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November 12, 2019
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Posted by Brad Wardell on 10/07/19 10:53:00 am in Programming, Production, Console/PC
Putting aside the theoretical power of Vulkan and DirctX 12 when compared to DirectX 11 how do they do in practice? The answer, not surprising is, it depends.

Posted by Keith Burgun on 10/07/19 10:53:00 am in Design, Indie
In this post, designer Keith Burgun talks about some of the visual/mechanical changes he's making to his first published card game, Dragon Bridge, to improve readability and affordances.

Posted by Max Pears on 10/03/19 10:25:00 am in Design, Console/PC, Serious, Indie
I am back for the second part of my Mini-Series as I talk about the next phase of building a good combat phase which is about the planning and pre-production as we talk about what to do as well as looking at my own work.

Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developer obituaries.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Niklas Gray on 10/01/19 10:35:00 am in Programming
How to efficiently store arrays in arrays.

Posted by Simon Carless on 09/30/19 05:18:00 pm in Business/Marketing, Design, Production, Console/PC
My recent piece on discoverability for Nintendo Switch got some decent feedback from a few active Switch developers - here's an update with some new data points and info.

Posted by Ruben Torres Bonet on 09/30/19 10:35:00 am in Design, Programming, Console/PC, Indie
Let's find out 3 ways Unity Addressables will help your game with efficient, pain-free content management.

Posted by Burak Tezateser on 09/30/19 10:29:00 am in Business/Marketing, Console/PC
This post is about some obvious and some hidden long term mistakes Steam is making. As a commercial product, Steam has two goals: making profits and preserving its ecosystem (aka. securing long term profits). It's failing on both.

Posted by Samuel Coster on 09/30/19 10:22:00 am in Art
This is an art deep dive about the methods Butterscotch uses to create environments.