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September 25, 2021
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Posted by Simon Carless on 08/18/21 11:54:00 am in Business/Marketing, Design, Production, Console/PC, Indie
How did web game Shapez.io end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.

Posted by Simon Carless on 08/16/21 07:30:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail!

Posted by Winifred Phillips on 08/16/21 11:20:00 am in Audio, Design, Production, Console/PC
1st installment of a 6-pt series: Composer Winifred Phillips shares content from her GDC2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." In this article: the use of song structure as a guide for horizontal resequencing.

Posted by Simon Carless on 08/11/21 04:03:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Do you want two essential spreadsheets for estimating Steam & console game sales? Because that's what you've got, alongside lots more game discovery news.

Posted by Simon Carless on 08/09/21 04:43:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We can now see official Valve data that shows that Steam Next Fest is 'good for you'. So what does that mean? And how about all those antitrust suits? This, and much, much more...

Posted by Simon Carless on 08/04/21 01:45:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We lok at Epic court documents to analyze EGS advances, take another look at Steam 'reviews to sales' ratios, and lots more besides.

Posted by Josh Bycer on 07/30/21 09:20:00 am in Business/Marketing, Production, Console/PC
In 2020, you might have missed a little news about the end of the entire Game Boy and DS line from Nintendo, and for today's post, I want to talk about why this is a bigger deal than most people realized, and a blow to handheld games and preservation.

Posted by Simon Carless on 07/29/21 10:00:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.

Posted by Simon Carless on 07/26/21 06:10:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.

Posted by Simon Carless on 07/21/21 04:04:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our latest round-up.