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November 18, 2019
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Category: Indie


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Posted by Simon Carless on 10/19/19 08:22:00 pm in Indie
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.

Posted by Jeremy Alessi on 10/18/19 10:38:00 am in Indie
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.

Posted by Ruben Torres Bonet on 10/16/19 11:03:00 am in Indie
Players want to play, they don't want to wait. Help them buying your game: reduce your game's download size with Unity Addressables Hosting. And a year later? Offer them a DLC based on, guess what? Unity Addressables.

Posted by Chris Shrigley on 10/15/19 10:22:00 am in Indie
To mark the 1 year anniversary of releasing my last game, and after mulling on the project for the past year, I thought I’d do a quick postmortem (of sorts) on the project. Some hard lessons were learned and some truths uncovered, so here goes..

Posted by Simon Carless on 10/11/19 08:03:00 pm in Indie
This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.

Posted by Jeremy Alessi on 10/10/19 11:31:00 am in Indie
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!

Posted by Chris Zukowski on 10/10/19 07:34:00 am in Indie
imgur is one of the last remaining marketing platforms where your post can go viral reaching hundreds of thousands of people without paying to boost it, getting an influencer to cover it, or knowing the platform holder personally. Here is how to use it.

Posted by Ruben Torres Bonet on 10/07/19 04:11:00 pm in Indie
Last week we quizzed you on Unity Addressables. This time, we analyze the results of this quiz, including the top answers the community has chosen. Curious?

Posted by Keith Burgun on 10/07/19 10:53:00 am in Indie
In this post, designer Keith Burgun talks about some of the visual/mechanical changes he's making to his first published card game, Dragon Bridge, to improve readability and affordances.

Posted by Max Pears on 10/03/19 10:25:00 am in Indie
I am back for the second part of my Mini-Series as I talk about the next phase of building a good combat phase which is about the planning and pre-production as we talk about what to do as well as looking at my own work.