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October 31, 2020
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Posted by Joost van Dongen on 10/26/20 10:19:00 am in
With some shader trickery, perspective can be manipulated to achieve unrealistic, but more interesting compositions. This post shows how in Blightbound we kept the horizon on screen by subtly bending the world.

Posted by Jools Watsham on 10/26/20 10:18:00 am in Design, Programming, Production, Art, Console/PC, Indie
Hatch Tales Game Director shares details behind decision to drastically change image of game.

Posted by Ben Weber on 10/26/20 10:17:00 am in Programming, Smartphone/Tablet
Zynga's Python-focused analytics platform

Posted by Simon Carless on 10/23/20 06:14:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...

Posted by Simon Carless on 10/22/20 03:04:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!

Posted by Joost van Dongen on 10/22/20 12:02:00 pm in Programming, Console/PC, Indie
SSR is a fun technique for creating detailed, dynamic reflections in games. This post shows how I implemented SSR into Blightbound and how it works. It also goes into the tricks I used to make it have good performance, have fewer artefacts and look good.

Posted by Max Schulz on 10/22/20 11:10:00 am in Production, Art
We all love the fact that computers can execute annoying work for us. Work we already know how to do. And now there’s a new kid in town: Style-GAN’s - short for Generative Adversarial Networks that can support the creative vision of your team.

Posted by Simon Carless on 10/21/20 10:42:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Want lots of real-world Steam data (wishlists, actual revenue?) on Meteorfall: Krumit’s Tale, a deckbuilding roguelike title that recently launched out of Early Access. That's what we're giving you here!

Posted by Ruben Torres Bonet on 10/21/20 10:39:00 am in Programming, Art, Console/PC, Serious, Indie, VR
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.

Posted by Simon Carless on 10/19/20 07:17:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
This game discovery look examines an interesting area of research - how Microsoft playing nice with other platforms looks to have been an attempt to extend the Xbox ecosystem to those very platforms.