How do you get noticed on the Nintendo Switch as a game dev? Here's an in-depth look at the Switch eShop and the general release trends for the increasingly crowded Switch game market.
In this live stream, historians Bob Whitaker and Kate Cook explore and discuss Assassin's Creed Discovery Tour Ancient Greece.
I run a studio called Super Icon Ltd, which I formed back in 2012. This is its story from the beginning through to now, the end.
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.
NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Learn the basics of the Unity Immediate Window package by solving an important challenge in Game Development: Automating Playtests!
Explaining the process of game art outsourcing project estimation in a small step-by-step guide in order to help companies that think about outsourcing their game art production to the third party art studio.
Hooks. They are those x-factors that grab people’s attention and help you stand out from the crowd. If your game doesn’t have any, then you might be setting yourself up for a bit of a disaster.
When advocating for better game controls, I'm often asked, "Why not just use thumbsticks? Why fix what's not broken?" It's amazing how easy to forget that a tiny joystick makes for a terrible mouse, and that developers bend over backwards to hide it
1 — Anatomy of a great game description (DOs)
2 — Game description mistakes (DON’Ts)
3 — Tips for creative writing
Neural Networks have exploded in the tech world, but are still gaining traction in games. In this blog I dive into performant ways of using Neural Networks as well as exploring what's holding them back.