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September 23, 2017
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Category: Production


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Posted by Simon Carless on 07/23/17 10:01:00 pm in Production
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.

Posted by Brandon Sheffield on 07/17/17 03:43:00 pm in Production
In a rare roundtable, Swery, Koji Igarashi, 4gamer journalist Masatoshi Tokuoka, and Necrosoft Games' Brandon Sheffield discuss the future of the japanese game industry.

Posted by Simon Carless on 07/17/17 12:15:00 am in Production
This week's highlights include the Cyberpunk RPG's original author, 4D Toys' brain-bending surreality, Fire Pro Wrestling's resurgence, and lots more.

Posted by Timothy Ryan on 07/12/17 10:08:00 am in Production
Everything I wish I knew about video slot games before I started making them

Posted by Simon Carless on 07/09/17 11:06:00 pm in Production
This week's longform game article/video highlights include GDC's Indie Summit Failure Workshop, an oral history of NBA Jam, and lots more.

Posted by Sande Chen on 07/07/17 04:32:00 pm in Production
In this article, game writer Sande Chen explains why puns, cultural references, and jokes in games are not always appreciated.

Posted by Simon Carless on 07/02/17 08:21:00 pm in Production
This week's longform article/video highlights include the complex history of Cuphead, Billy Mitchell ten years on from King Of Kong, and behind the scenes on the making of Thumper.

Posted by Mantin Lu on 07/02/17 02:00:00 pm in Production
IP can help game development in many different ways. Also the arising of IP can help the industry go towards a healthier direction. IP is such a big topic for the game industry, and here I am talking about how to maximize the value of IP in this article.

Posted by Om Tandon on 07/02/17 01:59:00 pm in Production
2017, What does the future and success of UGC games looks like? A deep look at UX of 4 games that leverage the power of user generated content, empowering users to create content for monetisation, disrupting the way millennials consume stories and fiction

Posted by Trent Polack on 06/26/17 10:43:00 am in Production
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong? And why being indie and having freedom comes with a cost.