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January 21, 2018
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Posted by Lars Doucet on 01/19/18 11:25:00 am in Business/Marketing, Production, Console/PC
I get lot of pitches for "Steam competitors". 99% are doomed to failure, the majority before they even start.

Posted by Bob Whitaker on 01/19/18 11:23:00 am in Console/PC, Serious
Historian Bob Whitaker discusses the media coverage surrounding Call of Duty WWII, and considers problems related to public memory of famous historical events.

Posted by Raph Koster on 01/17/18 06:19:00 pm in Business/Marketing, Design
Take a dataset of over 250 games, their development costs, their year of release, what they sold for and big they were. What can we learn about the trends and what it means for the industry?

Posted by Andreas Papathanasis on 01/17/18 09:37:00 am in Design, Social/Online
Very often in a social game, the same feature can result in significantly different player experiences, depending on the relationship between the participating players. In this post we present some examples from our own game.

Games software/hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Games software alone could take 3/4 of market revenue in 5 years, with hardware taking the rest (as detailed in Digi-Capital's new Games Report Q1 2018).

Posted by anders drachen on 01/16/18 10:48:00 am in Business/Marketing, Design
Behavioral profiling is among the most useful of the tools in the arsenal of a game analyst. Profiling allows a way to manage complex user data and discover patterns in behavior. This post covers the basics and presents notes on popular types of profiles.