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January 21, 2018
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Posted by Winifred Phillips on 01/16/18 10:46:00 am in Audio, VR
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products. The issue of consumer confusion regarding headphone surround sound in VR is also discussed.

Posted by James Vaughan on 01/15/18 11:40:00 am in Business/Marketing, Indie
Iím the creator of Plague Inc. and this is part two of a blog series detailing the lessons I learned when creating Plague Inc: The Board Game. Here Iíll focus on the manufacturing process - how I got the board game made and the company I worked with.

Posted by Maciej Szczesnik on 01/15/18 11:36:00 am in Design, Art, Indie
With the new Timeline feature and the help of the Cinemachine plugin creating target movies in Unity seems not only possible, but actually quite fun.

The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.

Posted by Pascal Luban on 01/12/18 09:12:00 am in Design
Freemium games are using open loops and progression trees to foster long term retention and monetization. This design strategy is very effective but its excessive use could backfire.

Amplitude put together an ARG (Alternate Reality Game) for the release of Endless Space 2, based on an in-game AI character. It turned out to be larger, more complex, more fun, and more work than we expected. We would definitely do it again...

Posted by Max Pears on 01/09/18 10:03:00 am in Design, Console/PC, Serious, Indie
Breaking down how the Splatoon series on how the encourage movement in their multiplayer. Making this the dominant strategy to win. All this has been done with Objectives, Mechanics, etc.

Posted by Tim Merel on 01/09/18 10:00:00 am in Business/Marketing, Console/PC, Indie, Smartphone/Tablet, VR
AR/VR investment records were broken last year as startups raised over $3 billion across 28 AR/VR categories (over $1.5 billion in Q4 2017). Plus Magic Leap revealed its product and took less than a fifth of all investment. Who knew that could happen?

Posted by Joost van Dongen on 01/09/18 09:58:00 am in Programming, Console/PC
Generic matchmaking systems on Steam/Playstation/Xbox make development easier, but limit how much control you have over matchmaking. This post discusses several approaches we tried in Awesomenauts and why we ultimately developed our own from scratch.

Posted by Niklas Gray on 01/09/18 09:57:00 am in Programming
How to implement a minimalist library of container types in C.