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March 28, 2020
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Posted by Simon Carless on 03/27/20 05:38:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their “relentless twin-stick shooter/roguelite set in the roaring ‘80s”, discussed the positive effects of having their game in the new Steam Game Festival.

Posted by Crystin Cox on 03/27/20 04:07:00 pm in Design, Production, Console/PC, Social/Online
Trying to nail down the sometimes slippery concept of LiveOps and define what exactly it means and how it's done.

There is a single thing that has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is and what is doing to you? Don't let overdraw ruin your game... Prepare for it.

Posted by Junxue Li on 03/24/20 10:00:00 am in Business/Marketing, Social/Online, Smartphone/Tablet
This article is a bout the Chinese Apps and how they make life and work in China easy.

For game industry people who wish to work and live in China, I contribute this article with some general information about the industry and life in China.

Posted by Simon Carless on 03/23/20 04:49:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
And we’re back, as the world gets a little bit odder every day, with some notable game discoverability updates for the month of March, particularly looking at the Steam and Epic stores.





Posted by Giada Zavarise on 03/27/20 04:08:00 pm in Design
How to get into narrative design when English is not your native language.

Posted by Jori Hamilton on 03/27/20 04:08:00 pm in Design, Art, Console/PC, Social/Online
Though it may seem strange, the video game tourism industry is one that is really starting to take off. This doesn’t necessarily mean traveling somewhere to play video games. It can also mean traveling through the various worlds of the video game itself

Game Dev Digest Issue #37 - Tutorials And How-to Guides, Profiling, Free Assets And Deals, Plus Plenty More! The latest from the free weekly #Unity3d/#gamedev newsletter.

Posted by Jose Moreira on 03/27/20 04:07:00 pm in Programming, Production
A holistic view on the application of general computing cost-effective platforms like Kubernetes for Any-A and any kind of studio workloads.

We were at PAX East when news broke about GDC’s postponement due to the COVID-19 pandemic and our first thought was about all the college and university students we knew who would be impacted.