Indie developers love repeating that they’ll never make pay-to-win games, nodding to League of Legends’ business model to justify their opinion. Is it really that easy to make money by selling visual content? And if so, how should one go about doing it?
Sometimes, a trailer can only be understood in light of the game itself. So M. Joshua first reviews the trailer for 'Mystic Melee' before playing-through the game's basic modes; making sense of their relationship with one another.
Welcome back to Day 11 of my 100 days of VR development! Continuing from where we left off, we have a cube as an enemy, but today we're going to create our own character with animations!
My complete recollection of game development with Rayhouse Productions.
A look at the importance of press kits, how early you should have one and what it should contain.
The key takeaways from the opening Keynote at the Austin Game Developer Conference. John Hanke, CEO and Founder of Niantic Labs discusses the future of AR and PokemonGo.
What does it take to create an environment that minimizes manpower needed to create it while still being varied for the player? In this dev-log I take an in-depth look at the design process behind Bea The Bullet and how we overcome some of these obstacles
Why is it that when we play a game, failure is perfectly fine, even in certain games it’s necessary, it’s part of the process?
Today We’re going to create the navigation AI for our Knight Enemy to chase and attack the player.
Speedhacks are competitions where you develop a complete game in just a weekend. I frequently participate, and found them to be incredibly educational and fulfilling, and they let me to grow as a developer. Here is why you too should participate in one.