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November 22, 2019
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November 22, 2019
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Posted by Niklas Walenski on 11/20/19 06:10:00 pm in Design
In "My Favorite Features" I examine features I encountered in different games and explain why I like them. This post is focused on the Time Rewind Feature in Life is Strange.

Posted by Josh Bycer on 11/20/19 11:37:00 am in Business/Marketing, Design, Production, Indie
A quiet feature on Steam was unveiled recently that could mean big things for indie developers, and more people need to know about it.

Posted by Victor Burgos on 11/19/19 10:32:00 am in Business/Marketing, Production, Console/PC, Indie
We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a convention. All the struggles and wins.

Posted by Hardik Shah on 11/18/19 11:36:00 am in Design, Console/PC, VR
The gaming market is booming day by day. Know what game development trends will amuse game lovers in the upcoming year 2020.

Posted by Caleb Compton on 11/18/19 11:00:00 am in Design
Sid Meier once described games as "a series of interesting decisions". But how do you design interesting decisions in your game? And what are the pitfalls to avoid when trying to design interesting decisions? Lets find out!

Posted by Bruno Poli on 11/18/19 10:40:00 am in Production
It is important for developers of all fields, be they engineers or artists, to have a grasp on the process so they can apply their concepts to whatever project they have at hand, better adapt to changes and demands, and help projects to evolve.

Posted by Nidhi Gulati on 11/18/19 10:32:00 am in Production
Has someone ever wondered what goes on in a Producer’s mind. It is a labyrinth of thoughts going around with one path, that reaches the goal. It is as chaotic as this article but whoever will read it will know where it is leading up to.

Common ways of hacking any game, and How to protect your Game from them. Must read before launching your game.

Posted by Danny Weinbaum on 11/15/19 10:33:00 am in Business/Marketing, Console/PC, Indie
Does genre affect your success odds? Using a database of review count-based revenue projections, we dive deep into sales trends on Steam. We look at which tags sell the best, as well as sales trends in release date and review score.

Posted by Kate AppFollow on 11/15/19 10:26:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
Holidays are no doubt a goldmine for mobile game developers. They offer a great opportunity to show off all of your abilities as a designer, treat players with new engaging challenges, boost app installs and even increase revenue.