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October 23, 2021
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Posted by Josh Bycer on 10/05/21 06:50:00 am in Design, Console/PC, Indie
The "boomer shooter" market has been taking off among indie studios, and the recent Quake Enhanced gave me a chance to take a look back at one of the best.

Posted by George Jijiashvili on 09/28/21 12:25:00 pm in Business/Marketing
Subscription services such as Xbox Game Pass Ultimate and PlayStation Now will be the primary force driving cloud gaming, helping to generate $3.7bn in total in 2021.

Posted by Pascal Luban on 09/21/21 10:58:00 am in Design
Almost every action-adventure game that has been released during the last decade offers players progression mechanics heavily inspired by those of RPGs. So is this a good thing or is it a sign that the industry is struggling to renew itself?

Posted by Chris Zukowski on 09/17/21 11:50:00 am in Business/Marketing, Console/PC, Indie
It is really hard to get anyone to actually buy anything, much less take an action like joining your mailing list or discord. It is even more difficult when you are offering a game that is different, or a bit avant garde. The reason is they don’t know i

The 2nd installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This article explores more complex deployments of the horizontal resequencing model.

Posted by Ian Griffiths on 09/13/21 12:11:00 pm
Apple vs Epic is now decided. Not a monopoly but with their payments system seen as anti-competitive, things will have to change. Is that good for developers?

Posted by Josh Bycer on 09/10/21 11:16:00 am in Business/Marketing, Design, Production, Console/PC, Serious
In this lengthy interview with Ramin Shokrizade, we spoke about his time at Wargaming.net and the mounting controversies facing the studio today over its monetization practices

Posted by Josh Bycer on 09/10/21 07:49:00 am in Design, Indie
My thoughts on Library of Ruina, one of the most unique games released this year that most people have never heard of.

Posted by Josh Bycer on 09/02/21 07:12:00 pm in Design, Console/PC, Indie
Learning how to spot pain points and areas to improve with approachability can be a tough skill to learn, and for today, I'm going to apply that to one of hte hardest games to nail down in this regard -- Dark Souls and soulslikes.

Posted by Tommy Thompson on 08/31/21 01:03:00 pm in Design, Programming, Production, Art, Console/PC
Mass Effect Legendary Edition is one of the first high-profile titles to use AI texture upscaling, but how does it work?