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Xander Markham's Member Blogs

Posted by Xander Markham on Fri, 31 Dec 2010 04:36:00 EST in Design
On the eve of a New Year, my choice of the best and most important games of the past eleven years.


Posted by Xander Markham on Sun, 05 Dec 2010 01:35:00 EST in
A tribute to one of the little touches that can make so much difference in drawing players into a game's world.


Posted by Xander Markham on Sun, 14 Nov 2010 11:35:00 EST in
Gaming PR regularly uses the term 'cinematic' to describe its products. But what does this tell us about the way the games industry sees cinema and indirectly, itself?


Posted by Xander Markham on Sun, 07 Nov 2010 11:01:00 EST in
One of the criticisms gamers like to throw at reviewers they disagree with is an accusation of bias. But is the idea ingrained in gaming culture on a far deeper level than we'd like to think?


Posted by Xander Markham on Sun, 17 Oct 2010 04:44:00 EDT in
An analysis of how Ice-Pick Lodge's The Void manipulates the player's sense of identity to create a terrifying but utterly compelling experience.


Posted by Xander Markham on Mon, 11 Oct 2010 08:03:00 EDT in
An in-depth analysis of the themes concealed within Metroid: Other M's much-maligned story.


Posted by Xander Markham on Wed, 06 Oct 2010 10:57:00 EDT in
The last in a four-part set of previews for the biggest games on show at the Eurogamer Expo 2010.


Posted by Xander Markham on Tue, 05 Oct 2010 09:54:00 EDT in
The third in a four-part set of previews for the biggest games on show at the Eurogamer Expo 2010.


Posted by Xander Markham on Mon, 04 Oct 2010 06:53:00 EDT in
The second in a four-part set of previews for the biggest games on show at the Eurogamer Expo 2010.


Posted by Xander Markham on Sun, 03 Oct 2010 10:00:00 EDT in
The first in a four-part set of previews for the biggest games on show at the Eurogamer Expo 2010.


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