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June 26, 2019
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Zack Wood's Member Blogs

Posted by Zack Wood on Fri, 21 Nov 2014 02:24:00 EST in Design, Production, Art, Console/PC, Serious, Indie
Any RPG fan knows the feeling when battle stops being fun and starts being work, when you're just grinding because you feel you have to. But it isn't necessary- just look at what some of the classic RPGs have done to keep "leveling up" fun!


Posted by Zack Wood on Fri, 24 Oct 2014 01:56:00 EDT in Design, Indie
Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival.


Posted by Zack Wood on Thu, 09 Oct 2014 04:48:00 EDT in Business/Marketing, Design, Production, Art, Console/PC, Serious
A game's magic system is an opportunity to set it apart with unique vision, style and mechanics, yet we often just see the same "fire and ice" spells in many RPGs. Let's see how some classic games have implemented alternative systems of magic.


Posted by Zack Wood on Wed, 10 Sep 2014 09:40:00 EDT in Design, Console/PC, Serious, Indie
Tired of having 0MP and no Ethers? Let's take a look at alternatives to the stereotypical "MP System" from some older RPGs. Part of a new series of posts called "Lessons from the Classics."


Posted by Zack Wood on Tue, 08 Jul 2014 11:06:00 EDT in Design, Art, Console/PC, Serious
A look back at the "Ogre Battle Saga" games (1994-2002) and the worlds they created.


Posted by Zack Wood on Tue, 03 Jun 2014 12:03:00 EDT in Design, Art, Console/PC, Serious
With 10+ entries, the "Saga" Series has been Square Enix's special side project since 1989. Here are some of the characteristic features that have earned it a passionate fan-base and kept the series going.


Posted by Zack Wood on Thu, 08 May 2014 05:36:00 EDT in Design, Art, Console/PC, Indie
A quick look at Chrysanthemum, the little known Mac OS7 game from 1993 based on the art of flower arranging.


Posted by Zack Wood on Thu, 13 Mar 2014 12:59:00 EDT in Audio, Design, Art, Console/PC, Serious
A look at the cyberpunk world of Natsume's 1990 classic for the NES, Shadow of the Ninja.


Posted by Zack Wood on Tue, 11 Feb 2014 05:21:00 EST in Audio, Design, Production, Art, Console/PC, Serious
A look at the world created in "The Fantastic Adventures of Dizzy" ("Fantastic Dizzy") for the NES.


Posted by Zack Wood on Mon, 30 Dec 2013 12:25:00 EST in Design, Production, Art, Console/PC, Serious
Analysis of the world of Kirby's Epic Yarn for the Wii. The game creates a warm world of yarn with endless imagination.


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