Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their “relentless twin-stick shooter/roguelite set in the roaring ‘80s”, discussed the positive effects of having their game in the new Steam Game Festival.
Trying to nail down the sometimes slippery concept of LiveOps and define what exactly it means and how it's done.
There is a single thing that has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is and what is doing to you?
Don't let overdraw ruin your game...
Prepare for it.
This article is a bout the Chinese Apps and how they make life and work in China easy.
For game industry people who wish to work and live in China， I contribute this article with some general information about the industry and life in China.
And we’re back, as the world gets a little bit odder every day, with some notable game discoverability updates for the month of March, particularly looking at the Steam and Epic stores.
How to get into narrative design when English is not your native language.
Though it may seem strange, the video game tourism industry is one that is really starting to take off. This doesn’t necessarily mean traveling somewhere to play video games. It can also mean traveling through the various worlds of the video game itself
Game Dev Digest Issue #37 - Tutorials And How-to Guides, Profiling, Free Assets And Deals, Plus Plenty More! The latest from the free weekly #Unity3d/#gamedev newsletter.
A holistic view on the application of general computing cost-effective platforms like Kubernetes for Any-A and any kind of studio workloads.
We were at PAX East when news broke about GDC’s postponement due to the COVID-19 pandemic and our first thought was about all the college and university students we knew who would be impacted.