Focusing on one licensing type doesn't let you develop your skills in game development because you only keep to one standard. You may find yourself in a trap some day when it comes out that producing games for such licensing may become inefficient.
James Vaughan, the developer of Plague Inc. attempts to understand why the number of Paid apps in the top 100 Grossing chart increased by 250% on Christmas Day!
He highlights the Christmas Paid Spike and identifies potential causes.
The way we think about concepts like "winning" and "losing" in the world of single player digital games tends to be a bit strange. What do these terms really mean, and why is it important?
Successful monetization design needs to be the responsibility of all members of the game team. A thoughtful game design process - like the one proposed in this post - is a tool for ensuring that monetization is integrated into the design from day one.
Leaderboards play a crucial role in many online competitive games. Design properly, they can provide an incentive for players to get more involved with your game.
Korean indie developer, Wispsoft, talks about the frustrations of launching a game on a $0 budget, and remembering why you created a thing in the first place.
Maybe I should have just made a game about candy pieces. It would have been a lot easier. Calling my shiny, colorful puzzle game ‘Boob Rescue’ certainly made things a lot harder than they needed to be.
Our game appeared in the portfolio of a cloner. Taking it down is not so easy.
A beginner's guide to monetizing your game or app on a mobile ad exchange.
Since releasing my first game as an indie developer, I have been struggling to find out what people are thinking about the game. A few questions hits my mind: