Sunless Skies creative director Paul Arendt talks about reconstructing the first region of the game to make exploration more meaningful and terrifying.
What if America falls into a second Civil War? This game simulation and classroom exercise says it will be a dumpster fire.
How do you choose which game to make next? These are three factors you should definitely consider.
Is there a future for episodic content business model?
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides.
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Recently, a colleague came to me with a conundrum. It went something like this: "Hey I have to interview someone in 30 minutes. Give me a crash course." This is the interviewing crash course that came out of that conversation.
The Oculus Quest is Facebook's latest innovation in the virtual and mixed reality space. However, a few choice words on how their ecosystem is structured could make the difference between effectively owning their market, or being a slave to it.
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
From the outside, Boyfriend Dungeon appeared to blow up "out of nowhere". The indie team lead talks openly about the labour and years of patience that went into building its success.