A description of how we do UI localization in The Machinery.
A look at 2018 numbers for crowdfunding and video games.
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and a surprising mega-roundup of 2018's best 'game jam' games.
An addendum to my "Designing a Production Process" series that describes how to further utilize your issue tracking database to support it.
Timing various gameplay elements in JRPGs of the 4th console generation: the Genesis, Sega CD, Super Nintendo, and the Game Boy. Was the random encounter grind really that bad?
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Bandersnatch: Netflix's attempt at gamifying cinema is a commendable attempt but leaves more to be desired, ideas on how it can benefit from deep learnings & psychology of games.
There are many different ways to give players access to a beta. Which to choose? In this article I'll give a comprehensive list of options in today's market and discuss the differences.
20 pages of thoughts on Artifact cards that begin with the letter 'A'