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January 20, 2018
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Category: Mobile Games


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Posted by Przemyslaw Szczepaniak on 12/27/13 07:03:00 am in Mobile Games
Focusing on one licensing type doesn't let you develop your skills in game development because you only keep to one standard. You may find yourself in a trap some day when it comes out that producing games for such licensing may become inefficient.

Posted by James Vaughan on 12/26/13 05:11:00 pm in Mobile Games
James Vaughan, the developer of Plague Inc. attempts to understand why the number of Paid apps in the top 100 Grossing chart increased by 250% on Christmas Day! He highlights the Christmas Paid Spike and identifies potential causes.

Posted by Keith Burgun on 12/17/13 05:18:00 pm in Mobile Games
The way we think about concepts like "winning" and "losing" in the world of single player digital games tends to be a bit strange. What do these terms really mean, and why is it important?

Posted by Ethan Levy on 11/20/13 11:25:00 am in Mobile Games
Successful monetization design needs to be the responsibility of all members of the game team. A thoughtful game design process - like the one proposed in this post - is a tool for ensuring that monetization is integrated into the design from day one.





Posted by Priyadarshi Chowdhary on 11/21/14 02:24:00 pm in Mobile Games
Leaderboards play a crucial role in many online competitive games. Design properly, they can provide an incentive for players to get more involved with your game.

Posted by Curtis File on 11/03/14 03:43:00 pm in Mobile Games
Korean indie developer, Wispsoft, talks about the frustrations of launching a game on a $0 budget, and remembering why you created a thing in the first place.

Posted by Michelle Martin on 10/30/14 02:46:00 pm in Mobile Games
Maybe I should have just made a game about candy pieces. It would have been a lot easier. Calling my shiny, colorful puzzle game Boob Rescue certainly made things a lot harder than they needed to be.

Posted by Yoeri Staal on 09/18/14 11:01:00 am in Mobile Games
Our game appeared in the portfolio of a cloner. Taking it down is not so easy.

Posted by Gregory Kennedy on 09/17/14 06:26:00 pm in Mobile Games
A beginner's guide to monetizing your game or app on a mobile ad exchange.

Posted by Saket Sinha on 08/28/14 01:15:00 am in Mobile Games
Since releasing my first game as an indie developer, I have been struggling to find out what people are thinking about the game. A few questions hits my mind: