Looking at 6 months of early access sales on itch.io for Nowhere Prophet. All the numbers and graphs you could want.
This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more.
I gave a short talk at GDC this year on the importance of understanding what your game has inherited from the past.
Awareness Ideas and Suggestions for the up-coming PlayStation 4 title; Dreams.
How Gameplay Setbacks can be used to create meaningful and memorable moments of growth for players.
A look back at my time working for 343 Industries and some related growing pains.
This week's highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others.
The tactical military shooter Six Days in Fallujah was an idea too early for its time. The controversy caused it to lose funding and a dedicated team. Here's some of the challenges I saw on Six Days in Fallujah.
A simple, serverless, and scalable data pipeline for game analytics.
I have Tourette's Syndrome and Narcolepsy. I made a game about them. It's kinda weird.