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November 16, 2018
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Category: Design


Expert RSS


Posted by Kenneth Liu on 11/02/18 09:52:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Jeremy Alessi on 10/31/18 10:38:00 am in Design
Street Fighter celebrated its 30th anniversary in 2017 and Steve Hendershot captured the history of the series to a depth not previously seen.

Posted by Jeremy Alessi on 10/30/18 10:16:00 am in Design
From PixelFest 2018 Developer Day in Norfolk, VA. Grant Shonkwiler discusses his journey from producing small mobile titles to delivering massive AAA hits and beyond. He also got the crowd to scream... in a library! 

Posted by Stanislav Costiuc on 10/29/18 10:38:00 am in Design
Let's dissect the swinging, combat and content of Marvel's Spider-Man.

Posted by Josh Ge on 10/29/18 10:35:00 am in Design
A comprehensive primer on how to get started with roguelike development, guidance and tips in 5,500 words and 84 images. (A text version of the opening talk at Roguelike Celebration 2018.)

Posted by Simon Carless on 10/29/18 12:44:00 am in Design
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.

Posted by Kenneth Liu on 10/26/18 10:21:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Brandon Sheffield on 10/25/18 10:22:00 pm in Design
A deep dive into the creation of Gunhouse, a puzzle-meets-tower defense game, as filtered through conversations with various game developers and regular human beings like Cliff Bleszinski, Rami Ismail, and Simon Carless.

Posted by Keith Burgun on 10/25/18 10:18:00 am in Design
What does it mean to "play videogames"? What do the games we play say about who we are?

Posted by Tommy Thompson on 10/22/18 10:14:00 am in Design
I explain how Halo 3 managed to have so many AI characters on screen at once.