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September 22, 2020
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Winifred Phillips's Expert Blogs

Game composer Winifred Phillips shares additional research from her Game Developers Conference 2020 lecture, "The Importance of Themes: Creating Musical Signatures for your Games." The lecture will be presented as a GDC Virtual Talk (available for free).


Posted by Winifred Phillips on Tue, 11 Feb 2020 10:23:00 EST in Audio, Design, Production, Console/PC, VR
Game composer Winifred Phillips discusses the role of music research in the game music composition process, from the context of her work composing the music for the Sports Scramble VR game from Armature Studio. Article includes video examples.


Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).


Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.


Posted by Winifred Phillips on Mon, 11 Nov 2019 11:25:00 EST in Audio, Business/Marketing, Design, Production, Console/PC, Indie
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.


Posted by Winifred Phillips on Tue, 15 Oct 2019 10:24:00 EDT in Audio, Production, Console/PC, VR
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.


Posted by Winifred Phillips on Mon, 09 Sep 2019 10:13:00 EDT in Audio, Production, Console/PC, VR
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.


Posted by Winifred Phillips on Tue, 13 Aug 2019 10:37:00 EDT in Audio, Production, Console/PC, VR
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 2: Game Music and Psychological Attachment. Included are practical examples and video demonstrations.


Posted by Winifred Phillips on Tue, 16 Jul 2019 10:47:00 EDT in Audio, Design, Console/PC, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.


Posted by Winifred Phillips on Sun, 16 Jun 2019 11:48:00 EDT in Audio, Production, Console/PC, Indie, Smartphone/Tablet, VR
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress. This article includes the video of the complete presentation given by Phillips at the Library of Congress in Washington DC.


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