An analysis of systems-based, holistic game design and development and the difference between a "System Designer" and "Systems Designer".
Analytical systems designed to help players learn and improve can have a huge impact on games in the future, not the least in esports. Here we present the process behind building a recommender system for Destiny players.
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
The concluding part of my 3 part of my series on first steps to becoming a level designer.
What's the difference working with Virtual Reality compared to flat-screen games except for Binaural positioning? This article shares insights on creating audio for VR Games.
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
Writing game narrative is hard; cutting it is harder. But good, brutal editing is crucial to both managing your scope and delivering a tight story.
For the first time a close chat with team at Rovio that built Angry Birds 2 and what led them to make those bold design decisions!
2017 was a great year for games and here are my thoughts on my favorite ones of the year.
Behind every super logical sounding argument or theory, there is always some kind of emotional charge. This is especially true in media studies and criticism, I think.