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Posted by Winifred Phillips on 10/16/18 10:18:00 am in Audio, VR
Video game composer Winifred Phillips discusses newly announced headphone products for VR, and new technologies promising to enhance existing headphones for VR. Topics include Cingo, the Ambeo Smart Headset, Super X-Fi, and the Sowlo from Noveto Systems.

Posted by Pete Ellis on 10/15/18 11:20:00 am in Design, VR
The design principles for PSVR game 'RIGS: Mechanized Combat League' that was covered in my talk in a design panel at Eurogamer EGX 2016, at the Birmingham NEC, UK.

Brian Merchant from Gizmodo gave factually poignant coverage of Leap Con. This resulted in a eureka moment which defined what Magic Leap and products like it are about, what they deliver, and what their futures are through three critical words.

This week's highlights include a neat Smash Brothers interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Jessica Tompkins on 10/11/18 10:41:00 am in Production, Console/PC, Indie, Smartphone/Tablet
Landing an entry-level job in Games User Research (GamesUR) is difficult, so having experience can set you apart from other candidates. This article outlines several best practices and principles for getting started in GamesUR.





Posted by David Craddock on 10/16/18 11:41:00 am in Design, Programming, Art, Console/PC, Indie
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Baz, King Knight, and Mole Knight boss battles.

Posted by Michela Rimensberger on 10/16/18 10:25:00 am in Design, Art, Indie, VR
This entry summarizes my presentation held at the Forward Festival this June about worldbuilding and Storytelling in VR. I used the dwarven Stonebeard family from our fantasy universe, to explain our approach of the 4WH's.

Posted by Aleksandr Samovich on 10/16/18 10:15:00 am in Audio, Production, Art
Interviews with developers about old games

Posted by Oz Gore on 10/16/18 10:15:00 am in Business/Marketing, Programming, Production, Console/PC
In a bid to increase uptake, manufacturers promote shorter console lifespans and a future of streaming devices. With publishers moving towards ‘games-as-service’ and longer development per product, developers might find they face an industry out of sy

Translation is a very important step when making a game, but it’s not enough to just translate the words from one language to another. Read more about what guest bloggers in our blog at Koukoi Games wrote about the topic.

Posted by Quentin Sallat on 10/15/18 11:22:00 am in Design, Indie
When you think of sports simulation games, storytelling isn’t what always come to mind. But all of them actually have a great potential for a narrative.