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June 17, 2018
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Posted by Shane Neville on 05/22/18 10:10:00 am in Production, Indie
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games.

This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.

Posted by Richard Wood on 05/18/18 08:59:00 am in Production, Serious, Indie
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.

Posted by Tatiana Vilela dos Santos on 05/17/18 06:03:00 pm in Design, Indie
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.

Posted by Ryan Juckett on 05/16/18 05:36:00 pm in Design, Programming
A deep dive the online skill ranking system of INVERSUS Deluxe covering everything from the low level math up to the user presentation.

Posted by Winifred Phillips on 05/15/18 09:44:00 am in Audio, VR
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 2: 3D versus 2D, with an exploration of the role spatial delivery can play in music implementation in a VR environment.

Posted by Wolfgang Walk on 05/14/18 10:47:00 am in Design, Production
The "Hero's Journey" is a narrative pattern we have adopted from the film industry. Since then we try to create our narratives around it. I will explain why this is nonsense. Games create hero's journeys all by themselves - or they wouldn't be games.

Posted by Nathan Cheever on 05/14/18 10:45:00 am in Design, Console/PC
An iron fist ruled this sunny-side district on Exodus from the cancelled sequel to Prey. The once prosperous government center was now hiding a sinister secret looming over all...

This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.

Posted by Sande Chen on 05/10/18 10:15:00 am in Design, Production, Serious, Social/Online, VR
The 3rd IGDA Game Design SIG AMA in conjunction with the National STEM Challenge focused on game writing and featured game development questions from mentors and students from around the United States.