Historians Bob Whitaker and Chris Kempshall play and discuss the multiplayer WWI game Tannenberg. Topics include the Battle of Tannenberg, the Eastern Front in WWI, and the recent history of First World War games more generally.
This week's roundup includes excellent pieces on the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders, Mario Maker 2, and lots more.
A deep dive on why and how we designed a new feature in Shovel Knight: King of Cards- secret exits in levels!
In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.
Unpacking some marketing strategies Kitfox Games has used for over 3 profitable games — and counting!
This is meant to be the first article of a series dealing with design concepts imported from board and digital wargames, with subsequent articles detailing specific mechanics or games and comparing them to videogame genre approaches.
Sometimes a game or a situation does not need to be fair, as long as players perceive that it is fair. Coin Master gave a great example of this.
The 220 unique AI personalities in Halo Wars 2.
A lot of designers starting out like to take a linear approach in design - first keep designing only on paper and then implement exactly that. This is not the most efficient way to do this, so let's talk about iterative design.
Shooters are one of the oldest game genres, but that does not stop them from continuing to dominate sales. This is mainly due to the fact that shooting games know how to renew their gaming experience. Here are three examples.