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August 12, 2020
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Posted by Simon Carless on 08/06/20 01:59:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Some of the trends in the biggest/most active video game Discord servers are super interesting, and here's a look at what I learned from checking this out. (Plus, a bunch more info on discoverability!)

Free to Play Design has attracted many gamers and developers to it for its low cost of entry. But for today, we're going to talk about the cost that keeps people playing them to the point of manipulation.

Posted by George Jijiashvili on 08/05/20 10:13:00 am in Business/Marketing, Smartphone/Tablet
At its Galaxy Unpacked event today, Samsung deepened its collaboration with Microsoft over its xCloud game streaming platform. Omdia's games analyst provides his insight into this development.

Posted by Simon Carless on 08/03/20 02:12:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number'.

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.

Posted by Sande Chen on 07/31/20 12:14:00 pm in Design, Serious
In this article, game writer Sande Chen explains how idealized fiction can send an unintended message by ignoring racial injustices.

Posted by Simon Carless on 07/30/20 01:21:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
A lot of this good feeling in game trailers and gameplay is related to polish, juice and game feel - so let's explore how it works for discoverability! (And more besides!)

Posted by Josh Bycer on 07/30/20 11:06:00 am in Design, Console/PC, Indie
Playing a game as the bad guy can be a guilty pleasure and a unique experience. For today, we're going to look at this further, and why designing around being bad is harder than playing it that way.

Posted by Bob Whitaker on 07/30/20 11:04:00 am in Console/PC, Serious
Historians John Harney and Bob Whitaker stream Ghost of Tsushima while discussing the game's historical setting and depiction of 13th-century Japan.

Posted by Tommy Thompson on 07/30/20 11:04:00 am in Design, Programming, Console/PC
The release of Command and Conquer Remastered comes with an added bonus: the release of the source code. So let's dive in and find out how enemy AI works in Tiberian Dawn and Red Alert.