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November 23, 2017
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Category: Design

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Posted by E McNeill on 11/08/17 09:44:00 am in Design
A selection algorithm, especially useful for VR games that use laser pointer controls.

Posted by Bobby Lockhart on 11/07/17 12:06:00 pm in Design
There has been a little innovation in systems of conversation, but there's also been frustration in their stagnation. So here are a few notions just to get the field in motion.

Posted by Sande Chen on 11/07/17 12:05:00 pm in Design
In this article, game writer Sande Chen sums up advice from a 2017 NYCC panel about fantasy worldbuilding.

Posted by Simon Carless on 11/05/17 10:39:00 pm in Design
Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.

Posted by Johan Hoberg on 11/03/17 09:50:00 am in Design
In this article I will explore what I feel are the most important skills and attributes of a good game tester, and what type of mindset I believe a good game tester should have.

Posted by Max Pears on 11/02/17 11:44:00 pm in Design
This is a 3-part series where I break down Level Desing and some beginner tips on what is important on the path of becoming an LD and some tips on how to get there. Please enjoy.

Posted by Christian Allen on 10/31/17 06:30:00 pm in Design
Christian Allen joins Epic Games as the Unreal Engine Evangelist for North America.

Posted by Bryant Francis on 10/30/17 06:07:00 pm in Design
Games can be political in a lot of different ways, but Wolfenstein II: The New Colossus is practically a toolbox for politically-charged narrative design.

Posted by Simon Carless on 10/29/17 10:46:00 pm in Design
Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games.

Posted by Lars Doucet on 10/27/17 05:58:00 pm in Design
Over 220 Steam developers share their thoughts on the platform.