The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
In episode 20, Jeremy chats with indie comic book creator Vince White. Vince was instrumental in helping Jeremy deliver the Swap Fire comic, which was a backer reward of the successful 2017 Kickstarter for Swap Fire 2 on Nintendo Switch.
The annual review of the performance of games projects on Kickstarter in the past 12 months.
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.
In episode 19, Jeremy unveils plans to host a Global Game Jam site in downtown Norfolk, announces the first two anchor partners for PixelFest 2020, and then dives into some game developer philosophy with Life is a Vector!
An interview with Christian Calderon (Gamejam.co, Ketchapp, Two Dots) - living in Asia, his game industry journey, and some of the nitty-gritty of developing and monetizing mobile games.