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February 21, 2018
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February 21, 2018
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Posted by Nathan Savant on 02/20/18 05:23:00 pm in Design, Console/PC, Serious, Indie
A discussion of the personality of The Knight from Hollow Knight based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.

Posted by Patrick God on 02/20/18 05:22:00 pm in Design, Indie
As a one-man-army indie game developer, it can be quite intimidating to make a story-driven game. But there are simple ways to add story elements anybody can implement.

Posted by Vadim Bulatov on 02/20/18 05:08:00 pm in Business/Marketing
The role of marketing in free to play games is often underestimated. In the modern understanding of marketing, you need to accompany the customer after purchase and make him a loyal client and an advocate for the brand.

Confused as to what marketing strategy to use? This post will help you organize your tactics and form a strategy to ensure people who are interested in your game will be with you on launch day.

Posted by Evan Todd on 02/20/18 05:02:00 pm in
In which I ignore the common wisdom that you can't "just add multiplayer" to my own peril.

Posted by Michael Heron on 02/20/18 04:56:00 pm in Business/Marketing, Design
This is a kind of 'new game journalism reader' that tries to explain why some of the NGJ pieces I regularly cite are so genuinely remarkable.