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May 25, 2019
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May 25, 2019
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The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Creativity is at the heart of development, and it comes from the people. Smash the team, and you damage everything.

Posted by Antonio Torres on 05/22/19 10:31:00 am in Design, Production
As far as software expressions are concerned, modern games are some of the most complex. The complexity of these games and the amount of money involved in making them, calls for different testing scenarios.

Posted by Josh Bycer on 05/22/19 10:29:00 am in Indie, Design, Production, Console/PC
Live Service has become a goal for developers to continue to support their titles, but it presents some interesting challenges when it comes to the constant development of a game.

Lana Meisak, VP of Business Development and Marketing, discusses how this relatively unknown developer and publisher has transformed from humble indie origins into a formidable global mobile publisher and developer in just a couple of years.

Posted by Jori Hamilton on 05/20/19 10:33:00 am in
For years, America has been facing an obesity epidemic. Does playing video games help to solve that issue? Or hinder progress?

Posted by Vyacheslav Grivorev on 05/20/19 10:32:00 am in Design, Production, Art, Serious, Indie
The answer is psychedelic metroidvania where you play as a phobia.

Posted by Vitor Bulbovas on 05/20/19 10:30:00 am in Design, Production, Art, Console/PC, Serious, Indie
In this post I'll talk about what are games, but, more than that, the importance they have in our society.

Posted by Vasiliy Sabirov on 05/20/19 10:28:00 am in Business/Marketing, Production, Serious
We at devtodev collected 10 great links which could be useful for game analysts and game developers and tried to organize them in the most logical way possible - by topic of interest giving you enough resources to learn from.

Posted by Thais Weiller on 05/20/19 10:23:00 am in Design, Console/PC, Serious, Indie
When fun isn't enough

Posted by Abdurrahman Khallouf on 05/20/19 10:22:00 am in Design, Indie, Social/Online
in one chapter of The Art of Game Design: a book of lenses. Jesse Schell suggests that "The single-player phenomenon appears to have been a temporary abnormality". well... that's one powerful claim! and I am going to tackle that in this article.