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June 23, 2021
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June 23, 2021
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Posted by Yali Papacubec on 06/23/21 10:45:00 am in Design, Console/PC
First DEVBLOG post. Added New weapon. Now I can kill by barrels!

This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video.

Posted by Tim Repa Davies on 06/22/21 09:58:00 am in Business/Marketing, Console/PC, Serious, Indie
Previously we looked at how certain clauses might affect when and how a developer gets paid by its publisher. This post looks at potential timing issues that might affect a developer's ability to carry out its obligations under the publishing contract.

Posted by Max Samorukov on 06/21/21 10:24:00 am in Business/Marketing, Production, Smartphone/Tablet
If you created a really great game with coherent gameplay, art and UI, but your revenues are still not as promising as you have expected, then this article will help you to explore the reasons and will provide some advices on the possible improvements.

Posted by Giannis Georgiou on 06/21/21 10:23:00 am in Programming, Indie
An introduction to finding resources and designing your first piece of interactive fiction (or text adventure).

Posted by Artur Kh on 06/21/21 10:22:00 am in Programming, Indie
Topic: Referencing assets for C++ lovers Source for UE4.26: