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April 20, 2018
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Posted by Paul White on 04/20/18 09:20:00 am in Design, Indie, VR
A five-year retrospective on lessons learned from inside the history of VR locomotion by industry pioneers at Cloudhead Games.

Posted by John Harris on 04/18/18 04:18:00 pm in Design, Console/PC
An excerpt from '21 Unexpected Games to Love For The Atari VCS,' Atari Video Cube doesn't actually work like a real Rubik's Cube. It's a lot more accessible! It's a laid-back kind of puzzle game that Atari originally sold by mail order.

In games deal making there’s Tencent and there’s everyone else. Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.

Posted by Bill Gardner on 04/17/18 09:11:00 am in Business/Marketing, Design, Production
In trying to tease our next game, The Deep End Games decided to try something different. Here, Director Bill Gardner discusses his goals and how it all went in this mini post-mortem.

Do you believe game designers have an ethical obligation to their players?

Posted by Helen Carmichael on 04/17/18 09:08:00 am in Business/Marketing, Design, Indie
Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event.