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Category: Indie

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Posted by Josh Bycer on 05/14/20 10:33:00 am in Indie
Many people think that it's great that so many games are available to purchase these days, but as someone with an infinite backlog to get to, it's time to talk about an evergrowing problem facing developers.

Posted by Ruben Torres Bonet on 05/13/20 10:23:00 am in Indie
In this post, I'll show you how to know if your game performance is suffering from too many Unity Draw Calls and what to do about it.

Posted by Simon Carless on 05/11/20 02:24:00 pm in Indie
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.

Posted by Andrew Smith on 05/11/20 11:14:00 am in Indie
As we're committing to monthly development updates on our newly launched Patreon, we start with a generous and deep look back at the past several months of life at Spilt Milk Studios - from pitching at PAX East to secret projects.

Posted by Simon Carless on 05/09/20 04:33:00 pm in Indie
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.

Posted by Josh Bycer on 05/08/20 10:50:00 am in Indie
Today's post looks at the popularity of low stakes games, and how designers are creating rewarding, and relaxing, experiences.

Posted by Ruben Torres Bonet on 05/06/20 10:41:00 am in Indie
I've been frustrated to see how much useless repetition I had in my C# conditionals and switches, but I knew programmers could do better. In this post, I'll show you how to make your code more concise with Unity C# Pattern Matching (C# 7.0)

Posted by Ruben Torres Bonet on 05/05/20 10:46:00 am in Indie
Let's avoid programmers' misunderstandings that often escalate to fist fights. In this post, I'll show you how you can make your code more explicit and simpler by using the Unity C# Discards feature (C# 7.0).

Posted by Simon Carless on 05/04/20 05:54:00 pm in Indie
So your game has a lot of Steam wishlists, but then it launches... and it doesn't sell many copies! What happened? We try to delve into it within..

Posted by Ruben Torres Bonet on 05/04/20 11:00:00 am in Indie
Did you know Unity can silently duplicate your assets in your bundles? Avoid this and wasting more money in CDNs with the Unity Asset Bundle Browser.