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June 16, 2019
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Category: Programming


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Posted by Simon Carless on 02/26/19 05:39:00 pm in Programming
So, with Game Developers Conference 2019 rapidly approaching (it’s March 18th to 22nd, date fans!), I thought it would be good to highlight some of the interesting new conference content we’ve rolled out this year.

Posted by Simon Carless on 02/24/19 10:57:00 pm in Programming
This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades.

Posted by Jacques Kerner on 02/22/19 12:11:00 pm in Programming
This article delves into the techniques used to simulate aerodynamics and extreme weather events in Just Cause 4

Posted by Simon Carless on 02/17/19 10:28:00 pm in Programming
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.

Posted by Tommy Thompson on 02/06/19 05:37:00 pm in Programming
In this second and final entry on the AI of Horizon Zero Dawn, I explore the sensor systems used by individual machines, the animation tools and the two distinct navigation systems on land and in the air.

Posted by Simon Carless on 02/03/19 11:28:00 pm in Programming
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello, among a bumper crop of links.

Posted by Tommy Thompson on 01/30/19 04:59:00 pm in Programming
In this first of two blogs I explore the AI decision making framework that enables the machine-animals of Horizon Zero Dawn to behave independently and as part of a herd.

Posted by Simon Carless on 01/27/19 10:47:00 pm in Programming
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.

Posted by Tommy Thompson on 01/24/19 05:44:00 pm in Programming
Sometimes if you want to make your game work as intended, you need to cheat a little bit. In this video I examine one of the best 'cheating' AI systems in recent years: the companion AI of 2017's Ghost Recon Wildlands.

Posted by Niklas Gray on 01/15/19 10:33:00 am in Programming
A description of how we do UI localization in The Machinery.