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October 20, 2019
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October 20, 2019
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Posted by Antonio Torres on 10/18/19 10:38:00 am in Business/Marketing
The video game industry has a well-documented problem – known as ‘’crunch”. Crunch is status quo for the video game industry and just about every video game ever produced has required the sacrifice of countless hours of free time to meet deadlines

Let's say you're a small indie studio thinking about releasing your next game on early access. What production and business factors should you consider? This post looks into what you might want to think about when checking if early access is right for you

I spent 3 years making my first commercial game, a 7 hour RPG that told a very charming and personal story. I reflect on my efforts, the emotional toll, what I could have done differently, share my release stats, and discuss why it was all worth it.

Posted by Sophia Gardner on 10/16/19 11:01:00 am in Art, Console/PC
So can a videogame be a piece of art? Yes, but to see it, we must first educate ourselves and open our minds a bit.

Find out the list of best books for game analysts which can broaden your horizons.

Posted by GameMaker Studio on 10/16/19 11:00:00 am in
Video games are a more global enterprise than they’ve ever been. We decided to talk to indie developers from around the world to see how they’ve formed communities around GameMaker.