Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 24, 2020
View All     Post     RSS
November 24, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:





Posted by Tomer Geller on 11/23/20 10:56:00 am in
If you’re new to hyper-casual mobile game development or can’t quite crack into the space, you’re not alone. Successful hyper-casual development isn’t as easy as it looks. Here are 4 key design guidelines to follow to help crack this space.

Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons.

Posted by Deniz Cakmaz on 11/20/20 10:40:00 am in Design, Indie
Welcome everyone, we are working on a fast paced 2D roguelike. You fight in a futuristic colosseum as a samurai while hyping up the crowd to get more gold.   This update was focused on adding static (non moving) Obstacles.

Posted by Sukhraj Johal on 11/20/20 10:34:00 am in Console/PC, Design, Art
Ghost of Tsushima's side quests have delivered some of the most memorable gaming experiences in recent memory. This article explores how the quests are structured and what designers can learn from them!

Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Michael Moran on 11/19/20 02:33:00 pm in Business/Marketing, Design, Smartphone/Tablet
So you want your users buying. You want your game economy functioning like a well-oiled machine, and you want your profits flying so high that when they look down, all they see is sky. Guess what? It’s possible. 

A small cost for Apple creates a large investment in small companies, keeping those companies around longer to make more and better apps & games.

Posted by Yannick Elahee on 11/17/20 12:29:00 pm in Business/Marketing, Production
Indies games tend to follow the "Games as a Service" trend. They release, then push out updates or DLCs to make the game lively over time. Check out those tips on how to implement this for your indie game.

Is it an Art? A Craft? Why does it matter?

Posted by Christopher Powell on 11/16/20 11:28:00 am in Design, Programming, Art
For level designers, would expanding scripting and programming skills or art asset creation skills be more desirable in the marketplace?