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June 16, 2019
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June 16, 2019
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Posted by Liviu Boar on 06/12/19 10:22:00 am in Business/Marketing, Console/PC, Indie, Social/Online
A detailed dive into everything your Steam page should feature in order to be as efficient as possible.

Posted by Giada Zavarise on 06/12/19 10:19:00 am in Business/Marketing
Tips and tricks to help people play your game, have a smooth experience and leave your booth with a smile.

Posted by Andrew Barron on 06/11/19 10:57:00 am in Design, Production, Serious
This article shows 3 simple design techniques we use at Bohemia Interactive Simulations to clearly define goals early in our projects.

Posted by Tom Safarov on 06/10/19 10:32:00 am in Art
In this post originally published on RocketBrush Studio's Blog, you will find a simple tutorial on creating your game character from the idea to the completed work.

Posted by Ahmed Khalifa on 06/10/19 10:24:00 am in Design
This post discusses six common level design patterns present in 2D videogames that we found from analyzing over thirty 2D games.

Posted by Caleb Compton on 06/10/19 10:22:00 am in Business/Marketing, Design, Production, Console/PC
In this installment of Game Designer Spotlight, I look at the acclaimed director of the Metal Gear Series and Death Stranding. How did he get started making games, what is his design philosophy, and how did his love of film influence his designs?

Here’s how you start developing your first game — with Shovel Knight as an example.

Posted by Liz Surette on 06/07/19 10:25:00 am in Business/Marketing, Indie
The band Iron Maiden is suing publisher 3D Realms over the game title Ion Maiden. I will discuss some legal best practices for developers to use in order to avert trademark controversies, using the Iron Maiden case as an example of pitfalls to avoid.

Posted by Dr. Michael Garbade on 06/07/19 10:22:00 am in Business/Marketing
Do you wonder what made Forntite so popular? If so, then we cover the eight reasons why it does. By going through the post, you can also learn from its success.

Posted by Stephen Trinh on 06/07/19 10:11:00 am in Business/Marketing, Design, Console/PC, Indie
A game design's perspective on why the tendrils in Shadow of the Colossus might be the most important thing in the game.