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September 26, 2021
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Zack Wood's Blog


Made Monster Garden@_monstergarden

Game Design Blog:

Twitter: @williamzwood




Member Blogs

Posted by Zack Wood on Wed, 06 Sep 2017 10:12:00 EDT in Audio, Design, Programming, Art, Indie
Wiz 'n' Liz was developed by Raising Hell/Bizarre Creations and released for Sega Genesis in 1993. This post analyzes how the little-known game creates a whimsical world of wizards, witches and wabbits through its rules, visuals, text, sound and controls.

Posted by Zack Wood on Tue, 16 May 2017 09:52:00 EDT in Design, Production, Art, Console/PC, Serious, Indie
This updated post from 2013 offers an in-depth look at Japanese developers' approach to worldbuilding and characters. It also explains key terms like "sekaikan," which is used frequently in discussion of games and other media in Japan.

Posted by Zack Wood on Wed, 26 Apr 2017 09:28:00 EDT in Design, Production, Art, Console/PC, Serious, Indie
What is "monster love" and why do we need more of it? This post explores how games treat monsters and the unknown.

Posted by Zack Wood on Wed, 14 Oct 2015 03:46:00 EDT in Design, Art, Console/PC, Serious, Indie
In advance of the new Mac version of RPG Maker coming out on October 23rd (RPG Maker MV), I wrote this recap of some of the weirdest and wildest RPG Maker games that I discovered during research for making my own.

Posted by Zack Wood on Tue, 27 Jan 2015 01:29:00 EST in Audio, Design, Art, Console/PC, Indie
As someone constantly on the look-out for otherworldly and heart-warming journeys through alien worlds, I just have to inform you about the following five fantastic, flawed, and forgotten RPGs.

Posted by Zack Wood on Mon, 29 Dec 2014 02:17:00 EST in Design, Production, Art, Console/PC
The Fire Emblem series' unique approach to character development and relationships, combining story and strategy.

Zack Wood's Comments

Comment In: [Blog - 07/05/2019 - 11:06]

I 'm sorry to hear ...

I 'm sorry to hear that I saw the game at Busan Indie Connect and thought it seemed like it could be a lot of fun. I hope the experience at least helps you on your next project. :

Comment In: [News - 09/06/2017 - 03:42]

I 'm glad to see ...

I 'm glad to see that Japanese games are making a comeback, although I agree it 's a bit of an exaggeration that they especially Nintendo specifically were ever failing that bad. Pretty much every Mario game on every system was awesome, for example, especially the Wii U one. r ...

Comment In: [Blog - 05/30/2017 - 09:19]

Interesting write-up. I 'm really ...

Interesting write-up. I 'm really interested in the idea of leaving the history of the conversation on the screen. I think that could go somewhere r n r nYou mentioned the characters bouncing - I feel like a whole other post could be written on if/how much/in what way characters ...

Comment In: [Blog - 05/16/2017 - 09:52]

Exactly There 's something about ...

Exactly There 's something about simplicity that is actually realistic . Which is why so many AAA games feel so fake and mechanical, I think...

Comment In: [Blog - 04/26/2017 - 09:28]

Wow, I hadn 't heard ...

Wow, I hadn 't heard of Zeno Clash, but the monsters look great although I usually prefer non-humanoid monsters . I 'll have to check it out more : r n r nMax and Okilele remind me of There 's a Nightmare in My Closet, which I actually found quite ...

Comment In: [Blog - 01/26/2015 - 03:41]

Congrats I love the visual ...

Congrats I love the visual style. Looks great, especially for such a short time.