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January 18, 2018
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Posted by Trent Polack on 01/04/18 11:04:00 am in Design, Console/PC, Indie
An analysis of systems-based, holistic game design and development and the difference between a "System Designer" and "Systems Designer".

Posted by anders drachen on 01/03/18 10:35:00 am in Business/Marketing, Social/Online
Analytical systems designed to help players learn and improve can have a huge impact on games in the future, not the least in esports. Here we present the process behind building a recommender system for Destiny players.

This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.

Posted by Max Pears on 12/29/17 11:50:00 am in Design, Console/PC, Serious, Indie
The concluding part of my 3 part of my series on first steps to becoming a level designer.

Posted by Alex Riviere on 12/26/17 10:19:00 am in Audio, Design, VR
What's the difference working with Virtual Reality compared to flat-screen games except for Binaural positioning? This article shares insights on creating audio for VR Games.

This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.

Posted by Jon Ingold on 12/21/17 09:51:00 am in Design, Indie
Writing game narrative is hard; cutting it is harder. But good, brutal editing is crucial to both managing your scope and delivering a tight story.

Posted by Om Tandon on 12/19/17 10:46:00 am in
For the first time a close chat with team at Rovio that built Angry Birds 2 and what led them to make those bold design decisions!

Posted by Tyler Glaiel on 12/19/17 09:18:00 am in Design, Indie
2017 was a great year for games and here are my thoughts on my favorite ones of the year.

Posted by Keith Burgun on 12/18/17 09:49:00 am in Design, Art, Console/PC, Serious
Behind every super logical sounding argument or theory, there is always some kind of emotional charge. This is especially true in media studies and criticism, I think.