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June 18, 2019
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June 18, 2019
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Posted by Thomas van den Akker on 06/17/19 10:45:00 am in Design, Serious
Entertainment does not matter in educational serious games. This effect was observed in a year-long project. Within this project, people played games that varied in entertainment, but all covered the same theme.

Posted by Ross Przybylski on 06/17/19 10:36:00 am in Business/Marketing, Design, Indie
Here's an in-depth look at our budget, detailed session data, and our unexpected discovery of how originality and choice influence player perception that we learned showcasing Summoners Fate at Dreamhack Dallas 2019.

Posted by James Briggs on 06/17/19 10:35:00 am in Design, Serious
Moving towards a more emotion-led design style in game design means that all types of emotion must be considered and all types of emotion can be used in an effective way that can make unique experiences. Let's start with boringness.

Posted by Ben Neuteboom on 06/17/19 10:33:00 am in Design, Smartphone/Tablet
Two common ways to interact with Augmented Reality are using the touch screen, and by moving the phone itself. The results from a user study highlight some of their strengths and weaknesses.

Posted by Seth Coster on 06/14/19 10:33:00 am in Design, Console/PC, Indie, Social/Online
Games with user-generated content often suffer from the "Play Problem": players that create content can't get their creations seen by other players. Levelhead solves the Play Problem in an elegant way that puts control of visibility in players' hands.

Posted by Aiaz Marx on 06/14/19 10:19:00 am in Business/Marketing, Production, Serious, Indie
Is it a sad story about failure, or just another tale about recognition and success? That depends on what you take from it.

Posted by gumi Team on 06/14/19 09:56:00 am in Design, Production, Smartphone/Tablet
Version 3.0 is here and now you can experience the new THE ALCHEMIST CODE packed with plenty of new features and updates. Here, we delve into two major game-changing features that elevate your units to a whole new level - Enlightenment and Mementos.

Posted by Austin Anderson on 06/13/19 11:06:00 am in Design
Analysis of extended fiction techniques used in ICEY, a part of my series of blog posts with sections from my Honors Thesis on extended fiction in game design.

Posted by Natalie Mikkelson on 06/13/19 11:05:00 am in Business/Marketing
Attract followers and keep followers with these social media marketing basics...

Posted by Yannick Elahee on 06/13/19 10:44:00 am in Business/Marketing, Production, Indie
Open The Gates! More and more indies are allowing players to have a say about game updates. Maybe you decided to do this aswell, here are some tips & tricks after making 4 open game development games!