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January 21, 2019
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Posted by Niklas Gray on 01/15/19 10:33:00 am in Programming
A description of how we do UI localization in The Machinery.

Posted by Thomas Bidaux on 01/15/19 10:26:00 am in Business/Marketing, Console/PC, Indie
A look at 2018 numbers for crowdfunding and video games.

Posted by Winifred Phillips on 01/14/19 08:09:00 am in Audio, VR
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.

This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and a surprising mega-roundup of 2018's best 'game jam' games.

Posted by Ryan Darcey on 01/11/19 03:46:00 pm in Production
An addendum to my "Designing a Production Process" series that describes how to further utilize your issue tracking database to support it.

Posted by Radek Koncewicz on 01/10/19 01:05:00 pm in Design
Timing various gameplay elements in JRPGs of the 4th console generation: the Genesis, Sega CD, Super Nintendo, and the Game Boy. Was the random encounter grind really that bad?

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Bandersnatch: Netflix's attempt at gamifying cinema is a commendable attempt but leaves more to be desired, ideas on how it can benefit from deep learnings & psychology of games.

Posted by Joost van Dongen on 01/08/19 10:10:00 am in Business/Marketing, Console/PC, Indie
There are many different ways to give players access to a beta. Which to choose? In this article I'll give a comprehensive list of options in today's market and discuss the differences.

Posted by James Margaris on 01/08/19 10:02:00 am in Design, Console/PC
20 pages of thoughts on Artifact cards that begin with the letter 'A'