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September 26, 2017
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September 26, 2017
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Posted by Vladimir Krasilnikov on 09/26/17 09:01:00 am in Business/Marketing, Indie
Indie developers love repeating that they’ll never make pay-to-win games, nodding to League of Legends’ business model to justify their opinion. Is it really that easy to make money by selling visual content? And if so, how should one go about doing it?

Posted by M. Joshua Cauller on 09/25/17 10:20:00 am in Business/Marketing, Console/PC, Indie
Sometimes, a trailer can only be understood in light of the game itself. So M. Joshua first reviews the trailer for 'Mystic Melee' before playing-through the game's basic modes; making sense of their relationship with one another.

Posted by Josh Chang on 09/25/17 10:19:00 am in Programming, VR
Welcome back to Day 11 of my 100 days of VR development! Continuing from where we left off, we have a cube as an enemy, but today we're going to create our own character with animations!

Posted by Harri Jokinen on 09/25/17 10:19:00 am in
My complete recollection of game development with Rayhouse Productions.

A look at the importance of press kits, how early you should have one and what it should contain.

Posted by Adam Fung on 09/25/17 09:20:00 am in Design, Social/Online, Smartphone/Tablet
The key takeaways from the opening Keynote at the Austin Game Developer Conference. John Hanke, CEO and Founder of Niantic Labs discusses the future of AR and PokemonGo.

Posted by Devon Wiersma on 09/25/17 09:19:00 am in Design, Indie
What does it take to create an environment that minimizes manpower needed to create it while still being varied for the player? In this dev-log I take an in-depth look at the design process behind Bea The Bullet and how we overcome some of these obstacles

Why is it that when we play a game, failure is perfectly fine, even in certain games it’s necessary, it’s part of the process?

Posted by Josh Chang on 09/25/17 09:19:00 am in
Today We’re going to create the navigation AI for our Knight Enemy to chase and attack the player.

Posted by Martijn van Iersel on 09/25/17 09:08:00 am in Programming, Indie
Speedhacks are competitions where you develop a complete game in just a weekend. I frequently participate, and found them to be incredibly educational and fulfilling, and they let me to grow as a developer. Here is why you too should participate in one.