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Category: Programming


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Posted by Simon Carless on 01/24/20 04:53:00 pm in Programming
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & plenty more besides.

Posted by Ruben Torres Bonet on 01/23/20 10:21:00 am in Programming
Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost

Posted by Niklas Gray on 01/21/20 12:26:00 pm in Programming
My plans for how to do time tracking in 2020

Posted by Simon Carless on 01/17/20 03:55:00 pm in Programming
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.

Posted by Ruben Torres Bonet on 01/17/20 10:39:00 am in Programming
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.

Posted by Ruben Torres Bonet on 01/14/20 11:27:00 am in Programming
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+