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July 16, 2019
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Posted by Bob Whitaker on 07/01/19 10:46:00 am in Console/PC, Serious
Historians John Harney and Maggie Greene discuss Creative Assembly's latest Total War title, Three Kingdoms. Topics include the Three Kingdoms period, Confucianism, and Chinese literature and cultural history.

Posted by Stanislav Costiuc on 07/01/19 10:35:00 am in Design, Console/PC
Uncharted 2 has some of the most exceptional pacing in action/adventure video games. Let's take a look at what that means and how the game achieves it.

This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.

In this article I tried to summarize our experience in porting a PC game made in Unity for mobiles (iOS / Android) and consoles (XBox One / PS4 / Nintendo Switch).

Posted by Tommy Thompson on 06/26/19 11:12:00 am in Design, Programming, Production, Console/PC
How Rare playtest Sea of Thieves using automated testing, enabling over 100 internal deployments before public launch.

Posted by Stanislav Costiuc on 06/25/19 10:24:00 am in Design, Console/PC
Uncharted 2 has some of the most exceptional pacing in action/adventure video games. Let's take a look at what that means and how the game achieves it.

This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut & classic interviews/retrospectives around Tetris & Sam and Max.

Posted by Bob Whitaker on 06/21/19 10:21:00 am in Console/PC, Serious
Bob Whitaker talks with archaeologist Andrew Reinhard about Heaven's Vault, the latest game from Inkle Studios. Topics include archaeology, the depiction of archaeologists in games, parsing ancient languages, and artifact colonialism.

Posted by Tommy Thompson on 06/19/19 10:43:00 am in Design, Programming, Console/PC
Meet Megan, Karen and Skevin: the three boss AI systems in Sea of Thieves.

Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.