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January 18, 2022
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The 'Interactive Empathy and Embodiment' framework is an innovative, sensory design approach to game design founded on traditional craft, which promotes empathy and hopes to nudge the industry in a more self-aware and conscientious direction.

Here's one of the questions that I often get when it comes to ray-tracing in Unity: how do I get started? Let me help you out with that.

Posted by Joost van Dongen on 12/10/20 10:51:00 am in Programming, Art, Console/PC, Indie
Where geometry and foggy effects intersect, ugly seams appear. Depth Fade is a technique that can be used to fix those seams and create an effect that emulates volumetric fog.

Posted by Tommy Thompson on 12/09/20 10:11:00 am in Design, Programming, Console/PC
In an exclusive interview with developers at Ubisoft Toronto, we discuss the challenges of making the Legion's 'Play as Anyone' simulation come to life.

Posted by David D'Angelo on 12/07/20 03:18:00 pm in Design, Programming, Production, Indie
When we last left off, we had created a self-contained card game on paper! In this part, we'll talk about how the initial design of Joustus was implemented and how we extended it to accommodate the expanding scope of the platforming game.

Posted by Piotr Bomak on 11/30/20 12:55:00 pm in Design, Programming, Art, Console/PC, Serious, Indie
Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we went through and what we gained from implementing raytracing.

Posted by Ruben Torres Bonet on 11/10/20 02:31:00 pm in Design, Programming, Art, Console/PC, Serious, Indie, VR
Let’s get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.

Posted by Ruben Torres Bonet on 11/05/20 10:51:00 am in Programming, Art, Console/PC, Serious, Indie, VR
Learn how to render ray-traced colored shadows in Unity to give a unique tint to the style of your game. Real-time ray-tracing will do this for you.

Posted by Tommy Thompson on 11/04/20 08:53:00 am in Design, Programming, Console/PC
How a fuzzy logic system combined with thousands of rules powers the civilian NPCs in Watch Dogs.

Posted by Amir H. Fassihi on 11/02/20 10:10:00 am in Design, Programming, Production, Art, Console/PC, Indie
Children of Morta is a narrative-driven, roguelike action game about a family of guardians. A year has passed since the launch of the game. This article will describe the main lessons we learned from the game's development process and a year post-launch.