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January 20, 2018
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January 20, 2018
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Posted by gumi Team on 01/19/18 11:26:00 am in Business/Marketing, Smartphone/Tablet
In this next diary, we explore a little more in depth on how our language alchemists localize the game, the challenges and idiosyncrasies of translating Japanese-centric game into 4 culturally-unique languages.

Posted by Lonard Bertos on 01/19/18 11:25:00 am in Design, Art, Console/PC
GTA scenario is incredibly good, right? But most of the time, when it's done, the game becomes boring. Why? The GTA scripts lead us to the very fun gameplay we know, but some characters seem to work better without a narrative-oriented scenes.

Posted by Alex Dorans on 01/19/18 11:25:00 am in Audio, Design, Programming, Production, Art
In Academia there hasn't been a push to create the next generation of talented QA'ers in the same way as we see dedicated Design, Art, Programming, Audio and Production courses. This post explores and invites comment on what such a course may look like.

Posted by Sara Casen on 01/19/18 11:24:00 am in Business/Marketing
From concept to realization, here's the booth art we produced for our upcoming indie game Lake Ridden, which was displayed at EGX in Birmingham, in front of 80 000 visitors.

Posted by Aaron Steed on 01/18/18 09:04:00 am in Design, Programming, Indie
What goes into a match-3 game that takes 4 years to make? In this post I'll show you my methods and a host of games and creators that helped shape an original way to match-3.

Posted by gumi Team on 01/18/18 09:03:00 am in Design, Smartphone/Tablet
Ting Shang Jia and Jacky Yap, Lead Game Designers supporting the global development for The Alchemist Code and Brave Frontier, share insights on a major collaboration event.