Riemers awesome tutorial series get imported to the XNAGameStudio archive and upgraded to MonoGame!
While the PS5 and Xbox Series X/S don't have an official release date in China, the consoles will be easily available to Chinese consumers all over the country, and local pre-orders are happening already.
Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.
Notes on a simple but deep method I used to overhaul the procedural terrain generation in Rift Wizard.
As people flood the streets demanding rapid climate action and equal rights for all, what does a 23-year-old Japanese role playing game have to say about activism, climate change and building a better world in 2020?
The Unity IPO is happening tomorrow. We’re going to talk about a few of the risks they identified in their prospectus and what those risks may mean for you as a game developer.
A deeper look at the design of the game Quash
AI holds great promise in the ability to stem online toxic behavior from within games, but there are complications that can be daunting.
In the part 2 of my “Agile in Gamedev” series I want to discuss the first line of Agile Manifesto and how it applies to game development.
Brad Hart is a Chief Technology Officer & Johan Karlsson is a Senior Consultant at Perforce. We interviewed both Brad and Johan to talk about the recent survey Perforce conducted about the State of the industry with effects of COVID.