Game Dev Digest Issue #89 - Code Driven. The latest from the free weekly Unity3d/gamedev newsletter.
As the industry evolves in 2021, innovative social features will be paramount to differentiation. Gamers are now staying for the relationships and connection found online.
I detail my first experience of a level design test for an industry position. I talk about how I dealt with the brief and what issues I had in creating it.
A postmortem of our project visualizing and displaying cybersecurity competitions for general audiences. Authored by: Kevin Laporte, Justin Neft and Robley Evans.
Today, we’re going to be diving into a continuation of where we left off last, giving you a clear rundown for how to understand the nuances of your LiveOps cadence and actually affect process change for optimal results.
Honest report about our first year as an independent studio. Ressurection old title, diversifying portfolio, tackling long-tail, platforms, sales. Contains numbers & charts!