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February 28, 2020
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Posted by Sande Chen on 01/23/20 11:40:00 am in Design
In this article, game designer Sande Chen explains the importance of learning mathematics in the field of game design.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost

In episode 21, Jeremy comes to you from the January PixelFest Devs meetup at Circuit Social in downtown Norfolk and chats with Andrew Scott Hollis about his physical/board game Jeweler's Dozen, a killer LARP in Philadelphia...

Posted by Chris Zukowski on 01/22/20 10:52:00 am in Business/Marketing, Design, Production
Writing a great talk is really hard. You have to make it informative, and convincing, and yet still fun. Plus, you have to keep a lid on your anxiety. Here are some tips I used to give the highest-rated summit talk at GDC 2019.

Posted by Niklas Gray on 01/21/20 12:26:00 pm in Programming
My plans for how to do time tracking in 2020

The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.

More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.

Posted by Jeremy Alessi on 01/17/20 10:39:00 am in
In episode 20, Jeremy chats with indie comic book creator Vince White. Vince was instrumental in helping Jeremy deliver the Swap Fire comic, which was a backer reward of the successful 2017 Kickstarter for Swap Fire 2 on Nintendo Switch.

Posted by Thomas Bidaux on 01/15/20 10:23:00 am in Business/Marketing, Console/PC
The annual review of the performance of games projects on Kickstarter in the past 12 months.