Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 21, 2018
View All     Post     RSS
February 21, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:





Posted by Nathan Savant on 02/20/18 05:23:00 pm in Design, Console/PC, Serious, Indie
A discussion of the personality of The Knight from Hollow Knight based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.

Posted by Patrick God on 02/20/18 05:22:00 pm in Design, Indie
As a one-man-army indie game developer, it can be quite intimidating to make a story-driven game. But there are simple ways to add story elements anybody can implement.

Posted by Vadim Bulatov on 02/20/18 05:08:00 pm in Business/Marketing
The role of marketing in free to play games is often underestimated. In the modern understanding of marketing, you need to accompany the customer after purchase and make him a loyal client and an advocate for the brand.

Confused as to what marketing strategy to use? This post will help you organize your tactics and form a strategy to ensure people who are interested in your game will be with you on launch day.

Posted by Evan Todd on 02/20/18 05:02:00 pm in
In which I ignore the common wisdom that you can't "just add multiplayer" to my own peril.

Posted by Michael Heron on 02/20/18 04:56:00 pm in Business/Marketing, Design
This is a kind of 'new game journalism reader' that tries to explain why some of the NGJ pieces I regularly cite are so genuinely remarkable.