The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.
I've had a pretty specific vision for a kind of 1P digital strategy game since about 2010. I've realized now that this was probably a mistake.
This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system for the music of Lineage M: The Elmor (composed by video game composer Winifred Phillips).
We often design "historical" games as games first, and historical second. But would game designs be more engaging for players if we start with the specifics of history?
Ahead of its ‘Xbox & Bethesda Games Showcase’ this Sunday, Microsoft made bunch of announcements, including bringing the Xbox app to Samsung TVs. Omdia's games analyst George Jijiashvili examines the key updates.
There's more to be lost than a few crypto-bro's money when a play-to-earn game passes its peak.
Our latest hypercasual game has topped the charts over the past few weeks. Why? Let’s take a brief look.
Parallel computing makes use of multithreading, a hardware feature of CPUs (computer processing units) and GPUs (graphic processing units) that allows the OS (operating system) to send multiple self-contained sequences of instructions.
Games made for educational purposes or to support an idea (serious games), can be seen as boring in many cases compared to many AAA titles. There are many differences between the two, but there are players that can find enjoyment into serious games.
The fifteenth weekly devlog of Deterrence. This week I go over how I made buildings show indications of damage and destructible using Unity, Blender, and free image editing tools.
It’s easy to make friends at work as game developers because we all have one thing in common from the start– we love video games! However, making friends at work comes with a dark side.
This article tries to analyze different maps that are suitable for different types of games, including mini-maps.