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September 28, 2021
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Winifred Phillips's Expert Blogs

Game music composer Winifred Phillips shares an extensive list of online resources, including upcoming industry conferences, online communities, bulletin boards, and a round-up of audio software. Features links to free videos of conference sessions.


In this article, game composer Winifred Phillips discusses how video game concert tours and other video game music events have coped with Covid-19. Included: links to live-stream performances, free online concerts, and news about upcoming concert dates.


Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.


Posted by Winifred Phillips on Tue, 15 Dec 2020 11:13:00 EST in Audio, Design, Production, Indie, Social/Online, Smartphone/Tablet, VR
Part two of this two-part article series explores musical approaches to timed challenges in Fail Factory and Spyder. Includes video examples and in-depth discussion of strategies and contrasting techniques.


Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble. Includes video examples and in-depth discussion of strategies and contrasting techniques.


Posted by Winifred Phillips on Tue, 13 Oct 2020 10:55:00 EDT in Audio, Design, Production, Console/PC, Indie, Smartphone/Tablet
Let's explore what happens when musical themes are employed within more complex interactive music systems! This is the last installment of the five-part article series on the use of thematic content in video game music composition.


Posted by Winifred Phillips on Tue, 15 Sep 2020 11:06:00 EDT in Audio, Design, Production, Console/PC, Indie, Social/Online
Fourth of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March: "From Assassin's Creed to The Dark Eye: The Importance of Themes." Included: a discussion of recurrence, including rationale.


Posted by Winifred Phillips on Thu, 13 Aug 2020 10:21:00 EDT in Audio, Design, Production, Console/PC, Indie, Social/Online
Third of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March: "From Assassin's Creed to The Dark Eye: The Importance of Themes." Included: a discussion of fragmentation and variation.


The second installment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference. Session was entitled "From Assassin's Creed to The Dark Eye: The Importance of Themes."


The first installment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference. Session was entitled "From Assassin's Creed to The Dark Eye: The Importance of Themes."


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