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February 22, 2020
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Zi Peters's Blog   Expert Blogs


I am a Level Designer in the U.K. working for Sumo Digital. Titles include, Hitman 2 and Halo Wars 2.


Expert Blogs

Posted by Zi Peters on Fri, 21 Aug 2015 01:47:00 EDT in Design, Console/PC
A combat analysis of one of the standout levels in Gears of War, looking at how successful design principles are used to create an entertaining combat experience.

Zi Peters's Comments

Comment In: [Blog - 03/10/2016 - 03:07]

Hi Pete, this is a ...

Hi Pete, this is a really good write up on subverting the player 's expectations. I particularly like how you establish the importance of creating a pattern and ingraining a predicted outcome in the player 's mind, and the logic in setting a minimum number of uses of a mechanic ...

Comment In: [Blog - 01/07/2016 - 02:32]

Thanks Travis, this was really ...

Thanks Travis, this was really insightful to your approach and a very interesting read. There aren 't many resources on best practices for traversal gameplay, so this is greatly appreciated.

Comment In: [Blog - 08/21/2015 - 01:47]

Sure the colour palette for ...

Sure the colour palette for Gears of War has been criticised a lot in the past, but as already mentioned it isn 't the focus of this piece which is the combat encounter and level design. Also as Christian has said, it is something the Coalition have addressed in the ...