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December 12, 2019
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December 12, 2019
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Posted by Mariusz Kowalczyk on 12/11/19 10:45:00 am in Business/Marketing, Serious, Indie
The most optimal price for your game is higher than you think, here is why.

Posted by James Deighan on 12/11/19 10:39:00 am in
In 1995 Nintendo decided that they weren’t going to be held back by science fiction or anti-social behavior. They were going to dip into VR. And in doing so, they were going to make the most physically uncomfortable gaming console of all time.

Posted by Frank Zhang on 12/11/19 10:35:00 am in Programming, Art, Indie, VR
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie. Includes a discussion of assets for environment creation that a VR compatible and helps VR performance as well as other optimization tips and tricks.

Posted by Dora Breckinridge on 12/10/19 11:00:00 am in Business/Marketing, Indie
Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed, with a little open dialogue, you stand a good chance of turning it around. I know because we've done it, and you can, too.

Posted by Jori Hamilton on 12/10/19 10:48:00 am in Business/Marketing, Social/Online
When Steam announced that it would begin to accept Bitcoin in 2016, the gaming world knew that something huge was about to happen. This is how blockchain as impacted the online gaming community.

Posted by Mariusz Kowalczyk on 12/10/19 10:44:00 am in Business/Marketing, Indie, Social/Online
We are all trying to find players for our games. Twitter may be a good place to start building your community from scratch. But it will work only if you know how to. I have figured a way to make it work.