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June 19, 2018
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June 19, 2018
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  • Editor-In-Chief:
    Kris Graft
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    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
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Posted by Dariusz Jagielski on 06/18/18 10:08:00 am in Design
Originally born out of the necessity, I've since then come to realize that I've struck gold.

Posted by Tejas Jasani on 06/18/18 10:07:00 am in Programming
The main objective of this blog post is to make a basic level generator and editor for a 2d plat former in Unity.

Posted by Matt Rowen on 06/18/18 10:05:00 am in Design
Love Games? You can also be a part of it by choosing Game Design as career. Here's a comprehensive infographic on How to become a Graphic Designer, how it is like to be one and the key skills required for it.

Posted by Tomasz Piowczyk on 06/18/18 10:05:00 am in Design, Programming
Some thoughts about Unity's ECS

Posted by Dan Camaro on 06/18/18 10:05:00 am in Design, Programming, Production, Serious, Indie
Less of a lesson and more of a technique.  We all know that the key to finishing a game is to keep it simple.  We also know, when you're acting as your own product designer and developer it's much harder to put boundaries on what you do.

Posted by Mark Tulchinski on 06/18/18 10:05:00 am in Business/Marketing
My Town Games studio creates and promotes educational kids mobile games. We have 28 games in My Town series and 3 brand new My Little Princess games. Our target audience are kids from 4 to 12 years old and our games help youth to learn and grow.

Battle Royale and Fortnite has taken over multiplayer and streaming, but does this genre have the legs to be the next big Esport?

Posted by Piotr Bomak on 06/15/18 08:44:00 am in Design, Art, Console/PC, Serious, Indie
In the third article in the series, we unveil the design decisions behind the bomber boss in X-Morph: Defense and why we decided to completely get rid of it, even though it was almost finished.

Posted by Rudolf Lachinov on 06/14/18 05:41:00 pm in Art, Indie, Smartphone/Tablet
It's my project about running candies. All game art is sculpted from plasticine, there are 50 candies and 6 locations.

Posted by Tejas Jasani on 06/14/18 11:13:00 am in Programming
The main objective of this blog post is to give you an idea about how to use C# Delegates in Unity.