Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 8, 2021
View All     Post     RSS
March 8, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Artur Kh on 03/08/21 10:39:00 am in Programming, Indie
Topic: Component Visualizers Source for UE4.23:

Posted by Artur Kh on 03/05/21 10:21:00 am in Programming, Indie
Topic: Static delegate trick Source for UE4.23:

Posted by Aidan Herron on 03/05/21 10:19:00 am in Design, Art, Console/PC
A cohesive narrative is important to stories of all kinds, not just video games. Ori and the Will of the Wisps maintains this narrative cohesion for everything but one vital character.

Game Dev Digest Issue #84 - Learning, Tips, and Free Courses. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Thomas Reisenegger on 03/05/21 10:14:00 am in Business/Marketing, Indie
TikTok guide for indie game devs // Top 10 hands-on tips to make the tok tik, including examples of great accounts to follow

Writer's Room is a well-known technique used in movies, series, and other TV production, but just recently it started being applied to games. This post aims to convert some of it to a game's production.

Posted by Iuliana U on 03/04/21 10:46:00 am in Design, Art, Console/PC
The six unique games that solve complex problems with style and excellent design.

Posted by Tim Cullings on 03/04/21 10:41:00 am in Business/Marketing, Indie
Many external circumstances going on in the world led to 2021 being one of the most challenging years in the 13 year history of Global Game Jam® (GGJ). The GGJ® community of volunteers, organizers and jammers came together for our first fully online GGJ

Posted by John Watmuff on 03/03/21 10:56:00 am in Audio, Design, Programming, Art, Indie
Our space adventure/survival game holds a galaxy filled with more than 1000 unique worlds, 20+ interactive space businesses, and various points of interest. I want to share our groundwork and approach for doing this with only two developers.

Posted by Michael Wagner on 03/02/21 11:40:00 am in Business/Marketing, Serious, Indie, Social/Online
Over half of all games never make their money back. In this over-saturated market, even good games fail. Proper marketing increases your chances of success, yet many devs lack that knowledge. Let's change that.