Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told us.
A Q&A with Sharkbite Games, creators of Kongregate‚Äôs latest mobile release "BeSwitched."
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
We talk about the background of our latest project, Coffee Talk, and how Fumito Ueda's philosophy influenced us.
Discussion of several design principles and how they do or do not apply to virtual reality
Here at Polygon Gamelab ¬†we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.
Gaming is going through a truly REVOLUTIONARY era, hell yeah!¬†But is E3 still worthy attending for Indie devs in this era?
Learn about the mechanics used by top developers and create your own