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April 9, 2020
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Posted by Lottie Bevan on 04/02/20 10:25:00 am in
A deep-dive into Cultist Simulator's data from its first year on sale. Sales, units, ratings, features and more! Hope you like numbers.

Posted by Simon Carless on 04/01/20 05:34:00 pm in Business/Marketing, Design, Production, Console/PC
How did Squeaky Wheel co-founder Ryan Sumo help scale his studio's game Academia: School Simulator to $1 million in gross Steam revenue. I interviewed him to find out.

Posted by Junxue Li on 04/01/20 11:03:00 am in Business/Marketing, Console/PC, Smartphone/Tablet
This article is a newest report of China’s booming e-sports industry, and where it would go in post Covid_19 Peroid.

Posted by Bob Whitaker on 04/01/20 10:54:00 am in Console/PC, Serious
Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the Darkest of Times. Topics include the history of resistance to the Nazi regime, political ideology in the Third Reich, persecuted groups, and paper hoarding.

Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.

Posted by Josh Bycer on 03/31/20 12:21:00 pm in Design, Console/PC, Indie
Lootbox design has often been equated to randomized progression seen in ARPGs, but today's post will dispel that myth and how random and randomized progression aren't the same for the player.

Today I'm starting a new series of short posts about neat C# features that many Unity game developers are missing on. In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0.

Posted by Simon Carless on 03/27/20 05:38:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their “relentless twin-stick shooter/roguelite set in the roaring ‘80s”, discussed the positive effects of having their game in the new Steam Game Festival.

Posted by Crystin Cox on 03/27/20 04:07:00 pm in Design, Production, Console/PC, Social/Online
Trying to nail down the sometimes slippery concept of LiveOps and define what exactly it means and how it's done.

There is a single thing that has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is and what is doing to you? Don't let overdraw ruin your game... Prepare for it.