Digi-Capital's Games Report forecasts that games industry software/hardware combined could drive well over $200 billion revenue by 2023, despite short-term concerns about public games company valuations
Shape Theory is a theory we all know apart about and we are aware of it subconsciously. Here I break down how it can be used for level design and how it is used to encourage the player to act certain ways.
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.
As a follow-up to project specific financing options, we now turn to the wonderful world of company-based equity funding, where investors are betting on your ability to grow the value of your studio long-term.
My thoughts on the new Toejam and Earl game and how well the design holds up, with design breakdown video.
I talks about how we at Lone Hero Studios took the first steps toward creating the art style for our new game.
Stadia, if it manages to overcome all its technical challenges, might mean for the video game industry what Steam meant 15 years ago: a deep change that forces every player in the industry to rethink how they do business.
Crunch mode, burn out - found in many studio environments, the price can be high. I look at the causes and ways that studios are successfully preventing it happening again.
Can video games be used to teach children empathy? Recent research suggests yes. Intentional video game design can help improve children's emotional capacity.
Economic collapse is a well known scenario, could it not be used as a simulation pitch ? It would be original, educative, and ... violently fun.
Here, I'll describe what could be basic rules for such a simulation game.