Zac Zidik's Blog
I am a 1999 graduate of Kutztown University with a BFA in Communication Design. I have been a Multimedia Developer for 20 years, including the last 10 years with Teaching and Learning with Technology at Penn State University.
I have a great deal of experience in organizing, planning, designing and programming many types of media. The last several years have been dedicated to producing educational VR experiences.
To read more please visit my blog:
The Pennsylvania State University
This is an editorial statement in response to a comment that was recently made to me that stated 'we don't really know what makes a good educational VR experience.' While that may be partially true, I believe it is far from totally true. Here's why.
A virtual reality teaching simulator that I am working on and why we chose to put a hold on our plans to develop for a VR headset, like the Oculus Rift, and opted to use Microsoft's Kinect instead.
This post describes two types of achievements that can inspire people to play your games and keep them coming back for more.
Reasons I created an HTML5 game engine called FLAG.
This post describes a method of educational game design that uses metrics and events as pillars. It also describes a prototyping tool called WIND. This is thought process is meant to be a bridge between game designer and instructors.
I have been developing educational games, at a university, for a few years now and I thought it was about time I share a collection my thoughts. I have created a checklist, of sorts, that might be useful for anyone starting to make educational games.
Zac Zidik's Comments
[Blog - 11/12/2014 - 01:39]
[Blog - 07/25/2014 - 07:48]
I agree with you guys. ...
I agree with you guys. Templatizing games is a bad thing in general. When I give presentations about my engine, people are always surprise that it still takes programming knowledge among many other skills to make games. Unfortunately, the easier an engine is to make games with, the closer it ...
[Blog - 05/21/2013 - 06:36]
I work at a BIG ...
I work at a BIG Ten University and we are doing exactly this with games and HTML5. We have our own HTML5 Game Engine that we have used to develop two educational games for to date. The first of which launched at the beginning of this year. After a semester ...