An interview with the #GameDev behind the new trading game where your camels can die!
Games are a great source for education. We will discuss the merits of modding games to get children interested in game development and STEM.
First DevLog from Indie game developer building 'CrackleBack' a FPS / Trading game.
This article discusses when and how game design has become a profession as well as when it has formed enough to be considered as a separate discipline. Also it suggests 7 books that every game designer needs to read.
In this piece, I share my thoughts and experiences on what it means to make videogames for a living having spoken to developers over the past 7 years and where people still have trouble grasping about the practice.
A quick look at the development of Piczle Colors for Nintendo Switch, what went well and what really didn't.
I sit down with the Head Designer of Vicious Circle, the newest game from Rooster Teeth. We discuss how the game came to be, and some of the lessons learned along the way!
A whistle-stop tour of game-branding from my experience in both indie and AAA publishing. This guide details eight actionable steps to creating an identity for your game - from concept to execution.
In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.
The Korean game market is growing both in downloads and revenue. A video game translation into Korean is a good investment if you want to reach the Asian continent.