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March 28, 2020
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March 28, 2020
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Posted by Nadya Primak on 03/26/20 10:21:00 am in Programming, Indie
Building games is one of the most fun ways to learn to code. It's especially true if you learn to code with Pico-8 games because its easy to get started.

Posted by Nadya Primak on 03/26/20 10:20:00 am in Programming, Indie
100 Days of Code is a popular challenge these days, especially for beginner programmers to gain more experience fast. What about One Game A Month?

Posted by Shawn Smith on 03/25/20 10:56:00 am in Business/Marketing, Serious
A recent study reveals esports athletes are more inclined to pursue college majors in STEM than any other field. What does that mean for collegiate esports?

Posted by Alex Moukas on 03/25/20 10:54:00 am in Business/Marketing, Smartphone/Tablet
For all our strengths, humans aren’t very good at bulk data processing. Thankfully, data visualization lets us turn an ocean of raw data into rich, multidimensional visual paradigms. It all starts with knowing what information to measure. 

Happy Day, Everyone. We hope you are Safe and in Good Health and Spirit. Join the discussion with our #VoxPopGames Community on Discord: #EveryVoiceMatters

Posted by Oleg Nesterenko on 03/24/20 10:42:00 am in Console/PC, Indie
Beidi Guo of Lantern Studio discusses the team's debut title LUNA The Shadow Dust: gaming conventions; running a Kickstarter campaign; puzzle design and difficulty curve; replayability of puzzle games and how lore and backstory can improve it.

Posted by Rachel Presser on 03/23/20 12:54:00 pm in Design, Production, Serious, Indie
The world changed in the course of a week. As we lock down in an attempt to slow the spread of COVID-19, game developers have a new role in all this: to provide agency to people when they largely have none.

Posted by Alice Thomas on 03/23/20 11:45:00 am in Design, Production, Serious
I left my old job, and I had to turn to a comfort game and soothe myself with to ease my long-term stresses. It would have to be something that I am familiar with in the past. So I turned to The Sims 4, and it was interesting.

Posted by Danny Homan on 03/23/20 11:40:00 am in
Narrative and storytelling techniques don't work the same way in video games as they do in traditional, linear media -- and some don't work at all!

Why do we need to decentralize video games? It's all about Platform Lock-in