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September 19, 2017
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Category: Console/PC


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Posted by Simon Carless on 09/03/17 10:05:00 pm in Console/PC
This week's highlights include a piece on what happens when The Tomorrow Children goes away, a silly Everybody's Golf video, & a host of other neat articles/videos.

Posted by Thomas Bidaux on 08/31/17 11:08:00 am in Console/PC
The yearly look at the gamescom media coverage.

Posted by Zach Barth on 08/28/17 03:43:00 pm in Console/PC
Can two programmers accustomed to making games for modern computers with gigabytes of RAM and high-color HD displays port one of their games to MS-DOS? Neither of us had any experience developing on such old hardware, but we felt compelled to try!

Posted by Bob Whitaker on 08/28/17 10:15:00 am in Console/PC
Historian Bob Whitaker talks with Tracy Fullerton about Walden, a game. Topics include Henry David Thoreau's life and work, historical accuracy in games, the context of life in the 1840s, civil disobedience, and bean farming.

Posted by Simon Carless on 08/27/17 10:40:00 pm in Console/PC
This week's highlights include the story depths of Subsurface Circular, teaching players in Kingdoms & Castles, and the motivations behind Destiny 2's creation.

Posted by Bob Whitaker on 08/22/17 10:11:00 am in Console/PC
History teachers Bob Whitaker, John Harney, and Jeremiah McCall talk about using Twine and other game development tools for history classes. Topics include student made games, the development process with history students, and accessibility.

Posted by Joseph Humfrey on 08/22/17 10:07:00 am in Console/PC
Automatic speech bubble positioning in inkle's 3d adventure Heaven's Vault.

Posted by Simon Carless on 08/20/17 11:07:00 pm in Console/PC
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.

Posted by Winifred Phillips on 08/16/17 10:22:00 am in Console/PC
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.

Posted by Jools Watsham on 08/15/17 10:36:00 am in Console/PC
The cuteness and absurdity of a Chicken and Worm combo was too funny to resist!