Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Expert RSS

Posted by Helen Carmichael on 04/17/18 09:08:00 am in Business/Marketing, Design, Indie
Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event.

Posted by Joseph Kim on 04/16/18 09:50:00 am in Business/Marketing, Design, Smartphone/Tablet
Fortnite Battle Royale is a massive phenomenon on PC and console and now also on mobile. However, I believe key factors will limit the long-term sustained growth and success of Fortnite on the mobile platform.

Posted by Winifred Phillips on 04/16/18 09:50:00 am in Audio, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 1: The role of music in VR, with discussion of Presence, positional audio technologies, & tips for using ambient music.

This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.

Posted by John Harris on 04/13/18 04:23:00 pm in Design, Console/PC
Excerpt from 21 Unexpected Games to Love for the Atari VCS. Riddle of the Sphinx shows developers for the Atari reaching for complexity of design and theme, a far cry from the Pong and Tank clones the system was made for.

Posted by Nathan Cheever on 04/13/18 09:30:00 am in Design, Art, Console/PC
A big game needs a big map and Mafia 3 had them in spades! Take a look at some of the places you may have missed in the Louisiana heat of New Bordeaux.

Posted by Pascal Bestebroer on 04/10/18 04:40:00 pm in Indie, Social/Online
Every year I set myself a business challenge, for this year (2018) the challenge is: cut out the dependance on other influencers (streamers/youtubers) and (game)press to talk about my game by becoming my own influencer.. of

Posted by Martin Nerurkar on 04/10/18 04:38:00 pm in Business/Marketing, Console/PC, Indie
Looking at 6 months of early access sales on for Nowhere Prophet. All the numbers and graphs you could want.

Posted by Ben Weber on 04/09/18 09:29:00 am in
The evolution of game analytics from development telemetry to big data.

Posted by John Krajewski on 04/09/18 09:29:00 am in Design, Production
How the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer gameplay in Eco.