Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 28, 2020
View All     Post     RSS
January 28, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:





On 21 January 2020, the UK’s data protection watchdog, the Information Commissioner's Office, published a set of design standards for Internet services, which are intended to help protect the privacy and safety of children online.

Posted by Mike Marrone on 01/24/20 10:39:00 am in Programming, Art, Indie
Game Dev Digest. The free weekly Unity game dev newsletter. Issue #38. Geo & Vertex Shaders And Animations, Juice, Optimizing Addressables And Builds, Rendering Effects, Giveaways And Sales

Posted by Iggy Zuk on 01/24/20 10:30:00 am in Design
Depth through complexity.

Posted by Xavier Rosee on 01/24/20 10:28:00 am in Business/Marketing, Smartphone/Tablet
Every week, a rundown of the best articles around video games and how to market them. Comments & opinions are mine.

While many people will talk about aesthetically pleasing games, we're going to talk about how to present your gameplay and why this matters for long term engagement.

Posted by Patric Fallon on 01/24/20 10:27:00 am in Design, Production, Indie
After my roguelike-inspired sci-fi adventure failed its first Kickstarter in 2018, I had to regroup and figure out the game's future. By looking to its past and approaching the design with fresh eyes, I could finally see the path it was meant to follow.

Posted by Anton Semchenko on 01/24/20 10:27:00 am in Programming
A simple localization system for Unity projects

Posted by Joshua Hallaran on 01/23/20 04:11:00 pm in Design, Console/PC, Indie
Part 6: Dreaming of the Future, Neglecting the Present - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. Written from a dev's perspective, with the insights of a fan.

Enjoy a postmortem look at development of Gamex Studio's first military game War Clicks!

Posted by Xavier Rosee on 01/23/20 10:51:00 am in Business/Marketing, Smartphone/Tablet
Every week, a rundown of the best articles around video games and how to market them. Comments & opinions are mine.