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December 10, 2018
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This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.

Posted by Keith Burgun on 11/30/18 10:00:00 am in Design, Serious, Indie
Game designer and theorist Keith Burgun talks about a few design lessons which seemed to be obvious to everyone but him, and why and how that happened.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Anne Gibeault on 11/28/18 02:15:00 pm in Business/Marketing, Production, Indie
Anne Gibeault gives her own personal Post Mortem of making the sci-fi adventure game Destination Primus Vita. From the birth of a new IP to the release of the first game.

Posted by Nick Yee on 11/28/18 09:23:00 am in Business/Marketing, Design
Survey data and analysis, in collaboration with Niko Partners, on differences in gaming motivations among gamers in China and the US.

Posted by Lottie Bevan on 11/27/18 10:22:00 am in Business/Marketing, Indie
A three-part deep-dive into Weather Factory's merchandise experience: how we set up the shop, what the numbers were in Month 1, and some pitfalls to watch out for when doing it yourself.

Posted by Bob Whitaker on 11/26/18 09:54:00 am in
Historian Bob Whitaker explores the depiction of crime and the Pinkerton Detective Agency in Red Dead Redemption 2. Topics include "testing," train robbery, and informants.

This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond - as well as undiscovered notables like The Hex & more.

Posted by John Harris on 11/19/18 12:24:00 pm in Design, Console/PC, Indie
An interview with ADOM creator Dr. Thomas Biskup, about the game's recent arrival on Steam and various other things, both about it and in general.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.