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From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.

Posted by Pascal Luban on 06/04/20 11:00:00 am in Design
In this last part, I will quickly cover some tracks that I have identified to renew the content of open world games.

Posted by Simon Carless on 06/03/20 03:51:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Over the last couple of weeks, a few devs have been going public with various intriguing detailed Steam wishlist conversion stats. How do you lineup?

In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when you deal with C# value types.

Posted by Tommy Thompson on 06/03/20 05:03:00 am in Design, Programming, Console/PC
Exploring the four design pillars of stealth AI.

Posted by Simon Carless on 06/01/20 04:35:00 pm in Business/Marketing, Design, Production, Console/PC
It’s getting pretty crowded out there on Switch, release-wise. So what information can we find about what’s selling well? Here's a look at a useful chart.