Many people think that it's great that so many games are available to purchase these days, but as someone with an infinite backlog to get to, it's time to talk about an evergrowing problem facing developers.
In this post, I'll show you how to know if your game performance is suffering from too many Unity Draw Calls and what to do about it.
There is no silver bullet in having people find your game. If youâ€™re relying on one thing to change your fortunes radically - youâ€™re using the wrong strategy to develop & market your game.
As we're committing to monthly development updates on our newly launched Patreon, we start with a generous and deep look back at the past several months of life at Spilt Milk Studios - from pitching at PAX East to secret projects.
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
Today's post looks at the popularity of low stakes games, and how designers are creating rewarding, and relaxing, experiences.
I've been frustrated to see how much useless repetition I had in my C# conditionals and switches, but I knew programmers could do better. In this post, I'll show you how to make your code more concise with Unity C# Pattern Matching (C# 7.0)
Let's avoid programmers' misunderstandings that often escalate to fist fights. In this post, I'll show you how you canÂ make your code more explicit and simplerÂ by using the Unity C# Discards feature (C# 7.0).
So your game has a lot of Steam wishlists, but then it launches... and it doesn't sell many copies! What happened? We try to delve into it within..
Did you know Unity can silently duplicate your assets in your bundles? Avoid this and wasting more money in CDNs with the Unity Asset Bundle Browser.