Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 21, 2019
View All     Post     RSS
March 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:





Posted by Jori Hamilton on 03/20/19 06:53:00 pm in Business/Marketing, Console/PC, Social/Online, VR
Can video games be used to teach children empathy? Recent research suggests yes. Intentional video game design can help improve children's emotional capacity.

Posted by C Bel on 03/20/19 06:51:00 pm in Design
Economic collapse is a well known scenario, could it not be used as a simulation pitch ? It would be original, educative, and ... violently fun. Here, I'll describe what could be basic rules for such a simulation game.

A good game development team is a must if you want to create a worthy game. And it is okay for team members to cover several roles at once if it's done right. So in this article, we'll give you some recipes for reducing the chances of failure.

In this post, I will explain what is the flow theory and how can we applied it while designing a video game.

Posted by Davide Aversa on 03/20/19 06:48:00 pm in Design
I hate gathering quests. Whenever a gathering quest pops out in my single player experience, I get furious. Unfortunately, this is a virus that it is spreading. Therefore, I needed to make a stand. This article is my stance: gathering quest sucks.

Posted by Joel Sammallahti on 03/20/19 06:33:00 pm in Design, Console/PC, Indie
Introduction to the background of Iron Danger's story.