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June 23, 2018
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Category: Production


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Posted by Simon Carless on 04/22/18 08:50:00 pm in Production
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.

Posted by Bill Gardner on 04/17/18 09:11:00 am in Production
In trying to tease our next game, The Deep End Games decided to try something different. Here, Director Bill Gardner discusses his goals and how it all went in this mini post-mortem.

Posted by Simon Carless on 04/15/18 07:37:00 pm in Production
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.

Posted by John Krajewski on 04/09/18 09:29:00 am in Production
How the creation and growth of an economy as a tool for achieving your goals forms the backbone of multiplayer gameplay in Eco.

Posted by Simon Carless on 04/07/18 09:02:00 pm in Production
This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more.

Posted by Richard Wood on 04/04/18 10:23:00 am in Production
Awareness Ideas and Suggestions for the up-coming PlayStation 4 title; Dreams.

Posted by Ryan Darcey on 04/03/18 09:50:00 am in Production
A look back at my time working for 343 Industries and some related growing pains.

Posted by Josh Ge on 04/02/18 09:47:00 am in Production
Explaining my Seven-Day Roguelike development process and the reasoning behind choices made along the way. An in-depth look at the planning, UI, mechanics, content and more that went into over 80 hours spent converting one game into another.

Posted by Simon Carless on 04/01/18 10:17:00 pm in Production
This week's highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others.

Posted by Nathan Cheever on 04/01/18 01:31:00 pm in Production
The tactical military shooter Six Days in Fallujah was an idea too early for its time. The controversy caused it to lose funding and a dedicated team. Here's some of the challenges I saw on Six Days in Fallujah.