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June 19, 2018
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    Emma Kidwell
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Posted by Joel Green on 06/14/18 11:14:00 am in Design, Indie, VR
VR is all about iteration and experimentation, occasionally leading to magical design discoveries. This article covers what went in to creating a first-of-its-kind VR inventory, an intuitive backpack that players can pull naturally over their shoulder.

Posted by Tatiana Vilela dos Santos on 06/11/18 11:41:00 am in Design, Indie
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.

Posted by ALEXIS KENNEDY on 06/11/18 11:37:00 am in
What happened when we launched Cultist Simulator, and why we think it happened.

This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.

Posted by Richard Wood on 06/04/18 10:51:00 am in Production
Revisiting my fundamentals for Producers. The tool kit I try and use everyday.

Posted by Simon Carless on 06/03/18 11:13:00 pm in
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides...

Posted by Nathan Cheever on 06/01/18 03:20:00 pm in Design, Console/PC
Creating the city inspired by New Orleans had dozens of revisions with dozens of systems playing in the background. Here's some of its history with a few things that didn't make it.

Posted by Urbain Bruno on 05/31/18 09:12:00 am in Audio, Production, Indie
Why we decided to work with two different music composers on Shift Quantum holding strong to one of our core pillar: binary conflict at the core of both our mechanic but also our black and white art style.

Posted by Lars Doucet on 05/30/18 04:00:00 am in Design, Programming, Console/PC, Indie
Porting our game to the Vita required lots of optimizations that helped all of our platforms. Read about what we did!

Posted by Tatiana Vilela dos Santos on 05/29/18 12:23:00 pm in Design, Indie
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.