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December 14, 2019
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Posted by Stanislav Costiuc on 12/02/19 10:34:00 am in Design, Serious
A lot of designers starting out like to take a linear approach in design - first keep designing only on paper and then implement exactly that. This is not the most efficient way to do this, so let's talk about iterative design.

Posted by Pascal Luban on 12/02/19 10:34:00 am in Design
Shooters are one of the oldest game genres, but that does not stop them from continuing to dominate sales. This is mainly due to the fact that shooting games know how to renew their gaming experience. Here are three examples.

In episode 13, Jeremy waxes nostalgic about Thanksgiving Day gaming memories and covers the latest news.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, a great video on loneliness in games, Disco Elysium, Vader Immortal, and so much more.

Posted by Simon Carless on 11/29/19 02:47:00 pm in Business/Marketing, Design, Production, Console/PC
With all the sourness about Steam and game discoverability that’s sometimes going on, I did want to note that I - personally - feel like the company is making an effort recently. But after all that, your game may still not sell.

1 core, 2 cores, 4 cores, 8 cores, 16 cores! Who's got more? The more cores, the better. The Unity Job System will squeeze them all, right? Yeah, probably. But what if Unity was over-milking your CPU? Would that be a problem?

This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, the latest on Google Stadia, and a whole bunch more besides.

Posted by David D'Angelo on 11/22/19 05:37:00 pm in Design
A breakdown of how Chester's Choice, an innovative mode in Shovel Knight Showdown, a multiplayer platform fighter, was created.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.