One question I hear all the time is �should I pitch or self-publish my board game?�
It's not an easy question to answer, as there is a huge difference between designing a board game and publishing one. Let's dive into what each method entails.
This article tries to find some answers from the perspective of the player side and psychological mechanisms.
The eighth weekly devlog of Deterrence. I continue to build the user interface to include minimap unit commands, multiple selected units and landing zone commands.
Game Dev Digest Issue #140 - Retro And Polish. The latest from the free weekly Unity3d/gamedev newsletter.
Unlock Audio's Voice Director Bonnie Bogovich gives some helpful advice for getting the best performance possible from your recording talent.
Moderating any online community is always a difficult proposition, but how do you stop gamers that are intent on breaking the rules?
Should I start with theme or mechanics? Here are some thoughts on whether either of these approaches is best or if there is a better way.
In this interview, Valerio Di Donato, CEO at 34BigThings, reflects on what it's been like for the studio since Embracer Group acquired it through Saber Interactive in November 2020. Topics include processes, culture, dogs in the office.
An analysis presented by a VRChat player to point out what makes player interaction an important and successful feature in VRChat and what it means to the development of metaverse.
The seventh weekly devlog of Deterrence. In this log I finish the units pathfinding with adjusting for player built buildings and implement traditional RTS UI.