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January 29, 2020
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Upset at Unity's greedy behaviour? Stop this engine from stealing your memory on disabled game objects. You can do this with Unity: Save Memory now.

Posted by Simon Carless on 01/27/20 04:10:00 pm in Business/Marketing, Design, Console/PC, Indie
Following my other recent pieces, I have a whole bunch of follow-ups and interesting links for this article which help define the state of game discoverability in January 2020.

The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & plenty more besides.

Posted by Sande Chen on 01/23/20 11:40:00 am in Design
In this article, game designer Sande Chen explains the importance of learning mathematics in the field of game design.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost





Posted by Tom Safarov on 01/28/20 10:52:00 am in Programming, Art, Console/PC, Indie
A Unity gamedev guide by RocketBrush studio programmer Timur Gadeev.

Posted by Kate AppFollow on 01/28/20 10:37:00 am in Business/Marketing, Smartphone/Tablet
We have conducted research to find out which apps and games Apple’s editors give preference to. We have analyzed over 3,000 apps and games that appeared on the App Store's main page across the globe between January and December 2019.

Posted by Darrell Reconose on 01/27/20 10:58:00 am in Audio, Production, Indie
If you're developing a visual novel - or any game that is primarily focused on character-driven story - then these five tips will help you target your soundtrack planning to make the most engaging soundtrack for your game at any budget.

Posted by Vasiliy Sabirov on 01/27/20 10:57:00 am in Programming, Console/PC, Indie
How your support team can help developers in solving problems with your product (an app or a game)? Here I discuss ways of improving your support on data collection and data submitting.

Posted by Aaron Maus on 01/27/20 10:41:00 am in Design, Production, Serious, Indie
A down in the weeds devlog on how to get started.

Posted by Patric Fallon on 01/27/20 10:39:00 am in Design, Production, Art, Indie
Probably my favorite part of developing my hand-drawn survival adventure Aquamarine is designing a new creature for its underwater alien ecosystem. Here's an in-depth look at the process of creating one of our game's most recent additions.