Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 19, 2019
View All     Post     RSS
August 19, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Ashley Kreuer on 08/13/19 10:29:00 am in Business/Marketing, Design, Art, Indie, Smartphone/Tablet
An interview with the #GameDev behind the new trading game where your camels can die!

Posted by Rob Burns on 08/13/19 10:29:00 am in Programming
Games are a great source for education. We will discuss the merits of modding games to get children interested in game development and STEM.

Posted by Edward Bennett on 08/13/19 10:28:00 am in Design, Programming, Indie
First DevLog from Indie game developer building 'CrackleBack' a FPS / Trading game.

Posted by Narek Aghekyan on 08/12/19 11:33:00 am in Design
This article discusses when and how game design has become a profession as well as when it has formed enough to be considered as a separate discipline. Also it suggests 7 books that every game designer needs to read.

In this piece, I share my thoughts and experiences on what it means to make videogames for a living having spoken to developers over the past 7 years and where people still have trouble grasping about the practice.

Posted by James Kay on 08/12/19 11:18:00 am in Production, Indie
A quick look at the development of Piczle Colors for Nintendo Switch, what went well and what really didn't.

Posted by Caleb Compton on 08/12/19 11:13:00 am in Business/Marketing, Design, Art, Console/PC
I sit down with the Head Designer of Vicious Circle, the newest game from Rooster Teeth. We discuss how the game came to be, and some of the lessons learned along the way!

Posted by Jamin Smith on 08/09/19 12:25:00 pm in Business/Marketing, Console/PC, Indie
A whistle-stop tour of game-branding from my experience in both indie and AAA publishing. This guide details eight actionable steps to creating an identity for your game - from concept to execution.

Posted by Aditya Rajani on 08/09/19 12:22:00 pm in Art
In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.

The Korean game market is growing both in downloads and revenue. A video game translation into Korean is a good investment if you want to reach the Asian continent.