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August 17, 2019
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Posted by James Margaris on 08/12/19 11:32:00 am in Design
Examining the design issues behind the tepid launch of Valve's Artifact

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among a host of other interesting pieces.

Posted by Simon Carless on 08/07/19 11:32:00 pm in
Let’s say you’ve put $20,000 into your game, or $200,000 dollars, or $2 million dollars. And you still want your money - or your investors’ money - back. You should probably look at how crowded that genre/game feature is.

Posted by Tommy Thompson on 08/07/19 10:27:00 am in Design, Programming, Console/PC
One of the most complex simulations in AAA games, IO Interactive's Hitman titles are laced with AI systems that helped bring their fictional worlds to life.

Posted by Amir H. Fassihi on 08/06/19 10:14:00 am in Production
While sports team coaches are very well known, we seldom talk about a coach in our game development teams. Does this mean that there is no need for a coach in this context? Or maybe the role of a coach is being played by somebody already?

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Radek Koncewicz on 08/05/19 10:50:00 am in Design
A look at various gameplay elements of JRPGs during the PSX. How long it took to reach them, and where did the filler-bloat begin.

Posted by Simon Carless on 08/03/19 02:29:00 pm in
This week's roundup includes a couple of looks at Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem game and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.

Posted by Richard Atlas on 08/02/19 11:11:00 am in Business/Marketing, Production, Indie
This blog post is about modesty and the perception shift that accompanies experience or (whatever you define as) success.