Yannick Elahee's Blog
Game marketing specialist. I worked for Wild Factor, Plug In Digital. I'm currently rocking the helluva ya on Double Kick Heroes.
Check out my portfolio : http://tavrox.com
Indies games tend to follow the "Games as a Service" trend. They release, then push out updates or DLCs to make the game lively over time. Check out those tips on how to implement this for your indie game.
Open The Gates! More and more indies are allowing players to have a say about game updates. Maybe you decided to do this aswell, here are some tips & tricks after making 4 open game development games!
After 2 years of development, we released our game Robothorium on Switch & PC! It's now to take a look at how the production went, how much it sold and what we can learn from all of this.
Prepare your final Steam release by publishing on itch.io first. It'll help you prepare and plan your true launch.
Putting a price on a years work is super hard! Let's explore some basic pricing stuff you should consider and think about.
Naming a game isn't just an artistic choice, neither just about pure communication efficiency. It must be original, appealing, memorable... Here's my advice about how to name your game more easily.
Yannick Elahee's Comments
[Blog - 02/21/2019 - 09:55]
Hey Liviu It all adds ...
Hey Liviu It all adds up to 250k r n r nThe team has quite a few freelancers so mostly 3-4 full time and a few more as part-time. r n r nIt kind of depends who you ask to, but I would say it 's a mild success. Comparing ...
[Blog - 12/08/2017 - 10:08]
I don 't know if ...
I don 't know if they intend to make Public Domain Jam again but it 's a very good theme. r n r nOther details about the making free games for a year , we were just out of studies and no one would really hire us without experience. A ...
[Blog - 02/15/2017 - 11:50]