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August 2, 2021
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August 2, 2021
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Posted by Sisi Yuan on 07/26/21 10:27:00 am in Design, Art, Console/PC
In today's world, not everyone is able to use products/apps or play games without any difficulty. For this reason, we have conducted a series of studies on accessibility design in the hope that more people can experience the joy of gaming.

Posted by John Kukushkin on 07/26/21 10:21:00 am
FlyAnvil began as a studio designing games for Flash, but eventually had to make the transition to Steam. This presented many challenges -- among others, how to preserve the legacy of our Flash games; a challenge that the industry faces as a whole.

Posted by Nathan Savant on 07/23/21 10:38:00 am in Design, Console/PC, Serious, Indie
A deep dive into how Magic The Gathering expresses character through game mechanics, and how those same concepts can be applied to video game characters without breaking the design budget.

Posted by Naavik (MTM) on 07/22/21 10:16:00 am in Business/Marketing, Design, Smartphone/Tablet
A look into Merge Games and their next phase of growth

Posted by Margaret Wong on 07/22/21 10:15:00 am in Design, Console/PC, Social/Online, Smartphone/Tablet
Asymmetric multiplayer games are fun to play, but special design attention is needed. Five possible design patterns are presented based on a study on ten asymmetric multiplayer games on different platforms.

If a publishing agreement covers PC but doesn’t specify channels, is the Steam Deck included or excluded?

Posted by Owen Deery on 07/21/21 02:00:00 pm in Audio, Programming, Art, Console/PC, Indie
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.

Posted by Glenn Savarese on 07/21/21 11:14:00 am in Programming, Console/PC
I'm making my first proof of concept and need community feedback.

Modern game developers understand that it's not enough just to create an awesome game - you have to make it accessible to the broader public. That's where localization comes in.

Posted by Laura Tallardy on 07/20/21 10:36:00 am in Business/Marketing, Indie, VR
Advice on avoiding pitfalls with Steam's Festival Livestreaming events!