of an interview with Obsidian's Chris Avellone, we discuss the development and eventual reception for the espionage-RPG Alpha Protocol, the relationship between developers and publishers, and the process of casting voice actors for characters


Posted by Will Ooi on Thu, 23 Jun 2011 10:36:00 EDT in Design
An interview with Chris Avellone, the mind behind Planescape Torment, KOTOR II, Alpha Protocol, and Fallout: New Vegas DLC, amongst others. Taking time out from ongoing DLC production, we discuss his role in character design and defining player experience


Posted by Will Ooi on Thu, 24 Mar 2011 02:18:00 EDT in
What games have elicited a physical or emotional response from you, and what was the situation that made it happen? Fear or panic in Left 4 Dead or Silent Hill, a sense of dread in your stomach as you regretted a decision you made in an RPG?


[Previous Will Ooi Blogs]