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July 20, 2018
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Posted by Thomas Bidaux on 07/19/18 11:36:00 am in Business/Marketing, Indie
Kickstarter and Tabletop Games: 2018 Mid-Year Update

Posted by Travis Hoffstetter on 07/19/18 11:17:00 am in Design
Creating a fun stealth encounter is difficult, with bad execution resulting in players giving up on stealth. The following breakdowns lessons learned from working on 3 stealth games to encourage stealth gameplay and keep it feeling fresh and exciting.

Posted by Helen Carmichael on 07/18/18 11:49:00 am in Business/Marketing, Indie
We recently did a detailed postmortem of our RPG card game, Shadowhand, to review what we got right, and, importantly, what we got wrong and how we could improve. We have distilled our findings into a checklist of ten points to share with you.

Posted by Morgan Jaffit on 07/17/18 10:47:00 am in Business/Marketing, Console/PC, Indie
Everybody wants to become the dominant player in the games subscription space - but who will be left once the dust settles, and what does that mean for developers?

Posted by Thomas Bidaux on 07/17/18 10:11:00 am in Business/Marketing, Console/PC, Indie, VR
A look into the performance of video games projects on Kickstarter and Fig.co

Posted by Sande Chen on 07/16/18 12:56:00 pm in Design, Serious, VR
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.