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June 16, 2019
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Category: Design


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Posted by Tommy Thompson on 06/12/19 10:24:00 am in Design
Skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.

Posted by Sande Chen on 06/12/19 10:23:00 am in Design
In this article, game designer Sande Chen looks at why social impact game designers should consider emotion-based appeals rather than statistics-filled logic.

Posted by Simon Carless on 06/08/19 08:35:00 pm in Design
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo, kids apps, D&D in 2019, & lots more.

Posted by Sande Chen on 06/07/19 10:27:00 am in Design
In this article, game writer Sande Chen opines about forced failure as story moments and how players are more likely to forgive forced failure when engaged in story-driven games.

Posted by Pascal Luban on 06/04/19 10:36:00 am in Design
While the game industry is swamped by the battle royale tsunami and its exacerbated individualism, a game genre is slowly emerging: Cooperative games where players should not compete but must cooperate to win.

Posted by Simon Carless on 05/31/19 06:23:00 pm in Design
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, insane auto-playing Mario Maker levels & more.

Posted by Stanislav Costiuc on 05/31/19 10:07:00 am in Design
A look at different facets of Horizon: Zero Dawn and what Guerrilla has done to create a wholesome, engaging experience.

Posted by Winifred Phillips on 05/28/19 10:35:00 am in Design
Game composer Winifred Phillips' Reddit AMA went viral last week, hitting the Reddit front page, receiving 14.8k upvotes & garnering gold & platinum awards to become one of the most engaged and popular Reddit gaming AMAs. Read excerpts from the Q&A.

Posted by Simon Carless on 05/24/19 11:29:00 pm in Design
This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2.

Posted by Simon Carless on 05/17/19 11:39:00 pm in Design
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.