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Posted by Winifred Phillips on 09/11/18 10:54:00 am in Audio, VR
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.

Posted by Thomas Bidaux on 09/07/18 11:17:00 am in Business/Marketing, Console/PC, Indie, VR
A look into the media coverage of the latest gamescom.

Posted by Tommy Thompson on 09/06/18 09:19:00 am in Design, Programming, Console/PC
Far Cry Primal introduces a taming mechanic that allows players to use wildlife as an assisting character. In this piece I explain how this was designed and implemented.

Posted by Krzysztof Solarski on 09/05/18 04:23:00 pm in Business/Marketing
Promoting sustainable business practises is a key issue for the International Game Developers Association. This white paper aims to provide practical tips for sustainable management—featuring a series of points that have immediately actionable value.

Posted by Lisa Hanson on 09/04/18 10:36:00 am in
On August 30th, China's Ministry of Education issued a notice aimed at preventing myopia among minors. The notice was issued because the increase in gaming and internet may be leading to higher rates of myopia. This may have a significant impact on games.

Posted by Joost van Dongen on 09/04/18 10:17:00 am in Design, Indie
Finding playtesters who'll play your game weekly online is really difficult. But should you? This post discusses why you should not let the same people test all the time and how to find enough playtesters.

Posted by Pascal Luban on 09/04/18 10:09:00 am in Design
What is the common point between Charlie Chaplin’s The Great Dictator, Spielberg’s ET and Victor Hugo’s Les Misérables? They are all seen as masterpieces in their respective genre, but why?

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition marks the inaugural public version that I will publish broadly every week going forward too. Opinions are mine.