Details of opportunities for indie developers - particularly funding opportunities, award entry dates, and conference speaker calls.
Randomness is an important aspect of games, but is often only understood at a surface level by players and designers. This article delves into the details of the properties of Pseudo Random Number Generators and how game designers can make use of them.
Observations from working on 50+ indie game marketing campaigns in 2018 - and some tips for how to give your game the best chance of success in 2019.
Anthony Bourdain was a Chef, Writer, Traveler and so much more. What did I learn after watching his shows and reading his books about making games? Everything I needed to know.
The Hero's Journey is one of the oldest storytelling structures in history, but is still incredibly effective. This is the first part of a series in which I look at the Hero's journey and how games can take players through this experience.
This is my contribution for data-points on the Indiepocalypse.
Wherein I compare my best-rated and best-selling games.
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
The role of your game's store page varies depending on the stage of your marketing campaign you are in at the moment. Whatever role it plays, it proves to be a handy tool in your marketing/business toolbox.
Despite big jumps in the numbers of Chinese gamers each year, the market has not received the attention it deserves.
Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PlayStation 4, and Steam December 11! Oscar hit us with the following tech blog on how he 'faked' his striking 3D look in the game.