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November 20, 2018
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November 20, 2018
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When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in

Posted by Pete Lewin on 11/20/18 11:58:00 am in Business/Marketing
Epic Games faces potential lawsuit over 'stealing' popular dance moves. But is there any legal merit here? Are dance moves actually protected by copyright?

Posted by Caleb Compton on 11/19/18 12:25:00 pm in Business/Marketing, Design, Production
The second in my "Game Designer Spotlight" series, this time focussing on the incredibly prolific Reiner Knizia. I look at his design process and philosophy, and try to figure out how he makes so many darn games!

Posted by Ryan Sumo on 11/19/18 12:23:00 pm in Production, Indie
I talk about some of the productivity tools like Flock, Hacknplan, and Airtable that we use to make making games easier.

Posted by Jair McBain on 11/19/18 12:16:00 pm in Design, Indie
As a brand new, game crafting duo with a burning desire to become sustainable, what we needed on our side was experience, confidence and data. In this article, I will cover what we've learned so far from tackling a 2-month development and release cycle.

Posted by Omey Salvi on 11/19/18 12:15:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
I detail a strategy for indie game development that I'll follow myself to try to make minimum wage making experimental games on Steam. My first game has perma-permadeath. You can only play the game once.