So, when your game has been released, how do you get people to keep talking about it or buying it? Discounts are key, but are you looking at comparables, & do you have a methodical strategy?
Cross-platform development is based on a Boogle House foundation that is beginning to creak from age and reaching its limit. In part one of this series, Neil Schneider demonstrates some of its challenges through one of the ecosystem's biggest successes.
Once a game reaches maturity, how can it keep generating revenue and maintain player interest? We talk about that while analyzing the challenges and opportunities on PC Building Simulator.
Wondering how many currencies to use in your free-to-play game? Or what should be their unitary prices? Or how to avoid that they suffer devaluation?
This article might help you!
When we buy a product and it suffers from the slightest defect, we report it and demand either a replacement or a refund. But when we buy a video game and it is deficient, we tend to see it as part of what a player has to endure. But things are changing.
Posted by
Chris Solarski
on 01/05/21 10:55:00 am
in
Audio,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Social/Online,
Smartphone/Tablet,
VR
The 'Interactive Empathy and Embodiment' framework is an innovative, sensory design approach to game design founded on traditional craft, which promotes empathy and hopes to nudge the industry in a more self-aware and conscientious direction.
What does Xmas Day mean for game sales nowadays? Does unwrapping game consoles under the Christmas tree mean that digital game sales shoot up over the holidays? We examine the evidence.
Here's one of the questions that I often get when it comes to ray-tracing in Unity: how do I get started?
Let me help you out with that.
Historians Bob Whitaker, Chris Dietrich, and Joe Parrott discuss Call of Duty: Black Ops Cold War. Topics include the Cold War in the 1980s, Operation Fracture Jaw, and the game's depiction of Ronald Reagan.
The evolution of JRPGs in the 6th console generation. The rise of 3D environments, abstract game systems, and ever-younger protagonists.