Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
October 23, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Josh Bycer on 10/23/17 03:13:00 pm in Design
Each week, Game Design Analyst Josh Bycer picks a game to examine in a video spotlight. In time for Halloween, it's Clive Barker's Undying.

Posted by Michael Hicks on 10/23/17 09:35:00 am in Design, Indie
A video blog about best practices I've developed for playtesting my games.

Posted by Paul Gadi on 10/23/17 09:33:00 am in Business/Marketing, Design, Console/PC, Indie
Stardew Valley didnít succeed because it innovated on tried and tested farming RPG mechanics. It was a massive hit because of how successful it was in making a Platform Shift.

Posted by Yura Yashunin on 10/23/17 09:32:00 am in Business/Marketing, Smartphone/Tablet
Does a high index of downloads correlate with high profits? And whether Top Downloaded is equal to Top Grossing or not? Letís take a closer look.

Itís only a matter of time before even more colleges and high schools bring gaming into the fold of interscholastic athletics. What this means for developers and the gaming industry is unclear, what is clear is that the future of gaming is bright.

Posted by Roman Luks on 10/23/17 09:31:00 am in Business/Marketing, Design, VR
Hi, I'm Roman. I'm a gamedev enthusiast. Currently, I am finishing up my studies at Masaryk University in Brno, Czech Republic. I chose a VR research as my Masterís thesis and this is a this is a postmortem mostly about the development and the experiment.