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July 9, 2020
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July 9, 2020
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Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.

On 2 July 2020, the House of Lords Gambling Committee has issued a report covering the entire gambling industry, but also specifically addresses the topic of loot boxes in video games.

It is quite interesting how the pandemic changed completely the way we do business in the game industry. Despite that, one thing that hasn’t changed much are matchmaking events. Here are some preparation tips I’ve gathered over the years:

Posted by JORDAN MAYNARD on 07/01/20 11:17:00 am in Audio, Design
Good sound design can transform a game but often gets overlooked. Luckily, it's easier today to create great sound and audio without a technical background. Here are four tips about game-changing audio that we learned during our rapid game design project.

Posted by Steve Thornton on 07/01/20 11:16:00 am in Design, Production
Being a good games designer requires strong soft skills. Providing feedback, mediating discussions, resolving conflicts, managing people; these require empathy, tact and diplomacy. In this post, I share some of my own management methods and "rules"

Posted by rahul sehgal on 07/01/20 10:48:00 am in Business/Marketing, Design, Programming, Production, Art
Having a sound career strategy is essential for video game-makers to be able to do meaningful work as well as earn a decent living. In this article I chart out the broad contours of the actions one should take to prepare for the future

Posted by Kate AppFollow on 06/30/20 11:07:00 am in Business/Marketing, Production, Smartphone/Tablet
This year the WWDC 2020 was a completely virtual event, streamed at Apple.com website, Apple Developer apps, and even Apple YouTube channel. Let’s take a closer look at iOS 14 and how it’s new features will affect ASO and organic traffic acquisition.

Posted by Damien FREMONT on 06/30/20 11:07:00 am in Programming, Indie, Smartphone/Tablet
Keeping the file size of the built app to a minimum is important, especially for mobile devices or for app stores that impose a size limit.

Posted by Tomer Geller on 06/30/20 11:06:00 am in Design, Art, Indie, Smartphone/Tablet
In this article I’ll delve into some of the most common mistakes that I see, when reviewing, testing and launching mobile games.

The UK Government has issued a formal response to the Department for Digital, Culture, Media and Sport (DCMS) Select Committee’s report on Immersive and Addictive Technologies. The government's response covers topics such as loot boxes and gambling.