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August 9, 2020
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Posted by Simon Carless on 08/06/20 01:59:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Some of the trends in the biggest/most active video game Discord servers are super interesting, and here's a look at what I learned from checking this out. (Plus, a bunch more info on discoverability!)

Free to Play Design has attracted many gamers and developers to it for its low cost of entry. But for today, we're going to talk about the cost that keeps people playing them to the point of manipulation.

Posted by George Jijiashvili on 08/05/20 10:13:00 am in Business/Marketing, Smartphone/Tablet
At its Galaxy Unpacked event today, Samsung deepened its collaboration with Microsoft over its xCloud game streaming platform. Omdia's games analyst provides his insight into this development.

Posted by Simon Carless on 08/03/20 02:12:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number'.

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.

Posted by Sande Chen on 07/31/20 12:14:00 pm in Design, Serious
In this article, game writer Sande Chen explains how idealized fiction can send an unintended message by ignoring racial injustices.

Posted by Benjamin Premack on 08/07/20 10:28:00 am in Business/Marketing, Serious
With 685 million gamers, China is the largest mobile game market in the world. This article provides background concerning why Apple has removed thousands of mobile games and guidance for navigating the Chinese video game approval process.

Posted by The Chinese Room on 08/06/20 12:01:00 pm in Console/PC, Indie
To mark the fifth anniversary of Everybody's Gone To The Rapture the developers of the game The Chinese Room are re-releasing some of the archived blog posts that coincided with the release of this award-winning title.

Posted by rahul sehgal on 08/06/20 11:56:00 am in Art, Console/PC, Smartphone/Tablet
Getting the Art of your game right is a big part of making a successful game, but it takes some doing. In this post, I reveal five hard-earned lessons I have learned from managing art teams over a period of a decade.

Posted by Michael Nannings on 08/06/20 11:13:00 am in Indie
I have participated in quite a few game jams over the years and now I want to share my experiences with you. I participated in both online as offline jams like Ludum Dare and Global Game Jam. Game jams are fun and can be a great learning experience but th

Posted by Wojtek Kubiak on 08/06/20 11:10:00 am in Design, Production, Indie
The following text is a transcript of the Q&A session conducted by a Pineapple Works representative with the developer of Legends of Amberland: The Forgotten Crown.

Posted by Joannes Truyens on 08/05/20 11:20:00 am in Design, Indie, Social/Online
An examination of how using Wikipedia as a narrative medium can provide novel approaches to interactivity and non-linearity.