Why the project started, how it was developed and marketed, my thought process, failures, design and workflows.
This post is about game rewards and how we did it on the server side.
In fact, in terms of the current situation of Chinese domestic games, bots in game have become an inevitable presence. Almost all Chinese mobile games involving PVP will put bots in game.
Game Dev Digest Issue #103 - Making Things Better. The latest from the free weekly Unity3d/gamedev newsletter.
The actors have auditioned and you've made hard choices. In this final part of my series, I go over the last steps for bringing voice acting into your game.
A breakdown of three smart design decisions Insomniac Games took that made Marvel's Spider-Man sticky and motivated its players to go beyond just completing the game and drove a substantial number of players to go even further and 100% it
What lies behind completionism and why it is more than just some players' funny attitude towards gaming.
Starting from a subjective comparison of the cult strategy game Armageddon Empires to the newcomer Old World, I attempt to extract some useful design principles about mechanics and narrative.
The final story of making a PC game. How did I manage to find both strength and a way out of a difficult situation, after the fall of two crowdfunding platforms, the sale of a car and an old loan.
This article has been originally posted on my LinkedIn profile