In episode 15, Jeremy talks Tetris 99, covers the news, and unfortunately... could not have Vince White on the show as scheduled. He also botches the PixelFest Devs meetup date. For the record, it will be Tuesday, December 17th at Keagan's.
Video games are undoubtably big business. Video games are so big, in fact, that they effortlessly out-earn the film and music industry combined. But what does the future of video games hold? Is it more of the same but bigger and better?
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS, Android and Steam for his team’s title Golf Peaks.
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on-demand. Here's how you do this with Unity Addressables CDN.
Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.
When starting out to develop a game, it is very important to set up a structured creative direction during pre-production. One of the most needed elements is a strong vision, which we're going to discuss here.
Homescapes and Gardenscapes developer Playrix hits the highest results in 2019. According to analysts, the company's income will exceed $1 billion per year.
How to get past the white page syndrome with practical tools that allow creative problem solving in game design.
Learn how the designers at Other Ocean brought the Pumpkin King boss back to life in the MediEvil remake for PS4.
Today I review some common roadblocks that can emerge along the way. We will try to pinpoint these problems and work our way around them in this post.
The most optimal price for your game is higher than you think, here is why.
In 1995 Nintendo decided that they weren’t going to be held back by science fiction or anti-social behavior. They were going to dip into VR. And in doing so, they were going to make the most physically uncomfortable gaming console of all time.