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June 23, 2021
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Posted by Simon Carless on 06/22/21 12:18:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We check out the discovery success of the two custom Steam Prologues for multiplayer party game Rubber Bandits - plus lots more!

Posted by Brandon Casteel on 06/21/21 03:47:00 pm in Design
The 'early game' - or, the first few minutes of play in a real-time strategy game match, is a first impression that players experience over and over again, whether they're playing competitively or solo. It makes sense to try to do it right.

Posted by Josh Bycer on 06/18/21 10:18:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Marketing is an increasingly important part of game development, and your store page is crucial for getting new people interested in your game. For this post, I'm breaking down the areas you need to focus on when building an attractive store page.

In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.

A look back at the decades long history of game accessibility knowledge sharing

Posted by Jon Ingold on 06/17/21 09:31:00 am in Design
New murder-mystery game Overboard! uses a unique patchwork approach to dialogue to assemble its case against the prime suspect... whoever that might be!

Posted by Yali Papacubec on 06/23/21 10:45:00 am in Design, Console/PC
First DEVBLOG post. Added New weapon. Now I can kill by barrels!

This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video.

Posted by Tim Repa Davies on 06/22/21 09:58:00 am in Business/Marketing, Console/PC, Serious, Indie
Previously we looked at how certain clauses might affect when and how a developer gets paid by its publisher. This post looks at potential timing issues that might affect a developer's ability to carry out its obligations under the publishing contract.

Posted by Max Samorukov on 06/21/21 10:24:00 am in Business/Marketing, Production, Smartphone/Tablet
If you created a really great game with coherent gameplay, art and UI, but your revenues are still not as promising as you have expected, then this article will help you to explore the reasons and will provide some advices on the possible improvements.

Posted by Giannis Georgiou on 06/21/21 10:23:00 am in Programming, Indie
An introduction to finding resources and designing your first piece of interactive fiction (or text adventure).

Posted by Artur Kh on 06/21/21 10:22:00 am in Programming, Indie
Topic: Referencing assets for C++ lovers Source for UE4.26: