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July 9, 2020
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Yowan Langlais's Blog


Yowan Langlais is a co-founder at Juicy Beast Studio. They are 4 friends making games under that name. They founded the studio back in 2009 and they released over 10 games since then. They're located near Montreal (Canada), and they work in a classy office at the top of a skyscraper. Okay, that was a lie. They actually work from an old tiny storage room in a basement.


Member Blogs

Posted by Yowan Langlais on Thu, 17 Aug 2017 12:09:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
We broke the glass to get our secret weapon. Here's why and how we made Burrito Bison: Launcha Libre!

Posted by Yowan Langlais on Wed, 27 Jan 2016 12:55:00 EST in Business/Marketing, Console/PC, Indie
We released Toto Temple Deluxe on PS4, Xbox One, Wii U and Steam on September 29th 2015. The game didn’t sell very well, and we think we know why.

Posted by Yowan Langlais on Tue, 01 Dec 2015 01:41:00 EST in Business/Marketing, Design, Programming, Art, Indie
Throughout the development process of Toto Temple Deluxe, we published multiple articles demonstrating how we designed and coded it into the game that it is now. This is the official, centralized list of all the “making of” articles.

Posted by Yowan Langlais on Tue, 17 Nov 2015 01:12:00 EST in Programming, Indie
Here is a conceptual step by step guide on how to make a simple AI.

Posted by Yowan Langlais on Wed, 07 Oct 2015 12:16:00 EDT in Design, Production, Console/PC, Indie
Using rules, grid, "actions", time, trial, error, modifications, improvements, doing things differently, bad decisions, starting all over, and more to design the levels of Toto Temple Deluxe!

Posted by Yowan Langlais on Wed, 18 Mar 2015 01:54:00 EDT in Business/Marketing, Console/PC, Indie
It was our very first PAX, with our very first 10′ x 10′ booth, for our very first console game release! We thought it’d be a good idea to share our overall experience, especially since we experimented a bit with marketing, as you can see in t

Yowan Langlais's Comments

Comment In: [Blog - 08/17/2017 - 12:09]

Thanks Enrique Pretty much just ...

Thanks Enrique Pretty much just Excel or Google Sheets :

Comment In: [Blog - 01/27/2016 - 12:55]

Thanks for the feedback Unfortunately, ...

Thanks for the feedback Unfortunately, that 's one important thing we should have invested more in. To be completely honest, the thought had crossed my mind of couple times that we should invest more in such communities , but the year of porting and burnout kind of killed our motivation ...

Comment In: [Blog - 12/01/2015 - 01:41]

You 're welcome We 're ...

You 're welcome We 're also planning on adding a post-mortem article in there too.

Comment In: [Blog - 11/17/2015 - 01:12]

Thanks I too am very ...

Thanks I too am very visual, words don 't mean much to me, so I like better to explain in images.

Comment In: [Blog - 10/29/2014 - 01:59]

You 're totally right about ...

You 're totally right about the fact that this kind of UI shouldn 't hinder experienced players. r n r nTo be honest, we had to stop and think about it, since we 've never really found the UI to be irritating over time, even after all this time playing ...

Comment In: [Blog - 03/04/2014 - 05:12]

I 've tested many cases ...

I 've tested many cases and ways to organize things before coming to these conclusions, not to say they are the absolute truth or anything, but I searched as much as I could to fix this without having to compensate. If anyone is ever able to tell me I have ...