For the final part of my look at replayability, we're going to talk about what Variance is, and how games have to be designed to be replayable.
I've soured on game conventions as a good means of marketing, but found something else that will keep me going.
In a strategy game, reading is the process of parsing the information on the board, allowing players to identify threats and opportunities.
This article offers a new lens to help understand designing games which are interesting to "read".
Monsters make for daunting foes whose demeanor stands out from standard baddies, but there's more to a creature than just the level of fear they elicit. This piece by Michel Sabbagh details the art behind making beasts and harnessing their true potential.
Frostpunk is the latest game from Polish developer 11bit Studios, where you are the leader of a small colony of survivors known as New London, in a post-apocalyptic world that was hit by a severe ice age. As the title suggests, it’s a frozen, frost-encrus
It's time to give flavor text the respect it deserves.