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October 22, 2018
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Winifred Phillips's Expert Blogs

Posted by Winifred Phillips on Mon, 16 Apr 2018 09:50:00 EDT in Audio, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 1: The role of music in VR, with discussion of Presence, positional audio technologies, & tips for using ambient music.


Posted by Winifred Phillips on Mon, 12 Mar 2018 10:32:00 EDT in Audio, Console/PC, VR
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This tech info (not included in the talk) is useful for composers & audio pros interested in music strategies for VR.


Posted by Winifred Phillips on Tue, 13 Feb 2018 09:04:00 EST in Audio, VR
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This info (not included in the talk) is useful for composers and audio pros interested in music strategies for VR games.


Posted by Winifred Phillips on Tue, 16 Jan 2018 10:46:00 EST in Audio, VR
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products. The issue of consumer confusion regarding headphone surround sound in VR is also discussed.


Posted by Winifred Phillips on Mon, 11 Dec 2017 02:58:00 EST in Audio, VR
How does headphone technology impact a virtual reality experience? Video game music composer Winifred Phillips discusses three headphone models targeting the VR marketplace, to see what new technologies are being proposed to facilitate VR audio.


Posted by Winifred Phillips on Tue, 14 Nov 2017 11:38:00 EST in Audio, VR
Video game composer Winifred Phillips offers a roundup of resources available to game composers interested in composing music for virtual reality games. Included: methods and techniques, software tools, online communities, conferences and organizations.


Posted by Winifred Phillips on Tue, 17 Oct 2017 10:16:00 EDT in Audio, VR
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year. Video game composer Winifred Phillips discusses tools and tips from these talks, while also sharing insights from her own projects.


Posted by Winifred Phillips on Tue, 12 Sep 2017 09:47:00 EDT in Audio, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR
Video game composer Winifred Phillips offers a roundup of resources available to newcomers who aspire to enter the field of game music composition. Included: software tools, scholarly orgs, educational links, concert tours, and online communities.


Posted by Winifred Phillips on Wed, 16 Aug 2017 10:22:00 EDT in Audio, Console/PC, Smartphone/Tablet
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.


Posted by Winifred Phillips on Mon, 17 Jul 2017 10:20:00 EDT in Audio, Console/PC, Smartphone/Tablet
In the GDC 2017 audio track, several interactive music systems were presented. In part 2 of her 3 article series, video game composer Winifred Phillips discusses the pros & cons of these systems, while also sharing case studies from her own projects.


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