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October 20, 2019
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Posted by Simon Carless on 10/15/19 05:04:00 pm in Business/Marketing, Design, Production, Console/PC
Interpreting some real-world data posted on Twitter by David Leon, the lead creator of shadow-based stealth action game Aragami, to find out some interesting facts about Steam Daily Deals & DLC attach rates.

Posted by Winifred Phillips on 10/15/19 10:24:00 am in Audio, Production, Console/PC, VR
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.

Posted by Chris Shrigley on 10/15/19 10:22:00 am in Business/Marketing, Programming, Console/PC, Indie
To mark the 1 year anniversary of releasing my last game, and after mulling on the project for the past year, I thought I’d do a quick postmortem (of sorts) on the project. Some hard lessons were learned and some truths uncovered, so here goes..

This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.

Posted by Jakub Stokalski on 10/11/19 10:45:00 am in Design, Console/PC
Bringing Frostpunk to consoels was challenging. Here's one short tale how UX design theory can get you out of a hole when bringing a survival-city builderes designed for mouse an keyboard with an ambition to make it feel like a native console experience.

Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!

Posted by Pascal Luban on 10/10/19 10:43:00 am in Design
Nintendo has just released a free-to-play mobile version of its famous license, Mario Kart. How does it compare to games developed by freemium experts?

imgur is one of the last remaining marketing platforms where your post can go viral reaching hundreds of thousands of people without paying to boost it, getting an influencer to cover it, or knowing the platform holder personally. Here is how to use it.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Ruben Torres Bonet on 10/07/19 04:11:00 pm in Programming, Console/PC, Serious, Indie
Last week we quizzed you on Unity Addressables. This time, we analyze the results of this quiz, including the top answers the community has chosen. Curious?