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September 22, 2021
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Yannick Elahee's Blog


Game marketing specialist. I worked for Wild Factor, Plug In Digital. I'm currently rocking the helluva ya on Double Kick Heroes.

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Member Blogs

Posted by Yannick Elahee on Tue, 17 Nov 2020 12:29:00 EST in Business/Marketing, Production
Indies games tend to follow the "Games as a Service" trend. They release, then push out updates or DLCs to make the game lively over time. Check out those tips on how to implement this for your indie game.

Posted by Yannick Elahee on Thu, 13 Jun 2019 10:44:00 EDT in Business/Marketing, Production, Indie
Open The Gates! More and more indies are allowing players to have a say about game updates. Maybe you decided to do this aswell, here are some tips & tricks after making 4 open game development games!

Posted by Yannick Elahee on Thu, 21 Feb 2019 09:55:00 EST in Production, Indie
After 2 years of development, we released our game Robothorium on Switch & PC! It's now to take a look at how the production went, how much it sold and what we can learn from all of this.

Posted by Yannick Elahee on Wed, 30 May 2018 11:47:00 EDT in Business/Marketing
Prepare your final Steam release by publishing on first. It'll help you prepare and plan your true launch.

Posted by Yannick Elahee on Mon, 12 Mar 2018 10:45:00 EDT in Business/Marketing, Console/PC, Indie
Putting a price on a years work is super hard! Let's explore some basic pricing stuff you should consider and think about.

Posted by Yannick Elahee on Thu, 01 Feb 2018 02:17:00 EST in Business/Marketing, Production, Indie
Naming a game isn't just an artistic choice, neither just about pure communication efficiency. It must be original, appealing, memorable... Here's my advice about how to name your game more easily.

Yannick Elahee's Comments

Comment In: [Blog - 02/21/2019 - 09:55]

Hey Liviu It all adds ...

Hey Liviu It all adds up to 250k r n r nThe team has quite a few freelancers so mostly 3-4 full time and a few more as part-time. r n r nIt kind of depends who you ask to, but I would say it 's a mild success. Comparing ...

Comment In: [Blog - 12/08/2017 - 10:08]

I don 't know if ...

I don 't know if they intend to make Public Domain Jam again but it 's a very good theme. r n r nOther details about the making free games for a year , we were just out of studies and no one would really hire us without experience. A ...

Comment In: [Blog - 02/15/2017 - 11:50]

Proprietary stores make it really ...

Proprietary stores make it really hard to find datas :/ Sadly, it helps Oculus make them up...