Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 26, 2019
View All     Post     RSS
March 26, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

You see a lot of slides at GDC. These are the best ones from the sessions I attended.

Posted by Josh Bycer on 03/22/19 02:13:00 pm in Design, Console/PC, Indie
My thoughts on the new Toejam and Earl game and how well the design holds up, with design breakdown video.

Posted by Petter Dahne on 03/22/19 02:11:00 pm in Production, Art, Console/PC, Indie
I talks about how we at Lone Hero Studios took the first steps toward creating the art style for our new game.

Posted by Carlos Peinado on 03/22/19 02:10:00 pm in Business/Marketing, Social/Online
Stadia, if it manages to overcome all its technical challenges, might mean for the video game industry what Steam meant 15 years ago: a deep change that forces every player in the industry to rethink how they do business.

Posted by Johan Karlsson on 03/21/19 04:47:00 pm in Programming
Crunch mode, burn out - found in many studio environments, the price can be high. I look at the causes and ways that studios are successfully preventing it happening again.

Posted by Jori Hamilton on 03/20/19 06:53:00 pm in Business/Marketing, Console/PC, Social/Online, VR
Can video games be used to teach children empathy? Recent research suggests yes. Intentional video game design can help improve children's emotional capacity.

Posted by C Bel on 03/20/19 06:51:00 pm in Design
Economic collapse is a well known scenario, could it not be used as a simulation pitch ? It would be original, educative, and ... violently fun. Here, I'll describe what could be basic rules for such a simulation game.

A good game development team is a must if you want to create a worthy game. And it is okay for team members to cover several roles at once if it's done right. So in this article, we'll give you some recipes for reducing the chances of failure.

In this post, I will explain what is the flow theory and how can we applied it while designing a video game.

Posted by Davide Aversa on 03/20/19 06:48:00 pm in Design
I hate gathering quests. Whenever a gathering quest pops out in my single player experience, I get furious. Unfortunately, this is a virus that it is spreading. Therefore, I needed to make a stand. This article is my stance: gathering quest sucks.