Video game composer Winifred Phillips offers a roundup of resources available to newcomers who aspire to enter the field of game music composition. Included: software tools, scholarly orgs, educational links, concert tours, and online communities.
Originally posted on: maxpears.com
I discuss how Kingdom Hearts combat evolution is not just better for the game design but also for reflecting on the main character growth.
How combat design can work with your story
In this three-part video series, we’re continuing to talk about cohesive game experience: what is it, why is it important, and how to achieve it.
The sales results are in for Chicken Wiggle on Nintendo 3DS! Sunny-side up or scrambled?
This week's long form article/video highlights include the depths of the Secret World role-playing community, a unique new Final Fantasy-themed TV show, and lots more.
Good matchmaking requires thinking about what your game really needs, and maybe even redesigning some aspects to make matchmaking work. This post explores which things to consider and why you need to limit requirements to avoid endless waiting time.
This week's highlights include a piece on what happens when The Tomorrow Children goes away, a silly Everybody's Golf video, & a host of other neat articles/videos.
The yearly look at the gamescom media coverage.
Some tips and tricks learned from developing an AR Experiment with Google and ARCore.
I found myself experiencing deja vu for a design problem I encountered 20 years ago ...have I not learned from my mistakes?