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May 22, 2018
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May 22, 2018
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Posted by Josh Bycer on 05/21/18 10:01:00 am in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
For the final part of my look at replayability, we're going to talk about what Variance is, and how games have to be designed to be replayable.

Posted by Ryan Sumo on 05/21/18 10:00:00 am in Indie
I've soured on game conventions as a good means of marketing, but found something else that will keep me going.

Posted by Tom Kail on 05/21/18 09:59:00 am in Design
In a strategy game, reading is the process of parsing the information on the board, allowing players to identify threats and opportunities. This article offers a new lens to help understand designing games which are interesting to "read".

Posted by Michel Sabbagh on 05/21/18 09:58:00 am in Design, Console/PC, Indie
Monsters make for daunting foes whose demeanor stands out from standard baddies, but there's more to a creature than just the level of fear they elicit. This piece by Michel Sabbagh details the art behind making beasts and harnessing their true potential.

Posted by Albert van der Meer on 05/21/18 09:57:00 am in Design, Serious
Frostpunk is the latest game from Polish developer 11bit Studios, where you are the leader of a small colony of survivors known as New London, in a post-apocalyptic world that was hit by a severe ice age. As the title suggests, it’s a frozen, frost-encrus

Posted by Nikhil Murthy on 05/21/18 09:56:00 am in Design
It's time to give flavor text the respect it deserves.