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April 22, 2018
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Winifred Phillips's Expert Blogs

Posted by Winifred Phillips on Tue, 17 Oct 2017 10:16:00 EDT in Audio, VR
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year. Video game composer Winifred Phillips discusses tools and tips from these talks, while also sharing insights from her own projects.


Posted by Winifred Phillips on Tue, 12 Sep 2017 09:47:00 EDT in Audio, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR
Video game composer Winifred Phillips offers a roundup of resources available to newcomers who aspire to enter the field of game music composition. Included: software tools, scholarly orgs, educational links, concert tours, and online communities.


Posted by Winifred Phillips on Wed, 16 Aug 2017 10:22:00 EDT in Audio, Console/PC, Smartphone/Tablet
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.


Posted by Winifred Phillips on Mon, 17 Jul 2017 10:20:00 EDT in Audio, Console/PC, Smartphone/Tablet
In the GDC 2017 audio track, several interactive music systems were presented. In part 2 of her 3 article series, video game composer Winifred Phillips discusses the pros & cons of these systems, while also sharing case studies from her own projects.


Posted by Winifred Phillips on Mon, 26 Jun 2017 02:02:00 EDT in Audio, Console/PC, Social/Online, Smartphone/Tablet
In the GDC 2017 audio track, several divergent systems for interactive music implementation were presented. Video game composer Winifred Phillips explores some of these systems, while also sharing interactive music case studies from her own projects.


Posted by Winifred Phillips on Mon, 05 Jun 2017 10:29:00 EDT in Audio, Console/PC, Smartphone/Tablet
Theme and variation in video game music is useful in creating differentiation that facilitates gamer comprehension of design mechanics. Video game composer Winifred Phillips describes how she used variation for her Little Lords of Twilight game score.


Posted by Winifred Phillips on Tue, 16 May 2017 09:52:00 EDT in Audio, Console/PC
The 5th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 5: Semi Silence, discussing the power of relative silences to increase game suspense.


Posted by Winifred Phillips on Mon, 24 Apr 2017 09:27:00 EDT in Audio, Console/PC, VR
The 4th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 4: Drones of Dread, discussing the power of low frequency sound to build tension.


Posted by Winifred Phillips on Tue, 04 Apr 2017 10:00:00 EDT in Audio, Design, Console/PC
The 3rd of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 3: Creepy Clusters, exploring the psychology of dissonance & tips for using it well.


Posted by Winifred Phillips on Wed, 22 Mar 2017 10:59:00 EDT in Audio, Design, Console/PC
The 2nd of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 2: Jarring Jolts, with discussion of jump scares, bumpers & whooshes.


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