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March 20, 2018
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Posted by Mark DeLoura on 02/27/18 10:43:00 pm in
Here we go again! How to prepare yourself for a conversation about violent video games. Read the research, watch the videos, share with your friends!

Posted by Alex Nichiporchik on 02/27/18 03:51:00 pm in Business/Marketing, Production, Indie
When your house gets stalked by fans, you know you have a very passionate audience. Dealing with their love and hate can be an emotional rollercoaster and a business minefield. The CEO of tinyBuild shares his pro-tips of how to deal with love and hate.

Posted by Rob Ware on 02/26/18 09:43:00 am in Programming, Console/PC
In this article I explain how I adapted a traditional technique from 3D rendering to achieve fast 2D shadows for a large number of light sources in the Unity game engine.

Posted by Tommy Thompson on 02/26/18 09:42:00 am in Design, Programming
In part 4 of my series on Total War, I look at the innovations in campaign and diplomacy AI in 2015's Total War: Attila.

This week's longform highlights include Phil Spencer's speech at the DICE Summit, editorials on how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.

Posted by Ryan Darcey on 02/25/18 10:12:00 pm in Audio, Design, Programming, Production, Art
Discussing the importance of player feedback and a practical guide towards delivering it in the most efficient way possible.

Posted by Stanislav Costiuc on 02/25/18 10:12:00 pm in Design, Console/PC
Let's talk about Evil Islands' crafting system and what makes it really unique.

Posted by Michael Fitch on 02/23/18 12:09:00 pm in Business/Marketing, Design
Looking for a way to tell where you are in your career progression? Try talking to your manager about their job matrix, a simple tool for defining roles and responsibilities.

Posted by ALEXIS KENNEDY on 02/22/18 12:40:00 pm in Business/Marketing, Indie
Why we went paid beta but not Steam Early Access, and what #4 on actually means.

Posted by Trent Polack on 02/22/18 12:40:00 pm in
Part one of the Trent Polack origin story. This has absolutely no practical benefit other than hopefully providing people that want to get started in games in some form or another. But, yeah, mostly me rambling.