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July 18, 2019
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Posted by Lars Doucet on 07/17/19 05:37:00 pm in Business/Marketing, Design, Programming, Console/PC, Indie
Designing a tool for browsing Steam games "Wikipedia binge" style

Posted by Sande Chen on 07/17/19 11:04:00 am in Business/Marketing, Design, Production, Console/PC, Indie
In this article, game designer Sande Chen summarizes Jonathan Blow's session at the 2019 Taipei Game Developers Forum, in which he gave a behind-the-scenes look at the development of his game, Braid.

iResearch recently released their new China Online Game Industry Q1 Report. First, let’s highlight some of the key game industry data revealed. Then towards the end of this article, I’ll share my thoughts about what they mean.

Posted by Winifred Phillips on 07/16/19 10:47:00 am in Audio, Design, Console/PC, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.

Posted by Thomas Bidaux on 07/16/19 10:43:00 am in Business/Marketing
State of board games on Kickstarter in the first half of 2019

With an understanding of what makes players want to buy, you can enhance the experience and increase your IAP. But how do you find out what works? We used our in-game platform to test the impact of in-game product videos—and the results surprised us.





Posted by Dolly Dai on 07/17/19 11:05:00 am in Business/Marketing, Production, Serious, Indie, Social/Online
FIGS is not enough for game localization any more and has been joined by zhCN+brPT+RU to create a “Magnificent Seven Standard” in the loc industry, while Turkish, Malay, and Hindi demonstrated tremendous two-year growth.

Posted by Ryan Ward on 07/17/19 10:39:00 am in Design, Programming, Production, Console/PC, VR
Andrew F. Pratt and Ryan T. Ward of Venable LLP examine patents from three major companies within the gaming industry to predict what new technologies they are researching.

Creating new content for a known game without killing the vibe: How channeling the Hyper Light Drifter protagonist became an efficient technique to design new content for Hyper Light Drifter Special Edition for iOS and Switch.

Posted by John Bible on 07/17/19 10:32:00 am in Business/Marketing, Design, Programming, Production, Serious
Ever wondered how Aristotle would run a game company? In this second part, we consider Aristotle's middle way, building on our discussion of ultimate and subordinate goods. Our purpose is to convert the travails of game development to serene calmness.

Posted by Bob De Schutter on 07/17/19 10:32:00 am in Design, Serious, Indie
Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might sound. In this article, I look into the challenges I faced when doing so, and the methods that I used to overcome them.

Posted by Marcus Kay on 07/17/19 10:29:00 am in Business/Marketing, Design, Smartphone/Tablet
Through countless hours of hard work and research on app store keywords, I learned many techniques to “get my app off the ground”. At last, I managed to increase the app downloads by more than 10 times! Here are the 3 steps that I used...