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June 18, 2021
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June 18, 2021
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Posted by Jori Hamilton on 06/15/21 10:52:00 am
When it comes to landing jobs in creative fields, it can be difficult to determine which path is the right path. This article discusses the different educational/training paths one can take to break into the gaming industry.

Have IAP (in app purchases) ruined the landscape for traditional tycoon games wanting to breakthrough on mobile app stores? When a user downloads a money earning / Business development game in 2021, they are expecting to be met with a specific array of IA

Posted by Yali Papacubec on 06/14/21 11:37:00 am in Design, Programming, Production, Console/PC, Indie
Rushout is an enthralling and hilarious 3D ragdoll platformer with simple gameplay set in fantastic flying landscapes. And the prize for the best result will spark real excitement in you! [P.S. Beware of crazy chickens!]

Posted by Polina Haryacha on 06/14/21 11:31:00 am in Business/Marketing
Chinese gaming brands are taking ground in the West. Here is an overview of strategies that help them break into the new markets and expand internationally.

Let's take a look at the typical questions that arise when tackling the job of localizing a game video.

Posted by Oxana Fomina on 06/14/21 11:19:00 am in Design, Production, Smartphone/Tablet
51% of the games in the TOP 100 games by grossing in the US have implemented the Battle Pass, and this feature continues to gain popularity. 7 tips that you can use when creating or improving a Battle Pass, with examples from games in the match3 genre.

Posted by Luca Russo on 06/14/21 11:16:00 am in Design, Programming, Art, Console/PC, Indie
Hello everyone, we have been busy working on our new face models for a while. This week, we wanted to share our updates for the face generator.

Game Dev Digest Issue #98 - Multiplayer, starting shaders and more! The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Danielle Reich Cohen on 06/09/21 10:21:00 am in Design, Programming, Smartphone/Tablet
It’s easy to start doubting a prototype that delivers high CPI or low retention at such an early stage. Follow this checklist to speed up the testing phase and know with greater certainty if your game has legs or you need to go back to the drawing board

Posted by Sisi Yuan on 06/08/21 12:52:00 pm in Design
After FPS became a popular game gerne, the crosshair became a reliable partner for players to control shooting in game.