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September 19, 2020
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Posted by Chris Kerr on 09/09/20 11:03:00 am in Audio
Speaking to us during a Q&A, composer Gareth Coker explained how he crafted the score to Ori and The Will of the Wisps. This is the second half of an incredibly detailed two-parter filled with tales and tidbits from the world of game audio.

Posted by Chris Kerr on 09/09/20 11:00:00 am in
Speaking to us during a Q&A, composer Gareth Coker explained how he crafted the score to Ori and The Will of the Wisps. This is the first half of an incredibly detailed two-parter filled with tales and tidbits from the world of game audio.

Posted by Joost van Dongen on 09/09/20 10:58:00 am in Indie
The 10 games that changed my view on the medium and inspired me most.

Posted by Josh Ge on 09/08/20 10:58:00 am in Audio, Design, Programming, Production, Console/PC, Serious, Indie
Describing the methodology behind bringing Cogmind's maps, machines and other sources of atmospheric audio to life.

Posted by Simon Carless on 09/07/20 05:07:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Let's look at a new concept that’s trying to harness the most potent force in the game discoverability universe - the streamer/influencer.

Posted by Louise Shorthouse on 09/04/20 11:13:00 am in Business/Marketing, Smartphone/Tablet
Players will look to Free Fire, Call of Duty Mobile to fill the void created by the app ban.

Posted by Simon Carless on 09/03/20 04:25:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Unfortunately for everyone hoping that royalty percentages for third-party game studios will improve, I'm not sure it's going to happen soon. Theories - and plenty of other game discovery news - within.

Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.

Posted by Ben Weber on 09/01/20 10:29:00 am in Programming, Smartphone/Tablet
How Zynga analytics is leveraging the Spark big data platform to support game studios and publishing operations.

Posted by Simon Carless on 08/31/20 02:48:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
When you’re in development on a game - whether you’re a small indie dev or a larger publisher - how do you know whether it’s going to do well or not? Steam wishlists help a lot - but how about wishlist quality?