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July 23, 2019
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July 23, 2019
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Posted by Pavel Shylenok on 07/19/19 10:36:00 am in Audio, Design, Production, Serious, Indie
Sounds and music are one of the most important parts of the game atmosphere - as equally important as visuals. However, all sound works are postponed for the very end. And that's completely wrong.

On our current day and age of game development, almost all AAA game studios use audio middleware and so does a good amount of indie game developers. However, a lot of indie developers wonder what is it, where does it come from and why do they need it.

Posted by Gafgar Davallius on 07/18/19 11:13:00 am in Programming
We recently released our second big Update for Satisfactory and one of the things we improved is network performance. Running huge factory simulations over the network poses a unique challenge and I'm here to share our approach on solving it.

Allocate energy, effort, time and money to areas consistent with your own values and skills. Understanding your own strengths, weaknesses, goals and values allows you to find a place where you can work to your best. Insist on appropriate compensation.

Posted by Josh Bycer on 07/18/19 10:22:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Is it better to design a game for art or one for money? We're talking the artist dilemma in today's post, and how the best designers can do both.

A quick summary of the prep & launch of our VR game Kickstarter campaign.

Posted by Lee Adams on 07/18/19 10:20:00 am in Design, Indie, Smartphone/Tablet
This is the second part of my article about writing dialogue and developing characters for the NPCs in our latest game, Shadowgun Legends...

Posted by Dolly Dai on 07/17/19 11:05:00 am in Business/Marketing, Production, Serious, Indie, Social/Online
FIGS is not enough for game localization any more and has been joined by zhCN+brPT+RU to create a “Magnificent Seven Standard” in the loc industry, while Turkish, Malay, and Hindi demonstrated tremendous two-year growth.

Posted by Ryan Ward on 07/17/19 10:39:00 am in Design, Programming, Production, Console/PC, VR
Andrew F. Pratt and Ryan T. Ward of Venable LLP examine patents from three major companies within the gaming industry to predict what new technologies they are researching.

Creating new content for a known game without killing the vibe: How channeling the Hyper Light Drifter protagonist became an efficient technique to design new content for Hyper Light Drifter Special Edition for iOS and Switch.