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October 14, 2019
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This week's highlights include several pieces about Untitled Goose Game, of course, but also articles or videos on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & a plethora of others.

Posted by Josh Ge on 09/27/19 10:31:00 am in Design, Console/PC, Serious, Indie
The hows and whys of making Cogmind's difficulty settings more accessible, and more likely to be used.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Jeremy reflects on PixelFest 2020, the latest PixelFest Devs meetup, covers the news, takes you inside the work he's doing at Midnight Status, shares his latest obsession on Nintendo Switch, and programs a Minecraft clone ... all in just over an hour!

Posted by Simon Carless on 09/24/19 02:33:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
In the world of near-infinite games, does a ‘video game publisher’ actually make your game sell better? Here's some key points to think about when you decide if you want a publisher or... not.

Posted by Jeremy Alessi on 09/23/19 10:49:00 am in
In episode 2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game.

This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games! Original release 9/4/2019

Posted by Victoria Tran on 09/19/19 10:53:00 am in Business/Marketing, Indie, Social/Online
An exploration into the customer value proposition, AKA the full, persuasive explanation as to why someone would want your game and what they’d get if they bought it.