First DEVBLOG post. Added New weapon. Now I can kill by barrels!
This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video.
Previously we looked at how certain clauses might affect when and how a developer gets paid by its publisher. This post looks at potential timing issues that might affect a developer's ability to carry out its obligations under the publishing contract.
If you created a really great game with coherent gameplay, art and UI, but your revenues are still not as promising as you have expected, then this article will help you to explore the reasons and will provide some advices on the possible improvements.
An introduction to finding resources and designing your first piece of interactive fiction (or text adventure).
Topic: Referencing assets for C++ lovers
Source for UE4.26: https://github.com/klauth86/UE4Cookery/tree/main/CPP008